openclonk/planet/Arena.ocf
Peter Wortmann 30857e835e Shader gamma implementation
In comparison to the old system, this is a downgrade - instead of being
able to set a full color mapping by gamma ramp, we now get just a value
per colour channel.

Upside is that we do not need to play around with the global gamma ramps
any more, which was arguably the wrong way to do it.

This commit will likely break everything that has been using gamma so far.
2015-08-31 17:35:08 +01:00
..
DarkMine.ocs add lantern and smoke bomb as weapons to dark mine 2015-08-22 19:34:12 +02:00
FrozenFortress.ocs remove celestial environment object in favor of scenario callback 2015-04-08 20:18:24 +02:00
Hideout.ocs Use CreateObject() in scripts (#1214) 2015-01-11 19:04:42 +01:00
HotIce.ocs add some title images for scenarios 2015-06-12 21:43:17 +02:00
MoltenMonarch.ocs MoltenMonarch.ocs/System.ocg/King_Javelin.c: fAiming -> aiming 2015-03-23 20:30:15 +01:00
Overcast.ocs no FoW for Overcast and Thunderous Skies 2015-01-20 19:35:05 +01:00
RockBottom.ocs Use CreateObject() in scripts (#1214) 2015-01-11 19:04:42 +01:00
Ruins.ocs Shader gamma implementation 2015-08-31 17:35:08 +01:00
ScorchedGardens.ocs add some title images for scenarios 2015-06-12 21:43:17 +02:00
ThunderousSkies.ocs no FoW for Overcast and Thunderous Skies 2015-01-20 19:35:05 +01:00
Windmill.ocs Use CreateObject() in scripts (#1214) 2015-01-11 19:04:42 +01:00
DescDE.rtf Scenario folder descriptions added and synchronised 2012-10-13 13:17:59 +02:00
DescUS.rtf Scenario folder descriptions added and synchronised 2012-10-13 13:17:59 +02:00
Folder.txt Renamed Settlement.ocf to Missions.ocf 2013-10-05 17:39:14 +02:00
Title.png Title.pngs for Arena, Parkour, and Settlement scenario folders 2012-10-11 19:39:48 -07:00
Title.txt Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00