forked from Mirrors/openclonk
3e29dbea57
Particles are not required for synchronicity in network play, so we can skip all calculations concerning them in headless mode. |
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C4Effect.cpp | ||
C4Effect.h | ||
C4FindObject.cpp | ||
C4FindObject.h | ||
C4GameScript.cpp | ||
C4Script.h | ||
C4TransferZone.cpp | ||
C4TransferZone.h |