forked from Mirrors/openclonk
e9cf0f6fdc
The GTK and OS X platforms already ignored the requested bit depth and always used 32 bit. Windows and SDL would set a 16 bit color depth for the screen, but still did all of the rendering short of the final present in 32 bit. |
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C4Application.cpp | ||
C4Application.h | ||
C4FullScreen.cpp | ||
C4FullScreen.h | ||
C4Game.cpp | ||
C4Game.h | ||
C4GameVersion.h | ||
C4GraphicsSystem.cpp | ||
C4GraphicsSystem.h | ||
C4Physics.h | ||
C4Viewport.cpp | ||
C4Viewport.h | ||
ClonkMain.cpp |