.. |
AimManager.ocd
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fixed possible zero pointer error
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2012-11-12 18:58:39 +01:00 |
AlignVehicleRotation.ocd
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Remove debug log from airship
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2012-11-04 15:14:03 +01:00 |
Animal.ocd
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deleted descriptions for libraries
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2012-04-15 13:13:41 +02:00 |
BarrelFiller.ocd
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Liquid Pipe System Update
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2011-10-12 00:32:46 +02:00 |
Bars.ocd
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Base.ocd
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Removed TimerCall in favour of AddTimer script implementation
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2012-05-05 12:09:44 +02:00 |
CarryHeavy.ocd
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Fixed carry-heavy library from inserting items into ground on drop
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2012-08-07 12:30:35 -07:00 |
ClonkControl.ocd
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Clonks do not collect stuff when inside a container (f.e. a respawn-helper-object)
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2012-10-27 16:34:19 +02:00 |
Constructor.ocd
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fix #907: name of the construction site is not localized
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2013-01-13 14:16:43 +01:00 |
DoorControl.ocd
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descriptions for structures
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2012-04-15 13:13:14 +02:00 |
ElevatorControl.ocd
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rewritten elevator case to be less hacky and adjusted its power-consumption-behavior
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2012-11-03 16:17:30 +01:00 |
Flag.ocd
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Skylands made a bit easier
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2012-12-02 21:33:17 +01:00 |
Goal.ocd
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Replace 0 with nil wherever string/object/array is expected
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2012-04-12 11:48:23 +02:00 |
GoldSeller.ocd
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fixed the sell-message at the flag
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2012-10-13 13:45:52 +02:00 |
HUDAdapter.ocd
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when loading (f.e. bow and musket) the inventory slot displays a small loading bar
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2012-07-05 20:09:32 +02:00 |
HasExtraSlot.ocd
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
LadderClimb.ocd
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#637 clonks rotation again adapted to the rope ladder
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2011-10-09 11:16:35 +02:00 |
LadderControl.ocd
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
MeleeWeapons.ocd
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Replace 0 with nil wherever string/object/array is expected
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2012-04-12 11:48:23 +02:00 |
Ownable.ocd
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deleted descriptions for libraries
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2012-04-15 13:13:41 +02:00 |
Plant.ocd
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added burned graphics for the Coniferous
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2012-10-14 21:51:21 +02:00 |
Power.ocd
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power system's light bulbs are now in front of game-objects (f.e. trees)
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2012-10-24 22:21:24 +02:00 |
PowerConsumer.ocd
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removing and adding Rule_NoPowerNeed while consumers are active has now the expected behavior (#828)
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2012-11-10 14:19:59 +01:00 |
PowerProducer.ocd
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Implemented IsPowerConsumer/Producer callback in corresponding libraries
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2012-03-01 20:56:44 +01:00 |
Producer.ocd
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Production menu shows missing components/liquids/materials/fuel in red
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2012-12-17 14:32:48 +01:00 |
RopePhysics.ocd
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Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
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2012-07-15 22:42:17 +02:00 |
Scoreboard.ocd
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#374 Missing graphics: Scoreboard of Parkour and LastManStanding - Finished
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2012-11-11 16:08:48 -08:00 |
Stackable.ocd
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Objects: All Versions to 5,2,0,1
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2011-10-01 10:54:15 +02:00 |
Structure.ocd
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Removed GetConstructionDirection()
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2012-05-13 20:54:24 +01:00 |
Tank.ocd
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Liquid Pipe System Update
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2011-10-12 00:32:46 +02:00 |