openclonk/src/graphics
Tobias Zwick f57bfa089c revert workaround made for #1368, doesn't work on (certain) Intel chipsets. Instead, limit the maximum bone count to 64 so to meet the limit of 1024 uniform components by certain graphics cards (#1285) 2015-08-31 19:28:00 +02:00
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Bitmap256.cpp Update copyright notices 2013-12-23 13:03:19 +01:00
Bitmap256.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4Draw.cpp Shader gamma implementation 2015-08-31 17:35:08 +01:00
C4Draw.h Shader gamma implementation 2015-08-31 17:35:08 +01:00
C4DrawGL.cpp revert workaround made for #1368, doesn't work on (certain) Intel chipsets. Instead, limit the maximum bone count to 64 so to meet the limit of 1024 uniform components by certain graphics cards (#1285) 2015-08-31 19:28:00 +02:00
C4DrawGL.h revert workaround made for #1368, doesn't work on (certain) Intel chipsets. Instead, limit the maximum bone count to 64 so to meet the limit of 1024 uniform components by certain graphics cards (#1285) 2015-08-31 19:28:00 +02:00
C4DrawGLCtx.cpp GLX: More debug output, to be able to trace the code paths taken 2015-05-28 21:34:14 +02:00
C4DrawGLMac.h mac: Zoom in/out main menu commands also work in game mode, call Viewports. methods then 2014-02-16 10:01:14 +01:00
C4DrawGLMac.mm C4DrawGLMac: Put OSX 10.9 API usage into #ifdef block 2015-04-27 22:13:15 +02:00
C4DrawMeshGL.cpp revert workaround made for #1368, doesn't work on (certain) Intel chipsets. Instead, limit the maximum bone count to 64 so to meet the limit of 1024 uniform components by certain graphics cards (#1285) 2015-08-31 19:28:00 +02:00
C4DrawT.cpp Fix headless build 2015-06-17 21:30:56 +02:00
C4DrawT.h Fix headless build 2015-06-17 21:30:56 +02:00
C4Facet.cpp Rename BoundBy to Clamp 2015-02-12 23:05:55 +01:00
C4Facet.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4FacetEx.cpp Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
C4FacetEx.h Remove now unused C4FacetEx::DrawLineDw 2014-10-18 13:41:06 -04:00
C4FontLoader.cpp Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
C4FontLoader.h Update copyright notices 2013-12-23 13:03:19 +01:00
C4GraphicsResource.cpp Fix headless build 2015-06-17 21:30:56 +02:00
C4GraphicsResource.h Remove some redundant #includes 2015-01-25 18:53:48 +01:00
C4Shader.cpp Log the same shader code as is actually compiled 2015-08-16 14:20:50 +02:00
C4Shader.h Fix headless build 2015-06-17 21:30:56 +02:00
C4Surface.cpp Shader gamma implementation 2015-08-31 17:35:08 +01:00
C4Surface.h Shortcut C4Surface::GetTexAt for unsplit texture 2015-02-22 17:06:35 +01:00
C4SurfaceLoaders.cpp Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
CSurface8.cpp Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
CSurface8.h Introduce background map 2015-08-04 21:21:23 -04:00
StdPNG.cpp Remove a lot of disabled legacy code, round 2 2015-03-25 20:02:53 +01:00
StdPNG.h Update copyright notices 2013-12-23 13:03:19 +01:00