openclonk/planet/Objects.ocd/Items.ocd/Tools.ocd/TeleGlove.ocd
Armin Burgmeier 0cdafc278b Transform all mesh data to Clonk reference frame on load
Instead of doing the transformation when drawing a mesh. This allows making
the OpenGL normal matrix more consistent, since it does not include the
Ogre-To-Clonk transformation, and so that the transformation does not need
to be inverted in the shader.

As a side effect, all Attach transformations were updated, since before
they were specified in the OGRE reference frame, not the Clonk reference
frame.
2015-08-18 20:30:20 -04:00
..
Bolt.png Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
DefCore.txt increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Graphics.mesh Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00
Scene.material clean up files, make non-transparent textures high-quality JPEGs 2013-05-26 16:48:12 +02:00
Script.c Transform all mesh data to Clonk reference frame on load 2015-08-18 20:30:20 -04:00
StringTblDE.txt Telekinetic Gyroglove renamed to Tele Glove 2012-10-13 22:43:04 +02:00
StringTblUS.txt Telekinetic Gyroglove renamed to Tele Glove 2012-10-13 22:43:04 +02:00
TeleGlove.jpg clean up files, make non-transparent textures high-quality JPEGs 2013-05-26 16:48:12 +02:00
TeleGlove.skeleton Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00