Armin Burgmeier
0cdafc278b
Transform all mesh data to Clonk reference frame on load
...
Instead of doing the transformation when drawing a mesh. This allows making
the OpenGL normal matrix more consistent, since it does not include the
Ogre-To-Clonk transformation, and so that the transformation does not need
to be inverted in the shader.
As a side effect, all Attach transformations were updated, since before
they were specified in the OGRE reference frame, not the Clonk reference
frame.
2015-08-18 20:30:20 -04:00
Maikel de Vries
e5e5665294
add callback to object when it gets controlled by tele glove
2015-02-25 18:44:31 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
07ee3ee4e1
Objects levitated by TeleGlove do not hit Clonks while they're being held and 5 frames after release.
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Previously, the TeleGlove was just stupidly strong for fighting. You can still fling the object and have it hit the enemy after release, but you cannot just follow the enemy to cause permanent tumbling.
2014-04-20 19:04:17 +02:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
3b296506f5
renamed TeleGlove's "Spark1" and "Spark2" to "ElectroSpark" and adapted TeleGlove to use the new particle system
2013-11-26 21:25:06 +01:00
Tobias Zwick
8f752d1d9e
clean up files, make non-transparent textures high-quality JPEGs
2013-05-26 16:48:12 +02:00
David Dormagen
63669e6f77
Telekinetic Gyroglove renamed to Tele Glove
2012-10-13 22:43:04 +02:00
Felix Wagner
c713f9a91a
Inventor's lab: Added inventor's lab
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Changed the following items to IsInventorProduct:
Grapple bow, Jar of winds, Teleglove
2012-07-16 14:35:29 +01:00
Tobias Zwick
4a6c53a700
descriptions for produceables: tools
2012-03-19 01:03:05 +01:00
Felix Wagner
2179adae7c
(boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
...
change of the functions return value
2012-04-10 04:17:57 +01:00
Felix Wagner
38af458e05
Fixed/inserted various hit sounds.
2012-04-03 18:20:41 +01:00
Armin Burgmeier
cebbacd3f4
Remove "Picture" DefCore entry in objects having mesh graphics
2012-02-25 17:04:00 +01:00
Felix Wagner
0051862213
For the sake of Eclipse: fixed various var declarations
2012-02-20 12:04:59 +00:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill
0a23c3eed6
Replaced Electrical.ogg with a sound with a legitimate license
2011-10-07 17:19:25 -07:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Tobias Zwick
23a3dafd3a
license updates for sound effects
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(now with all sources linked and a few changed to CC-BY 3.0)
2011-09-08 23:08:16 +02:00
Tobias Zwick
330a80c1cb
update authors and license information
2011-08-31 17:20:25 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00