openclonk/src/gamescript
Nicolas Hake 3e29dbea57 Dynamic particles: skip calculations and rendering when headless
Particles are not required for synchronicity in network play, so we can
skip all calculations concerning them in headless mode.
2013-10-18 22:30:03 +02:00
..
C4Effect.cpp copyright notices update 2012 2013-01-12 16:31:40 +01:00
C4Effect.h Script: Add GetProperties function to get the keys of a proplist 2012-05-26 01:32:43 +02:00
C4FindObject.cpp #973: Make FindObject et al. handle object context instead of Find_* 2013-09-01 00:46:04 +02:00
C4FindObject.h #973: Make FindObject et al. handle object context instead of Find_* 2013-09-01 00:46:04 +02:00
C4GameScript.cpp Dynamic particles: skip calculations and rendering when headless 2013-10-18 22:30:03 +02:00
C4Script.h Added support for scripted maps (Map.c) and documentation. 2013-03-19 00:36:06 +01:00
C4TransferZone.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4TransferZone.h Remove some forward declarations that are already in C4Prototypes.h 2012-12-31 22:03:12 +01:00