openclonk/planet/Objects.ocd
Maikel de Vries 3620e22061 fix launching of javelins
Bug was introduced when TakeObject changed.
2016-06-12 11:39:11 +02:00
..
Animals.ocd adapt objects and scenarios to new component implementation 2016-05-21 13:34:34 +02:00
Clonk.ocd Change (int)0 to nil where deprecated 2016-05-13 17:13:34 +02:00
Effects.ocd make flames consume oil when burning 2016-06-03 22:08:14 +02:00
Environment.ocd implement Components as a property lookup table 2016-05-21 13:34:34 +02:00
Goals.ocd Fix error when opening resource goal description 2016-03-28 22:33:48 +02:00
HUD.ocd classic menu style: only show count if applicable 2016-05-21 13:19:49 +02:00
Helpers.ocd gui clock: add optional in screen countdown 2016-01-27 20:19:19 +01:00
Icons.ocd fixed Height of Icon_Cancel 2016-01-31 23:36:05 +01:00
Items.ocd fix launching of javelins 2016-06-12 11:39:11 +02:00
Libraries.ocd add missing neutral pipe interaction menu tooltips for liquid tank 2016-06-11 20:57:06 +02:00
Rules.ocd adapt objects and scenarios to new component implementation 2016-05-21 13:34:34 +02:00
Structures.ocd foundry accepts water for loam production and has max liquid amount 2016-06-02 13:04:02 +02:00
System.ocg objects on fire inflame inflammable materials 2016-06-03 22:08:14 +02:00
Vegetation.ocd implement Components as a property lookup table 2016-05-21 13:34:34 +02:00
Vehicles.ocd implement Components as a property lookup table 2016-05-21 13:34:34 +02:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00