openclonk/planet/Objects.ocd/Libraries.ocd
Tobias Zwick b85b08687f fix #907: name of the construction site is not localized 2013-01-13 14:16:43 +01:00
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AimManager.ocd fixed possible zero pointer error 2012-11-12 18:58:39 +01:00
AlignVehicleRotation.ocd Remove debug log from airship 2012-11-04 15:14:03 +01:00
Animal.ocd deleted descriptions for libraries 2012-04-15 13:13:41 +02:00
BarrelFiller.ocd Liquid Pipe System Update 2011-10-12 00:32:46 +02:00
Bars.ocd Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Base.ocd Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
CarryHeavy.ocd Fixed carry-heavy library from inserting items into ground on drop 2012-08-07 12:30:35 -07:00
ClonkControl.ocd Clonks do not collect stuff when inside a container (f.e. a respawn-helper-object) 2012-10-27 16:34:19 +02:00
Constructor.ocd fix #907: name of the construction site is not localized 2013-01-13 14:16:43 +01:00
DoorControl.ocd descriptions for structures 2012-04-15 13:13:14 +02:00
ElevatorControl.ocd rewritten elevator case to be less hacky and adjusted its power-consumption-behavior 2012-11-03 16:17:30 +01:00
Flag.ocd Skylands made a bit easier 2012-12-02 21:33:17 +01:00
Goal.ocd Replace 0 with nil wherever string/object/array is expected 2012-04-12 11:48:23 +02:00
GoldSeller.ocd fixed the sell-message at the flag 2012-10-13 13:45:52 +02:00
HUDAdapter.ocd when loading (f.e. bow and musket) the inventory slot displays a small loading bar 2012-07-05 20:09:32 +02:00
HasExtraSlot.ocd Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
LadderClimb.ocd #637 clonks rotation again adapted to the rope ladder 2011-10-09 11:16:35 +02:00
LadderControl.ocd Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
MeleeWeapons.ocd Replace 0 with nil wherever string/object/array is expected 2012-04-12 11:48:23 +02:00
Ownable.ocd deleted descriptions for libraries 2012-04-15 13:13:41 +02:00
Plant.ocd added burned graphics for the Coniferous 2012-10-14 21:51:21 +02:00
Power.ocd power system's light bulbs are now in front of game-objects (f.e. trees) 2012-10-24 22:21:24 +02:00
PowerConsumer.ocd removing and adding Rule_NoPowerNeed while consumers are active has now the expected behavior (#828) 2012-11-10 14:19:59 +01:00
PowerProducer.ocd Implemented IsPowerConsumer/Producer callback in corresponding libraries 2012-03-01 20:56:44 +01:00
Producer.ocd Production menu shows missing components/liquids/materials/fuel in red 2012-12-17 14:32:48 +01:00
RopePhysics.ocd Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500 2012-07-15 22:42:17 +02:00
Scoreboard.ocd #374 Missing graphics: Scoreboard of Parkour and LastManStanding - Finished 2012-11-11 16:08:48 -08:00
Stackable.ocd Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Structure.ocd Removed GetConstructionDirection() 2012-05-13 20:54:24 +01:00
Tank.ocd Liquid Pipe System Update 2011-10-12 00:32:46 +02:00