openclonk/src/object
Sven Eberhardt 25ddb14dca Rework prop list renumbering on section load (again).
Turns out changing prop list numbers while they are still indexed by number in the hash map was a bad idea. Existing prop lists are now de-numbered, pushed to an external shelve and re-numbered when added after section load.
2013-12-15 15:46:18 +01:00
..
C4Action.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4Command.cpp Make COMD_* work more intuitive for DFA_FLOAT 2013-10-07 19:15:46 +02:00
C4Command.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4Def.cpp update documentation around DefCore, remove some obsolete fields (2) 2013-11-30 14:15:42 +07:00
C4Def.h update documentation around DefCore, remove some obsolete fields 2013-11-30 14:14:18 +07:00
C4DefGraphics.cpp Replace std::auto_ptr with std::unique_ptr 2013-03-26 15:43:01 +01:00
C4DefGraphics.h Remove some forward declarations that are already in C4Prototypes.h 2012-12-31 22:03:12 +01:00
C4DefList.cpp Make DEBUGREC define a commandline option 2013-05-25 22:51:32 +02:00
C4DefList.h Remove unused C4D_None 2012-11-12 02:41:20 +01:00
C4GameObjects.cpp Rework prop list renumbering on section load (again). 2013-12-15 15:46:18 +01:00
C4GameObjects.h Fix scenario sections 2013-12-14 18:16:39 +01:00
C4IDList.cpp CStdFont: Encapsulate iLineHgt 2013-10-18 22:30:02 +02:00
C4IDList.h Remove some forward declarations that are already in C4Prototypes.h 2012-12-31 22:03:12 +01:00
C4Id.cpp Silence a few MSVC warnings 2013-04-01 12:48:02 +02:00
C4Id.h Silence a few MSVC warnings 2013-04-01 12:48:02 +02:00
C4InfoCore.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4InfoCore.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4MeshAnimation.cpp Fix crash when an object whose mesh is attached to another mesh is removed 2013-05-27 15:55:18 +02:00
C4MeshAnimation.h Fix crash when an object whose mesh is attached to another mesh is removed 2013-05-27 15:55:18 +02:00
C4Movement.cpp Consistently use rounded and precise values in movement code 2013-05-25 18:44:00 +02:00
C4Object.cpp objects now also instantiate their dynamic particle structures when loading from a savegame (fixes crash) 2013-11-26 22:00:03 +01:00
C4Object.h the dynamic particle system now runs the calculations in a different thread 2013-10-07 20:56:49 +02:00
C4ObjectCom.cpp Fix C4Command::Jump, i.e. jumping as part of pathfinder. 2012-12-09 18:44:22 +01:00
C4ObjectCom.h Remove some forward declarations that are already in C4Prototypes.h 2012-12-31 22:03:12 +01:00
C4ObjectInfo.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectInfo.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectInfoList.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectInfoList.h Remove some forward declarations that are already in C4Prototypes.h 2012-12-31 22:03:12 +01:00
C4ObjectList.cpp Improve C4Object const correctness 2013-08-31 23:23:35 +02:00
C4ObjectList.h Improve C4Object const correctness 2013-08-31 23:23:35 +02:00
C4ObjectMenu.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectMenu.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectPtr.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectPtr.h Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ObjectScript.cpp Add TransformBone and SetAnimationBoneTransform script functions 2013-05-27 21:33:29 +02:00
C4Sector.cpp Make DEBUGREC define a commandline option 2013-05-25 22:51:32 +02:00
C4Sector.h Make DEBUGREC define a commandline option 2013-05-25 22:51:32 +02:00
C4Shape.cpp Make DEBUGREC define a commandline option 2013-05-25 22:51:32 +02:00
C4Shape.h Improve C4Object const correctness 2013-08-31 23:23:35 +02:00