openclonk/planet/Objects.ocd
Maikel de Vries fb38acb946 allow setting plr view/zoom at player start object 2016-09-23 20:21:34 +02:00
..
Animals.ocd bats require less space on placement 2016-09-23 09:18:57 +02:00
Clonk.ocd Add extra clonk skins to skin selection menu in editor props 2016-08-27 19:04:50 -04:00
Effects.ocd Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Environment.ocd allow setting plr view/zoom at player start object 2016-09-23 20:21:34 +02:00
Goals.ocd Fix goal and rule displays (#1811) 2016-09-14 21:46:16 -04:00
HUD.ocd Fix goal and rule displays (#1811) 2016-09-14 21:46:16 -04:00
Helpers.ocd Improve PlayerStart initial material setting to allow specification of weapon ammo, stackable stack count and liquid contents 2016-09-05 20:01:47 -04:00
Icons.ocd add icon for swap 2016-08-27 17:10:30 +02:00
Items.ocd Allow repeated ejection of infinite material stack counts in bucket and barrel 2016-09-05 20:08:30 -04:00
Libraries.ocd Library Lamp: Extracted functions. 2016-09-15 19:17:17 +02:00
Rules.ocd add rule to control pump speed 2016-09-23 09:26:06 +02:00
Structures.ocd add rule to control pump speed 2016-09-23 09:26:06 +02:00
System.ocg objects on fire inflame inflammable materials 2016-06-03 22:08:14 +02:00
Vegetation.ocd _inherited() for trees to access library functionality 2016-09-20 15:11:32 +02:00
Vehicles.ocd C4D_Vehicle to C4D_None for some non-vehicles 2016-08-26 22:11:18 +02:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl Switch shader code to OpenGL 3 style 2016-01-17 11:37:17 -08:00