openclonk/src/game
Nicolas Hake e9cf0f6fdc Stop pretending we support 16 bit color
The GTK and OS X platforms already ignored the requested bit depth and
always used 32 bit. Windows and SDL would set a 16 bit color depth for
the screen, but still did all of the rendering short of the final
present in 32 bit.
2016-02-02 00:00:23 +01:00
..
C4Application.cpp Stop pretending we support 16 bit color 2016-02-02 00:00:23 +01:00
C4Application.h Move C4ApplicationSec1Timer to StdScheduler.h 2015-01-03 21:06:25 +01:00
C4FullScreen.cpp Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4FullScreen.h C4FullScreen: Remove several unimplemented function declarations 2015-12-27 16:49:41 +01:00
C4Game.cpp Merge script branch 2016-01-31 21:51:58 +01:00
C4Game.h block construction sites based on Exclusive and not on planes (#1534) 2016-01-30 14:46:14 +01:00
C4GameVersion.h Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
C4GraphicsSystem.cpp Keep rendering while unfocused (#1638) 2016-02-01 20:48:17 +01:00
C4GraphicsSystem.h Keep rendering while unfocused (#1638) 2016-02-01 20:48:17 +01:00
C4Physics.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Viewport.cpp Rename WITH_DEVELOPER_MODE to USE_GTK 2016-01-23 20:36:33 +01:00
C4Viewport.h Make NO_OWNER viewports black in fullscreen+non-debug for non-observers #1557 2016-01-10 09:50:21 -05:00
ClonkMain.cpp Fix some unused variables and integer type conversions. 2015-09-01 22:18:39 -04:00