..
C4Action.cpp
Reorder engine source file organization a bit
2012-04-27 19:04:43 +02:00
C4Command.cpp
Make COMD_* work more intuitive for DFA_FLOAT
2013-10-07 19:15:46 +02:00
C4Command.h
Reorder engine source file organization a bit
2012-04-27 19:04:43 +02:00
C4Def.cpp
update documentation around DefCore, remove some obsolete fields (2)
2013-11-30 14:15:42 +07:00
C4Def.h
update documentation around DefCore, remove some obsolete fields
2013-11-30 14:14:18 +07:00
C4DefGraphics.cpp
Replace std::auto_ptr with std::unique_ptr
2013-03-26 15:43:01 +01:00
C4DefGraphics.h
Remove some forward declarations that are already in C4Prototypes.h
2012-12-31 22:03:12 +01:00
C4DefList.cpp
Make DEBUGREC define a commandline option
2013-05-25 22:51:32 +02:00
C4DefList.h
Remove unused C4D_None
2012-11-12 02:41:20 +01:00
C4GameObjects.cpp
Rework prop list renumbering on section load (again).
2013-12-15 15:46:18 +01:00
C4GameObjects.h
Fix scenario sections
2013-12-14 18:16:39 +01:00
C4IDList.cpp
CStdFont: Encapsulate iLineHgt
2013-10-18 22:30:02 +02:00
C4IDList.h
Remove some forward declarations that are already in C4Prototypes.h
2012-12-31 22:03:12 +01:00
C4Id.cpp
Silence a few MSVC warnings
2013-04-01 12:48:02 +02:00
C4Id.h
Silence a few MSVC warnings
2013-04-01 12:48:02 +02:00
C4InfoCore.cpp
Reorder engine source file organization a bit
2012-04-27 19:04:43 +02:00
C4InfoCore.h
Reorder engine source file organization a bit
2012-04-27 19:04:43 +02:00
C4MeshAnimation.cpp
Fix crash when an object whose mesh is attached to another mesh is removed
2013-05-27 15:55:18 +02:00
C4MeshAnimation.h
Fix crash when an object whose mesh is attached to another mesh is removed
2013-05-27 15:55:18 +02:00
C4Movement.cpp
Consistently use rounded and precise values in movement code
2013-05-25 18:44:00 +02:00
C4Object.cpp
objects now also instantiate their dynamic particle structures when loading from a savegame (fixes crash)
2013-11-26 22:00:03 +01:00
C4Object.h
the dynamic particle system now runs the calculations in a different thread
2013-10-07 20:56:49 +02:00
C4ObjectCom.cpp
Fix C4Command::Jump, i.e. jumping as part of pathfinder.
2012-12-09 18:44:22 +01:00
C4ObjectCom.h
Remove some forward declarations that are already in C4Prototypes.h
2012-12-31 22:03:12 +01:00
C4ObjectInfo.cpp
Reorder engine source file organization a bit
2012-04-27 19:04:43 +02:00
C4ObjectInfo.h
Reorder engine source file organization a bit
2012-04-27 19:04:43 +02:00
C4ObjectInfoList.cpp
Reorder engine source file organization a bit
2012-04-27 19:04:43 +02:00
C4ObjectInfoList.h
Remove some forward declarations that are already in C4Prototypes.h
2012-12-31 22:03:12 +01:00
C4ObjectList.cpp
Improve C4Object const correctness
2013-08-31 23:23:35 +02:00
C4ObjectList.h
Improve C4Object const correctness
2013-08-31 23:23:35 +02:00
C4ObjectMenu.cpp
Reorder engine source file organization a bit
2012-04-27 19:04:43 +02:00
C4ObjectMenu.h
Reorder engine source file organization a bit
2012-04-27 19:04:43 +02:00
C4ObjectPtr.cpp
Reorder engine source file organization a bit
2012-04-27 19:04:43 +02:00
C4ObjectPtr.h
Reorder engine source file organization a bit
2012-04-27 19:04:43 +02:00
C4ObjectScript.cpp
Add TransformBone and SetAnimationBoneTransform script functions
2013-05-27 21:33:29 +02:00
C4Sector.cpp
Make DEBUGREC define a commandline option
2013-05-25 22:51:32 +02:00
C4Sector.h
Make DEBUGREC define a commandline option
2013-05-25 22:51:32 +02:00
C4Shape.cpp
Make DEBUGREC define a commandline option
2013-05-25 22:51:32 +02:00
C4Shape.h
Improve C4Object const correctness
2013-08-31 23:23:35 +02:00