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Bitmap256.cpp
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
Bitmap256.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4Draw.cpp
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Shader gamma implementation
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2015-08-31 17:35:08 +01:00 |
C4Draw.h
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Shader gamma implementation
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2015-08-31 17:35:08 +01:00 |
C4DrawGL.cpp
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revert workaround made for #1368, doesn't work on (certain) Intel chipsets. Instead, limit the maximum bone count to 64 so to meet the limit of 1024 uniform components by certain graphics cards (#1285)
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2015-08-31 19:28:00 +02:00 |
C4DrawGL.h
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revert workaround made for #1368, doesn't work on (certain) Intel chipsets. Instead, limit the maximum bone count to 64 so to meet the limit of 1024 uniform components by certain graphics cards (#1285)
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2015-08-31 19:28:00 +02:00 |
C4DrawGLCtx.cpp
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GLX: More debug output, to be able to trace the code paths taken
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2015-05-28 21:34:14 +02:00 |
C4DrawGLMac.h
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mac: Zoom in/out main menu commands also work in game mode, call Viewports. methods then
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2014-02-16 10:01:14 +01:00 |
C4DrawGLMac.mm
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C4DrawGLMac: Put OSX 10.9 API usage into #ifdef block
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2015-04-27 22:13:15 +02:00 |
C4DrawMeshGL.cpp
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revert workaround made for #1368, doesn't work on (certain) Intel chipsets. Instead, limit the maximum bone count to 64 so to meet the limit of 1024 uniform components by certain graphics cards (#1285)
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2015-08-31 19:28:00 +02:00 |
C4DrawT.cpp
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Fix headless build
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2015-06-17 21:30:56 +02:00 |
C4DrawT.h
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Fix headless build
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2015-06-17 21:30:56 +02:00 |
C4Facet.cpp
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Rename BoundBy to Clamp
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2015-02-12 23:05:55 +01:00 |
C4Facet.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4FacetEx.cpp
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Remove a lot of disabled legacy code, round 2
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2015-03-25 20:02:53 +01:00 |
C4FacetEx.h
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Remove now unused C4FacetEx::DrawLineDw
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2014-10-18 13:41:06 -04:00 |
C4FontLoader.cpp
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Remove a lot of disabled legacy code, round 2
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2015-03-25 20:02:53 +01:00 |
C4FontLoader.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |
C4GraphicsResource.cpp
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Fix headless build
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2015-06-17 21:30:56 +02:00 |
C4GraphicsResource.h
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Remove some redundant #includes
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2015-01-25 18:53:48 +01:00 |
C4Shader.cpp
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Log the same shader code as is actually compiled
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2015-08-16 14:20:50 +02:00 |
C4Shader.h
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Fix headless build
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2015-06-17 21:30:56 +02:00 |
C4Surface.cpp
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Shader gamma implementation
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2015-08-31 17:35:08 +01:00 |
C4Surface.h
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Shortcut C4Surface::GetTexAt for unsplit texture
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2015-02-22 17:06:35 +01:00 |
C4SurfaceLoaders.cpp
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Remove a lot of disabled legacy code, round 2
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2015-03-25 20:02:53 +01:00 |
CSurface8.cpp
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Remove a lot of disabled legacy code, round 2
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2015-03-25 20:02:53 +01:00 |
CSurface8.h
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Introduce background map
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2015-08-04 21:21:23 -04:00 |
StdPNG.cpp
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Remove a lot of disabled legacy code, round 2
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2015-03-25 20:02:53 +01:00 |
StdPNG.h
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Update copyright notices
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2013-12-23 13:03:19 +01:00 |