openclonk/planet/Objects.ocd
Maikel de Vries 7552fd94f7 fix ownership changes of moving flags (#1846) 2016-11-28 00:53:48 +01:00
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Animals.ocd Fix inherited() calls 2016-11-26 18:57:31 +01:00
Clonk.ocd Fix inherited(...) calls 2016-11-26 17:56:41 +01:00
Effects.ocd Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Environment.ocd Fix inherited() calls 2016-11-26 18:57:31 +01:00
Goals.ocd Fix inherited(...) calls 2016-11-26 17:56:41 +01:00
HUD.ocd Fix inherited(...) calls 2016-11-26 17:56:41 +01:00
Helpers.ocd HUD modularity: Callback for controller ID 2016-11-26 11:10:35 +01:00
Icons.ocd add icon for swap 2016-08-27 17:10:30 +02:00
Items.ocd Fix inherited() calls 2016-11-26 18:57:31 +01:00
Libraries.ocd fix ownership changes of moving flags (#1846) 2016-11-28 00:53:48 +01:00
Rules.ocd Add Rule_BaseRespawn editor props 2016-11-20 13:14:58 -05:00
Structures.ocd Fix inherited() calls 2016-11-26 18:57:31 +01:00
System.ocg objects on fire inflame inflammable materials 2016-06-03 22:08:14 +02:00
Vegetation.ocd Fix inherited() calls 2016-11-26 18:57:31 +01:00
Vehicles.ocd Fix some implicit for loop declaration errors 2016-10-24 21:02:02 -04:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00