/* Escape the volcano - by Sven2 */ overlay VaryTex { mat=Earth; turbulence=10; algo=rndchecker; zoomX=-100; zoomY=-100; }; overlay AshBorder { algo=border; mat=Ashes; tex=ashes; a=1; b=1; }; overlay MixedBorder { algo=border; mat=Ashes; tex=ashes; a=1; b=1; VaryTex { mat=Earth; tex=earth; }; VaryTex { mat=Rock; tex=rock; }; }; overlay RockyBorder { algo=border; mat=Rock; tex=rock; a=3; b=3; turbulence=10; VaryTex { mat=Granite; tex=granite; a=1; }; VaryTex { mat=Earth; tex=earth; a=1; }; VaryTex { mat=Ashes; tex=ashes; a=1; }; }; map LavaParkour { // Basic background is earth mat=Earth; tex=earth; VaryTex { tex=earth_root; a=0; }; VaryTex { tex=earth_spongy; a=2; }; // Tip of volcano algo=poly; point {x=-100%; y=25%; }; point {x=0%; y=25%; }; point {x=30%; y=10%; }; point {x=70%; y=10%; }; point {x=100%; y=25%; }; point {x=200%; y=25%; }; point {x=200%; y=200%; }; point {x=-100%; y=200%; }; turbulence=10; // Rock overlay Rock { algo=rndchecker; zoomX=10; zoomY=-100; a=1; turbulence=10; mask=1; overlay { algo=border; a=0; b=2; invert=1; mat=rock; tex=rock; }; }; // Granite overlay Granite { algo=rndchecker; zoomX=10; zoomY=-100; a=1; turbulence=10; mask=1; overlay { algo=border; a=0; b=2; invert=1; mat=Granite; tex=granite; }; }; // lava; lots of it overlay LavaVeins { algo=rndchecker; zoomX=-50; zoomY=-50; a=6; turbulence=100; mat=DuroLava; tex=lava_red; // some ashes to the bottom of lava veins AshBorder { a=0; b=1; oy=-1px; turbulence=10; }; // no ashes on top of lava vein overlay { algo=border; a=0; b=2; oy=2px; mat=DuroLava; tex=lava_red; }; }; LavaVeins; // Extra caves overlay Caves { algo=rndchecker; zoomX=-100; zoomY=-50; a=3; turbulence=100; mat=Tunnel; tex=tunnel; // some ashes to the bottom of lava veins AshBorder { a=0; b=1; oy=-1px; turbulence=10; }; // no ashes on top of lava vein MixedBorder; }; // Some water overlay Water { algo=rndchecker; zoomX=-100; zoomY=10; a=15; turbulence=100; mask=1; overlay { algo=border; a=0; b=2; invert=1; mat=Water; MixedBorder; }; }; // Bottom end overlay BottomWall { y=99; mat=Granite; tex=granite; }; // Starting cave overlay { algo=poly; mat=Tunnel; point { x=10%; y=200%; }; point { x=10%; y=100%; }; point { x=20%; y=85%; }; point { x=40%; y=85%; }; point { x=80%; y=100%; }; point { x=80%; y=200%; }; turbulence=20; // Cave background overlay { algo=sin; ox=20%; oy=93%; zoomY=-100; zoomX=-100; turbulence=10; mat=Tunnel; tex=brickback; }; // Cave floor overlay { y=99%; mat=Brick; }; overlay { x=55%; wdt=1px; y=99%; mat=Tunnel; tex=brickback; }; // Cave bounds RockyBorder; RockyBorder {a=1; b=1; turbulence=0; }; }; RockyBorder; RockyBorder {a=1; b=1; turbulence=0; }; // Left and right border is all granite overlay SideWall { x=-45; y=25; wdt=50; turbulence=10; loosebounds=1; mat=Granite; tex=granite; overlay { algo=border; mat=Rock; tex=rock; a=1; b=1; turbulence=0; }; }; SideWall { x=94; }; };