openclonk/planet/Objects.ocd
Sven Eberhardt 05a78138a3 Add sound and music ambience object.
Also tagged the existing music as "day". Only enabled in the first three missions for now.
2015-08-29 14:11:00 -04:00
..
Animals.ocd Nicer hit effect for zaphive. 2015-08-28 16:30:44 +02:00
Clonk.ocd Transform all mesh data to Clonk reference frame on load 2015-08-18 20:30:20 -04:00
Effects.ocd remove some more empty graphics 2015-07-20 18:11:16 +02:00
Environment.ocd Add sound and music ambience object. 2015-08-29 14:11:00 -04:00
Goals.ocd Transform all mesh data to Clonk reference frame on load 2015-08-18 20:30:20 -04:00
HUD.ocd fixed description of the chest interaction 2015-05-21 22:32:23 +02:00
Helpers.ocd let AI handle the musket and fix tracking riding clonks 2015-08-19 08:11:43 +02:00
Icons.ocd add a world icon 2015-06-01 18:52:17 +02:00
Items.ocd add lantern and smoke bomb as weapons to dark mine 2015-08-22 19:34:12 +02:00
Libraries.ocd Added Zaps + hive. 2015-08-24 00:10:30 +02:00
Rules.ocd Fix gravestone inscriptions for clonks with empty death messages (#896). 2015-07-08 21:14:56 -04:00
Structures.ocd Loom: renamed animation "my_animation" to "Working" 2015-08-28 16:17:56 +02:00
Vegetation.ocd Added GetTreetopPosition for placement in treetops. 2015-08-24 00:10:29 +02:00
Vehicles.ocd Transform all mesh data to Clonk reference frame on load 2015-08-18 20:30:20 -04:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_vertex.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00