openclonk/planet/Objects.ocd
Maikel de Vries 2b4e40e589 improve AI for defense rounds (boom attack path finding) 2018-01-21 09:44:48 +01:00
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Animals.ocd make bats not attack prey in containers 2017-11-16 12:47:39 +01:00
Clonk.ocd fix diving animation prediction for clonk 2018-01-19 14:37:21 +01:00
Effects.ocd do not show trajectory for script players to prevent lag 2018-01-14 14:42:16 +01:00
Environment.ocd fix other script usages of SimFlight 2018-01-19 14:37:21 +01:00
Goals.ocd improve AI for defense rounds (boom attack path finding) 2018-01-21 09:44:48 +01:00
HUD.ocd inventory bar: stack count always falls back to contained object count 2018-01-13 15:24:08 +01:00
Helpers.ocd improve AI for defense rounds (boom attack path finding) 2018-01-21 09:44:48 +01:00
Icons.ocd Library_Flammable: Logic for flammable objects / items. 2017-11-01 00:46:38 +01:00
Items.ocd ensure proper saving of pipe lines to prevent line breaks 2018-01-19 14:37:20 +01:00
Libraries.ocd fix other script usages of SimFlight 2018-01-19 14:37:21 +01:00
Rules.ocd fix and unify message showing for goals and rules in F menu 2018-01-19 14:37:20 +01:00
Structures.ocd made structures either flippable or prevent it completely (#1980) 2018-01-19 17:16:10 +01:00
System.ocg Add rain drop effect and modify the stalactite in order to use this effect 2017-07-23 09:55:30 +02:00
Vegetation.ocd fixed non-moving, high-velocity coconuts (#1627) 2017-12-29 09:55:11 +01:00
Vehicles.ocd pipes: fix attaching, cutting, swapping, messaging, and interface 2018-01-13 11:06:35 +01:00
Title.txt Add Title.txt for group folders in Objects.ocd and Decoration.ocd 2017-05-27 16:31:46 +09:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00