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Animals.ocd
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adapt objects and scenarios to new component implementation
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2016-05-21 13:34:34 +02:00 |
Clonk.ocd
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Change (int)0 to nil where deprecated
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2016-05-13 17:13:34 +02:00 |
Effects.ocd
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make flames consume oil when burning
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2016-06-03 22:08:14 +02:00 |
Environment.ocd
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implement Components as a property lookup table
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2016-05-21 13:34:34 +02:00 |
Goals.ocd
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Fix error when opening resource goal description
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2016-03-28 22:33:48 +02:00 |
HUD.ocd
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classic menu style: only show count if applicable
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2016-05-21 13:19:49 +02:00 |
Helpers.ocd
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gui clock: add optional in screen countdown
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2016-01-27 20:19:19 +01:00 |
Icons.ocd
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fixed Height of Icon_Cancel
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2016-01-31 23:36:05 +01:00 |
Items.ocd
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fix launching of javelins
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2016-06-12 11:39:11 +02:00 |
Libraries.ocd
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add missing neutral pipe interaction menu tooltips for liquid tank
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2016-06-11 20:57:06 +02:00 |
Rules.ocd
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adapt objects and scenarios to new component implementation
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2016-05-21 13:34:34 +02:00 |
Structures.ocd
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foundry accepts water for loam production and has max liquid amount
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2016-06-02 13:04:02 +02:00 |
System.ocg
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objects on fire inflame inflammable materials
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2016-06-03 22:08:14 +02:00 |
Vegetation.ocd
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implement Components as a property lookup table
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2016-05-21 13:34:34 +02:00 |
Vehicles.ocd
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implement Components as a property lookup table
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2016-05-21 13:34:34 +02:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |
normal_map_vertex.glsl
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Switch shader code to OpenGL 3 style
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2016-01-17 11:37:17 -08:00 |