.. |
Animals.ocd
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in c4script: SetCategory(0) -> SetCategory(C4D_None)
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2015-03-02 22:24:25 +01:00 |
Clonk.ocd
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fix vertex changing when swimming (#1176)
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2015-03-28 08:36:18 +01:00 |
Effects.ocd
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Light up target door on remote control by switch (#1296).
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2015-05-14 12:32:43 +02:00 |
Environment.ocd
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remove celestial environment object in favor of scenario callback
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2015-05-14 12:30:21 +02:00 |
Goals.ocd
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parkour: players respawn at best team checkpoint
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2015-05-18 20:15:37 +02:00 |
HUD.ocd
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fixed description of the chest interaction
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2015-05-21 22:26:59 +02:00 |
Helpers.ocd
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Remove dialogue when target NPC dies (#1295).
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2015-05-14 12:32:22 +02:00 |
Icons.ocd
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increase game content version entries to 6.0
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2014-12-12 22:58:16 +01:00 |
Items.ocd
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fix grenade launcher blocking hands after shooting
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2015-05-17 18:43:49 +02:00 |
Libraries.ocd
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construction site: sign in front and transparency for non-mesh structures
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2015-05-14 12:29:16 +02:00 |
Rules.ocd
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make GetBases a single function in base respawn rule
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2015-03-01 14:02:16 +01:00 |
Structures.ocd
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fixed description of the chest interaction
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2015-05-21 22:26:59 +02:00 |
Vegetation.ocd
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fix mushroom bugs (#1051) and (#1291)
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2015-03-28 08:36:01 +01:00 |
Vehicles.ocd
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lorry: pass controller to objects which are casted on destruction
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2015-05-17 14:04:44 +02:00 |
normal_map.material
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_fragment.glsl
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |
normal_map_vertex.glsl
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Make mesh shaders use the C4Shader slice machinery
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2014-12-22 22:56:30 +01:00 |