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Animals.ocd
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make bats not attack prey in containers
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2017-11-16 12:47:39 +01:00 |
Clonk.ocd
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fix diving animation prediction for clonk
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2018-01-19 14:37:21 +01:00 |
Effects.ocd
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do not show trajectory for script players to prevent lag
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2018-01-14 14:42:16 +01:00 |
Environment.ocd
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fix other script usages of SimFlight
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2018-01-19 14:37:21 +01:00 |
Goals.ocd
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improve AI for defense rounds (boom attack path finding)
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2018-01-21 09:44:48 +01:00 |
HUD.ocd
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inventory bar: stack count always falls back to contained object count
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2018-01-13 15:24:08 +01:00 |
Helpers.ocd
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improve AI for defense rounds (boom attack path finding)
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2018-01-21 09:44:48 +01:00 |
Icons.ocd
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Library_Flammable: Logic for flammable objects / items.
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2017-11-01 00:46:38 +01:00 |
Items.ocd
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ensure proper saving of pipe lines to prevent line breaks
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2018-01-19 14:37:20 +01:00 |
Libraries.ocd
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fix other script usages of SimFlight
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2018-01-19 14:37:21 +01:00 |
Rules.ocd
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fix and unify message showing for goals and rules in F menu
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2018-01-19 14:37:20 +01:00 |
Structures.ocd
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made structures either flippable or prevent it completely (#1980)
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2018-01-19 17:16:10 +01:00 |
System.ocg
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Add rain drop effect and modify the stalactite in order to use this effect
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2017-07-23 09:55:30 +02:00 |
Vegetation.ocd
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fixed non-moving, high-velocity coconuts (#1627)
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2017-12-29 09:55:11 +01:00 |
Vehicles.ocd
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pipes: fix attaching, cutting, swapping, messaging, and interface
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2018-01-13 11:06:35 +01:00 |
Title.txt
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Add Title.txt for group folders in Objects.ocd and Decoration.ocd
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2017-05-27 16:31:46 +09:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |
normal_map_vertex.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |