openclonk/src/script
Günther Brammer 23d1246be1 Script: Add === and !== operators
These operators have a stricter definition of equality than the == and !=
operators. Those are already stricter than in some other languages, so the
new ones are probably not needed very often. But if the need does arise,
there's no workaround short of modifying the data structures and checking
whether they are still the same.
2012-06-11 00:47:28 +02:00
..
C4Aul.cpp Make the child pointers of the scriptengine C4AulScript*s again 2012-06-07 21:07:31 +02:00
C4Aul.h Script: Add === and !== operators 2012-06-11 00:47:28 +02:00
C4AulDebug.cpp Make the child pointers of the scriptengine C4AulScript*s again 2012-06-07 21:07:31 +02:00
C4AulDebug.h Clean up copyright notices 2011-09-01 12:47:54 +02:00
C4AulDefFunc.h Replace function list from C4AulScript with proplist enumeration 2012-05-28 00:50:13 +02:00
C4AulExec.cpp Script: Add === and !== operators 2012-06-11 00:47:28 +02:00
C4AulExec.h Remove unused C4Object* parameter from C4AulExecError 2012-05-15 03:11:23 +02:00
C4AulFunc.cpp Simplify C4AulFuncMap a bit 2012-05-28 00:53:41 +02:00
C4AulFunc.h Replace function list from C4AulScript with proplist enumeration 2012-05-28 00:50:13 +02:00
C4AulLink.cpp Silence some g++ warnings 2012-06-15 18:16:49 +02:00
C4AulParse.cpp Script: Add === and !== operators 2012-06-11 00:47:28 +02:00
C4PropList.cpp Script: compare proplists by their contents instead of their identity 2012-06-02 15:56:20 +02:00
C4PropList.h Replace function list from C4AulScript with proplist enumeration 2012-05-28 00:50:13 +02:00
C4Script.cpp Replace function list from C4AulScript with proplist enumeration 2012-05-28 00:50:13 +02:00
C4ScriptHost.cpp Make the child pointers of the scriptengine C4AulScript*s again 2012-06-07 21:07:31 +02:00
C4ScriptHost.h Make the child pointers of the scriptengine C4AulScript*s again 2012-06-07 21:07:31 +02:00
C4ScriptMain.cpp Reorder engine source file organization a bit 2012-04-27 19:04:43 +02:00
C4ScriptStandalone.cpp Merge the functions pointer branch 2012-03-09 17:42:48 +01:00
C4StringTable.cpp Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
C4StringTable.h Store a copy of the proplist the preparser created for include/appendto 2012-05-28 00:31:55 +02:00
C4Value.cpp Script: compare proplists by their contents instead of their identity 2012-06-02 15:56:20 +02:00
C4Value.h Remove unused C4Value constructor 2012-05-14 16:18:20 +02:00
C4ValueArray.cpp Script: Add GetProperties function to get the keys of a proplist 2012-05-26 01:32:43 +02:00
C4ValueArray.h Script: Add GetProperties function to get the keys of a proplist 2012-05-26 01:32:43 +02:00
C4ValueMap.cpp Savegames: Fix loading of global variables (#726) 2012-03-10 22:45:42 +01:00
C4ValueMap.h Clean up C4AulScriptFunc API 2012-02-01 03:49:50 +01:00