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fow
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Alternate light drawing
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2015-02-22 23:20:55 +01:00 |
C4Landscape.cpp
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Rename BoundBy to Clamp
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2015-02-12 23:05:55 +01:00 |
C4Landscape.h
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Make Lava/DuroLava emit ambient light as a material property. (#1205)
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2015-01-28 22:35:14 +01:00 |
C4LandscapeRender.cpp
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Alternate light drawing
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2015-02-22 23:20:55 +01:00 |
C4LandscapeRender.h
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Add copyright header to files that were missing it
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2015-02-16 18:40:52 +01:00 |
C4LandscapeRenderClassic.cpp
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Add copyright header to files that were missing it
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2015-02-16 18:40:52 +01:00 |
C4Map.cpp
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Rename BoundBy to Clamp
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2015-02-12 23:05:55 +01:00 |
C4Map.h
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Remove some redundant #includes
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2015-01-25 18:53:48 +01:00 |
C4MapCreatorS2.cpp
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Rename BoundBy to Clamp
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2015-02-12 23:05:55 +01:00 |
C4MapCreatorS2.h
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Remove some redundant #includes
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2015-01-25 18:53:48 +01:00 |
C4MapScript.cpp
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Fix emergency mode of MapLayer->FindPosition() finding positions outside search rect.
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2015-01-04 15:43:51 +01:00 |
C4MapScript.h
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Allow MapScript generator to use non-global material and texture maps
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2014-08-04 13:04:35 -04:00 |
C4MapScriptAlgo.cpp
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Rename BoundBy to Clamp
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2015-02-12 23:05:55 +01:00 |
C4MassMover.cpp
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Remove some redundant #includes
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2015-01-25 18:53:48 +01:00 |
C4MassMover.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Material.cpp
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Make Lava/DuroLava emit ambient light as a material property. (#1205)
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2015-01-28 22:35:14 +01:00 |
C4Material.h
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Make Lava/DuroLava emit ambient light as a material property. (#1205)
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2015-01-28 22:35:14 +01:00 |
C4MaterialList.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4MaterialList.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4PXS.cpp
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Remove some redundant #includes
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2015-01-25 18:53:48 +01:00 |
C4PXS.h
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New script function: GetPXSCount.
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2014-12-07 19:52:05 +01:00 |
C4Particles.cpp
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Replace C4Surface::ppTex by a vector
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2015-01-18 22:59:44 +01:00 |
C4Particles.h
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Make private funcs in C4ParticleValueProvider, well, private
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2015-02-22 11:30:12 +01:00 |
C4PathFinder.cpp
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Rename BoundBy to Clamp
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2015-02-12 23:05:55 +01:00 |
C4PathFinder.h
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Remove some redundant #includes
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2015-01-25 18:53:48 +01:00 |
C4Scenario.cpp
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Rename BoundBy to Clamp
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2015-02-12 23:05:55 +01:00 |
C4Scenario.h
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Add FoWEnabled entry in Scenario.txt [Game] section (#1178)
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2014-12-29 12:29:43 +01:00 |
C4ScenarioSection.cpp
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Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
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2013-12-27 17:10:09 +01:00 |
C4Sky.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Sky.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4SolidMask.cpp
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Silence a few warnings in render and SolidMask code.
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2015-02-08 12:37:00 +01:00 |
C4SolidMask.h
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Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics.
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2014-01-08 01:55:33 +01:00 |
C4Texture.cpp
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Remove some redundant #includes
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2015-01-25 18:53:48 +01:00 |
C4Texture.h
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Merge branch 'master' into lights
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2014-10-06 23:27:16 +02:00 |
C4Weather.cpp
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Rename BoundBy to Clamp
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2015-02-12 23:05:55 +01:00 |
C4Weather.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |