forked from Mirrors/openclonk
99 lines
3.0 KiB
Plaintext
99 lines
3.0 KiB
Plaintext
/* Escape the volcano - by Sven2 */
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overlay VaryTex { mat=Earth; turbulence=10; algo=rndchecker; zoomX=-100; zoomY=-100; };
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overlay AshBorder { algo=border; mat=Ashes; tex=ashes; a=1; b=1; };
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overlay MixedBorder { algo=border; mat=Ashes; tex=ashes; a=1; b=1;
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VaryTex { mat=Earth; tex=earth; };
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VaryTex { mat=Rock; tex=rock; };
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};
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overlay RockyBorder { algo=border; mat=Rock; tex=rock; a=3; b=3; turbulence=10;
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VaryTex { mat=Granite; tex=granite; a=1; };
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VaryTex { mat=Earth; tex=earth; a=1; };
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VaryTex { mat=Ashes; tex=ashes; a=1; };
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};
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map LavaParkour {
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// Basic background is earth
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mat=Earth; tex=earth;
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VaryTex { tex=earth_root; a=0; };
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VaryTex { tex=earth_spongy; a=2; };
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// Tip of volcano
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algo=poly;
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point {x=-100%; y=25%; };
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point {x=0%; y=25%; };
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point {x=30%; y=10%; };
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point {x=70%; y=10%; };
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point {x=100%; y=25%; };
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point {x=200%; y=25%; };
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point {x=200%; y=200%; };
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point {x=-100%; y=200%; };
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turbulence=10;
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// Rock
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overlay Rock { algo=rndchecker; zoomX=10; zoomY=-100; a=1; turbulence=10; mask=1;
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overlay { algo=border; a=0; b=2; invert=1; mat=rock; tex=rock; };
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};
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// Granite
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overlay Granite { algo=rndchecker; zoomX=10; zoomY=-100; a=1; turbulence=10; mask=1;
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overlay { algo=border; a=0; b=2; invert=1; mat=Granite; tex=granite; };
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};
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// lava; lots of it
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overlay LavaVeins { algo=rndchecker; zoomX=-50; zoomY=-50; a=6; turbulence=100; mat=DuroLava; tex=lava_red;
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// some ashes to the bottom of lava veins
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AshBorder { a=0; b=1; oy=-1px; turbulence=10; };
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// no ashes on top of lava vein
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overlay { algo=border; a=0; b=2; oy=2px; mat=DuroLava; tex=lava_red; };
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}; LavaVeins;
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// Extra caves
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overlay Caves { algo=rndchecker; zoomX=-100; zoomY=-50; a=3; turbulence=100; mat=Tunnel; tex=tunnel;
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// some ashes to the bottom of lava veins
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AshBorder { a=0; b=1; oy=-1px; turbulence=10; };
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// no ashes on top of lava vein
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MixedBorder;
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};
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// Some water
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overlay Water { algo=rndchecker; zoomX=-100; zoomY=10; a=15; turbulence=100; mask=1;
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overlay { algo=border; a=0; b=2; invert=1; mat=Water; MixedBorder; };
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};
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// Bottom end
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overlay BottomWall { y=99; mat=Granite; tex=granite; };
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// Starting cave
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overlay {
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algo=poly; mat=Tunnel;
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point { x=10%; y=200%; };
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point { x=10%; y=100%; };
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point { x=20%; y=85%; };
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point { x=40%; y=85%; };
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point { x=80%; y=100%; };
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point { x=80%; y=200%; };
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turbulence=20;
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// Cave background
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overlay { algo=sin; ox=20%; oy=93%; zoomY=-100; zoomX=-100; turbulence=10; mat=Tunnel; tex=brickback; };
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// Cave floor
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overlay { y=99%; mat=Brick; };
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overlay { x=55%; wdt=1px; y=99%; mat=Tunnel; tex=brickback; };
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// Cave bounds
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RockyBorder;
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RockyBorder {a=1; b=1; turbulence=0; };
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};
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RockyBorder;
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RockyBorder {a=1; b=1; turbulence=0; };
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// Left and right border is all granite
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overlay SideWall { x=-45; y=25; wdt=50; turbulence=10; loosebounds=1; mat=Granite; tex=granite;
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overlay { algo=border; mat=Rock; tex=rock; a=1; b=1; turbulence=0; }; };
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SideWall { x=94; };
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}; |