openclonk/src/res/resource.h

111 lines
4.5 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by engine.rc
//
#define IDB_BRUSH 1000
#define IDB_BRUSH2 1001
#define IDB_CURSOR 1002
#define IDB_CURSOR2 1003
#define IDB_DYNAMIC 1004
#define IDB_EXACT 1005
#define IDB_FILL 1006
#define IDB_FILL2 1007
#define IDB_HALT 1008
#define IDB_HALT2 1009
#define IDB_LINE 1011
#define IDB_LINE2 1012
#define IDB_MOUSE 1013
#define IDB_MOUSE2 1014
#define IDB_PICKER 1016
#define IDB_PICKER2 1017
#define IDB_PLAY 1018
#define IDB_PLAY2 1019
#define IDB_RECT 1020
#define IDB_RECT2 1021
#define IDB_STATIC 1022
#define IDC_BUTTONBRUSH 2000
#define IDC_BUTTONFILL 2001
#define IDC_BUTTONHALT 2002
#define IDC_BUTTONLINE 2004
#define IDC_BUTTONMODEDRAW 2005
#define IDC_BUTTONMODEDYNAMIC 2006
#define IDC_BUTTONMODEEDIT 2007
#define IDC_BUTTONMODEEXACT 2008
#define IDC_BUTTONMODEPLAY 2009
#define IDC_BUTTONMODESTATIC 2010
#define IDC_BUTTONPICKER 2012
#define IDC_BUTTONPLAY 2013
#define IDC_BUTTONRECT 2014
#define IDC_BUTTONRELOADDEF 2015
#define IDC_COMBOINPUT 2016
#define IDC_COMBOFGMATERIAL 2017
#define IDC_COMBOFGTEXTURE 2018
#define IDC_EDITDATA 2019
#define IDC_EDITOUTPUT 2020
#define IDC_PREVIEW 2021
#define IDC_SLIDERGRADE 2022
#define IDC_STATICCURSOR 2023
#define IDC_STATICFRAME 2024
#define IDC_STATICMATERIAL 2025
#define IDC_STATICTEXTURE 2027
#define IDC_STATICTIME 2028
#define IDC_GFXERR_MSG 2029
#define IDC_GFXERR_RES 2030
#define IDC_GFXERR_X 2031
#define IDC_GFXERR_XINP 2032
#define IDC_GFXERR_Y 2033
#define IDC_GFXERR_YINP 2034
#define IDC_GFXERR_FSCRN 2035
#define IDC_GFXERR_INVAL 2036
#define IDC_STATICFOREGROUND 2037
#define IDC_STATICBACKGROUND 2038
#define IDC_COMBOBGMATERIAL 2039
#define IDC_COMBOBGTEXTURE 2040
#define IDD_COMPONENT 3000
#define IDD_CONSOLE 3001
#define IDD_PROPERTIES 3002
#define IDD_TOOLS 3003
#define IDD_GFXERROR 3004
#define IDI_00_C4X 4000
#define IDI_01_OCS 4001
#define IDI_02_OCG 4002
#define IDI_03_OCF 4003
#define IDI_04_OCP 4004
#define IDI_06_OCD 4006
#define IDI_07_OCI 4007
#define IDI_08_OCM 4008
#define IDI_09_OCB 4009
#define IDI_10_OCV 4010
#define IDI_11_OCL 4011
#define IDI_13_OCU 4013
#define IDM_FILE_CLOSE 5003
#define IDM_FILE_OPEN 5004
#define IDM_FILE_OPENWPLRS 5005
#define IDM_FILE_QUIT 5006
#define IDM_FILE_SAVE 5007
#define IDM_FILE_SAVEAS 5008
#define IDM_FILE_SAVEGAMEAS 5010
#define IDM_HELP_ABOUT 5011
#define IDM_PLAYER_JOIN 5012
#define IDM_VIEWPORT_CONTENTS 5013
#define IDM_VIEWPORT_DELETE 5014
#define IDM_VIEWPORT_DUPLICATE 5015
#define IDM_VIEWPORT_NEW 5016
#define IDM_VPORTDYN_FIRST 5050
//allocates the next 27
#define IDR_CONSOLEMENU 6000
#define IDR_CONTEXTMENUS 6001
#define IDM_FILE_RECORD 40041
#define IDR_HGREVISION 7000
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 180
#define _APS_NEXT_COMMAND_VALUE 40043
#define _APS_NEXT_CONTROL_VALUE 1045
#define _APS_NEXT_SYMED_VALUE 123
#endif
#endif