forked from Mirrors/openclonk
67 lines
3.5 KiB
Plaintext
67 lines
3.5 KiB
Plaintext
Name=Sequence
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Description=Allows creation of intros, cutscenes or other events bound to triggers such as player joins, players entering regions or finished productions.
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Test=Test
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TestHelp=Starts the sequence.|Triggering player is the first local player if existing.
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Active=Active
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Finished=Finished
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Trigger=Trigger
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None=None
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PlayerEnterRegionRect=Player enters rectangle
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PlayerEnterRegionCircle=Player enters radius
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PlayerEnterRegionHelp=Triggered when a player's clonk enters the specified region.
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DeactivateAfterAction=Run once only
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GameStart=Game start
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PlayerJoin=Player join
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PlayerRemove=Player deleted
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GoalsFulfilled=All goals fulfilled
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ClonkDeath=A clonk dies
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Construction=Construction of structure
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Anything=Anything
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Production=Production of item
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AnyClonkDeath=Any clonk dies
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PlayerClonkDeath=Player clonk dies
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NeutralClonkDeath=Neutral clonk dies
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SpecificClonkDeath=Specific clonk dies...
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ObjectEnterRegionRect=Object enters rectangle
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ObjectEnterRegionHelp=Triggered when an object of a specified type is found in the specified region.
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ID=Object type
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IDHelp=Definition of object type that triggers this sequence. If nil, any object triggers the sequence.
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ObjectEnterRegionCircle=Object of type enters radius
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Condition=Condition
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CheckInterval=Check interval
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CheckIntervalHelp=Defines the interval in frames at which the condition ist checked.ObjectCountInContainer=Objektzahl in Container
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CheckOffset=Check offset
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CheckOffsetHelp=Defines a time delay in frames by which execution is delayed within the check interval. This value can be used to implement an offset between the regular execution of multiple sequences.
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ObjectCountInContainer=Object count in container
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ObjectCountInContainerHelp=Triggered when a minimum number of objects is found in a container. This could for example be when the player put 20 diamonds into a chest.
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Container=Container
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CountContainerHelp=Container within which objects are counted.
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CountIDHelp=Type of object to be counted.
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AnyID=Any
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Count=Number
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Interval=Interval
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IntervalHelp=Sequence will be executed in regular interval. The parameter defines the interval in frames.
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IntervalTime=Number of frames between executions.
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Operation=Operation
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CountOperationHelp=Whether the sequence is triggered if more or if less of the specified number of objects are in a container. The >= operator can be used to trigger something when a player has collected x crystals in a chest. The < operator can be used e.g. to automatically refill a chest.
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GreaterEqual=>=
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GreaterEqualHelp=The sequence is triggered if the given number or more objects are contained in the container.
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LessThan=<
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LessThanHelp=The sequence is triggered if less than the given number of objects is in the container.
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SetActive=Activate / deactivate
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SetActiveDesc=Enables or disables the trigger of a sequence.
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Status=Status
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SetActiveStatusHelp=Whether the sequence is activated or deactivated.
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DisablePlayerControls=Disable player control
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DisablePlayerControlsHelp=Deactivates control for all clonks for one or more players.
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Players=Players
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PlayerControlsPlayersHelp=Players for whom the control is affected.
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MakeInvincible=Invincible
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MakeInvincibleHelp=Whether all clonks are made invincible while control is deactivated.
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EnablePlayerControls=Enable player control
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EnablePlayerControlsHelp=Reactivates control of all clonks for one or more plauers.
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ActTrigger=Trigger sequence
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ActTriggerDesc=Starts a sequence as if the trigger had been activated. Checks the condition before.
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TriggeringObject=Triggering object
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TriggeringObjectHelp=The object returned as trigger object within the sequence.
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