forked from Mirrors/openclonk
![]() Instead of doing the transformation when drawing a mesh. This allows making the OpenGL normal matrix more consistent, since it does not include the Ogre-To-Clonk transformation, and so that the transformation does not need to be inverted in the shader. As a side effect, all Attach transformations were updated, since before they were specified in the OGRE reference frame, not the Clonk reference frame. |
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.. | ||
Bolt.png | ||
DefCore.txt | ||
Graphics.mesh | ||
Scene.material | ||
Script.c | ||
StringTblDE.txt | ||
StringTblUS.txt | ||
TeleGlove.jpg | ||
TeleGlove.skeleton |