openclonk/planet/Objects.ocd
David Dormagen ac738735b2 Merge branch 'master' into Controls
Conflicts:
	planet/Objects.ocd/Vehicles.ocd/Airplane.ocd/Script.c
	src/game/C4Game.cpp
	src/game/C4GraphicsSystem.cpp
	src/gamescript/C4GameScript.cpp
2015-09-02 08:19:34 +02:00
..
Animals.ocd added item spawning functionality and better effect for meteor; added alien meteor skin 2015-09-01 22:42:14 +02:00
Clonk.ocd Merge branch 'master' into Controls 2015-09-02 08:19:34 +02:00
Effects.ocd Merge branch 'master' into Controls 2015-09-02 08:19:34 +02:00
Environment.ocd Merge branch 'master' into Controls 2015-09-02 08:19:34 +02:00
Goals.ocd Merge branch 'master' into Controls 2015-09-02 08:19:34 +02:00
HUD.ocd interaction menu: visually disable containers on one side if they are already open on the other 2015-08-07 16:48:28 +02:00
Helpers.ocd let AI handle the musket and fix tracking riding clonks 2015-08-19 08:11:43 +02:00
Icons.ocd add icons for hash and sum 2015-06-06 14:23:47 +02:00
Items.ocd Merge branch 'master' into Controls 2015-09-02 08:19:34 +02:00
Libraries.ocd Merge branch 'master' into Controls 2015-09-02 08:19:34 +02:00
Rules.ocd Fix gravestone inscriptions for clonks with empty death messages (#896). 2015-07-08 21:14:56 -04:00
Structures.ocd Merge branch 'master' into Controls 2015-09-02 08:19:34 +02:00
Vegetation.ocd Merge branch 'master' into Controls 2015-09-02 08:19:34 +02:00
Vehicles.ocd Merge branch 'master' into Controls 2015-09-02 08:19:34 +02:00
normal_map.material Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00
normal_map_vertex.glsl Make mesh shaders use the C4Shader slice machinery 2014-12-22 22:56:30 +01:00