Commit Graph

  • 535bdc92e0 convert game data Günther Brammer 2009-05-17 03:50:12 +0200
  • eaeae35af9 Miscellanous cleanup Günther Brammer 2009-04-28 21:35:53 +0200
  • 1d5d8b7d19 + Initial C4Aul debugging support Peter Wortmann 2009-04-21 23:44:56 +0200
  • 4b022c0a45 Give PropLists an ObjectNumber Günther Brammer 2009-04-19 23:33:42 +0200
  • 64c7be0429 Garbage collect unused proplists to avoid memory leaks Günther Brammer 2009-05-20 00:37:14 +0200
  • 07b58d88f3 Move some stuff to C4GameObjects Günther Brammer 2009-04-19 00:23:58 +0200
  • cb1e6e6a5c Add a PropList set to C4GameObjects to keep track of all proplists Günther Brammer 2009-04-18 02:46:19 +0200
  • abe1bad6bd Add a global variable holding a prototype for actions Günther Brammer 2009-04-28 21:45:42 +0200
  • c86532ea6f Script to convert Clonk Rage objects to the new format Günther Brammer 2009-05-20 00:36:08 +0200
  • c420a3bf3b C4Value does not store C4IDs anymore Günther Brammer 2009-04-12 14:04:28 +0200
  • b9f398b111 Replace C4ActionDef with C4PropList Günther Brammer 2009-04-12 14:03:14 +0200
  • 427a2f2346 Collectible as a property Günther Brammer 2009-04-11 16:38:31 +0200
  • 0898288a87 Merge C4DefCore and C4Def Günther Brammer 2009-05-20 00:34:13 +0200
  • 79f8d5496a Add CreatePropList script function Günther Brammer 2009-05-20 00:32:01 +0200
  • bf839b9a66 Call Definition in every definition at start Günther Brammer 2009-05-20 00:30:49 +0200
  • 1964e442f1 Add C4PropList literals Günther Brammer 2009-04-12 02:56:41 +0200
  • 9a9a7fec62 Make C4Object::Name a property Günther Brammer 2009-04-03 21:06:29 +0200
  • c4b68c771d Move ::Game.ScriptEngine.Strings to ::Strings Günther Brammer 2009-04-03 23:53:48 +0200
  • 42d3b6e79a Add C4PropList Günther Brammer 2009-05-20 00:12:11 +0200
  • 6274cf7a5e Hold C4Strings in a hashtable instead of a linked list Günther Brammer 2009-04-01 23:36:58 +0200
  • 1fe837cc34 * Bundle all non-system libraries for Mac builds Peter Wortmann 2009-05-16 18:24:44 +0200
  • f5d89fd456 # Some more ignores, mostly relevant to Mac builds Peter Wortmann 2009-05-16 18:24:10 +0200
  • a758b59654 Notes of the Code::Blocks project engine updated David Dormagen 2009-05-16 14:06:24 +0200
  • 25956dc1be Updated the notes of the Code::Blocks project David Dormagen 2009-05-15 21:34:38 +0200
  • fc41c576bd Project files for the Code::Blocks project fixed David Dormagen 2009-05-15 19:24:06 +0200
  • 05a3369443 Docs: Fix compilation Günther Brammer 2009-05-15 21:17:55 +0200
  • 85e8410ad2 merge David Dormagen 2009-05-14 18:59:28 +0200
  • 4086ced9e1 Added a clean Code::Blocks workspace (open this file with C::B) and project files for engine, c4group and standard David Dormagen 2009-05-14 18:51:42 +0200
  • 0df36691fb configure: Always try to switch to C++0x mode Günther Brammer 2009-05-14 01:59:39 +0200
  • 4c897d7ac1 Mingw: Add -DGLEW_STATIC, assuming that everyone will use a static glew Günther Brammer 2009-05-14 01:57:50 +0200
  • 698840e082 Mingw: Fix the instructions to actually work Günther Brammer 2009-05-13 20:30:28 +0200
  • 71dd7d454b autotools: Fix distcheck Günther Brammer 2009-05-13 18:58:21 +0200
  • b35b6aefdb ! Final XCode project fixes: Now produces working Mac builds again Peter Wortmann 2009-05-13 17:29:32 +0200
  • 4d3f5a28f9 SDL: Fix runtime resolution changes Günther Brammer 2009-05-12 23:42:34 +0200
  • 18d653e096 SDL: Fix compilation after StdScheduler changes Günther Brammer 2009-05-12 23:41:45 +0200
  • bce1e9ccf8 GTK: Fix compilation without rvalue refs Günther Brammer 2009-05-12 23:36:54 +0200
  • c25bc6b6d9 Mingw: Update build instructions Günther Brammer 2009-05-12 18:39:13 +0200
  • 12b90ef48d Mingw: Link directly with libz Günther Brammer 2009-05-12 18:38:33 +0200
  • 2947f90dab Mingw: Compile fixes for gcc 4.4 Günther Brammer 2009-05-12 18:37:39 +0200
  • e0b21be33d Engine: Add Carli's Codeblocks project file Günther Brammer 2009-05-11 19:48:28 +0200
  • 6318b15598 Engine: Really fix StdBuf move semantics with C++0x Günther Brammer 2009-05-11 19:47:28 +0200
  • 83cebbdcf3 gui zoom off in default branch Sven Eberhardt 2009-04-24 05:47:10 +0200
  • cbf0a82fd0 #* Tiny style fixes Sven Eberhardt 2009-04-21 23:37:44 +0200
  • 6fa9bae8c6 * Link network background processes into main loop instead of polling Sven Eberhardt 2009-04-21 23:34:39 +0200
  • 3a4584a29f Save one timeGetTime() call Günther Brammer 2009-04-28 18:50:45 +0200
  • 19471b568d Fixed Glib mainloop integration Armin Burgmeier 2009-04-26 01:13:40 +0200
  • 5e5184458c Engine: Removed OSTR Nicolas Hake 2009-05-11 15:09:53 +0200
  • cbdbbed62a ! Fixed all 'trivial' errors in XCode project file. Now obviously needs dependencies like everybody else, though. SDL Application still waiting for a StdScheduler-based implementation... Peter Wortmann 2009-05-10 19:53:52 +0200
  • 459ed276f7 MSVC: Changed library dependency to correct RTL Nicolas Hake 2009-05-10 19:19:47 +0200
  • 2a072e47f2 MSVC: Removed editor references from projects Nicolas Hake 2009-05-10 19:17:43 +0200
  • 979a5362a7 Removed Logo due to trademark concerns Nicolas Hake 2009-05-10 16:54:46 +0200
  • 6c9f0f0a7b MSVC: Remove MFC dependency so build (hopefully) works on Express editions now Nicolas Hake 2009-05-10 12:28:15 +0200
  • f45f36e2e2 MSVC: Change EOLs in solution so MSVC shell extension recognizes it Nicolas Hake 2009-05-10 12:20:21 +0200
  • aab74094a4 configure: default to no sound on win32 Günther Brammer 2009-05-10 01:39:04 +0200
  • 64c5c34cb8 Make c4group build again Nicolas Hake 2009-05-09 22:13:24 +0200
  • 4b37749a62 StdBuf: Disable const copy ctor on compilers not supporting rvalue references Nicolas Hake 2009-05-09 21:13:07 +0200
  • e1f5e3da72 Added .hgignore Nicolas Hake 2009-05-09 18:39:48 +0200
  • a973682315 snow and ice textures Günther Brammer 2009-05-09 17:19:50 +0200
  • ba3b256da1 Flip the main screen layout to further distinguish it from CR Günther Brammer 2009-05-09 17:19:50 +0200
  • 67bab6723d Initial set of game data Günther Brammer 2009-05-09 17:19:46 +0200
  • 925fa5a3bd Remove hardcoded texture names Günther Brammer 2009-05-09 17:08:10 +0200
  • 6db4f8e5b3 Only one texture per material Günther Brammer 2009-05-09 17:08:10 +0200
  • 6f18e7250c Load JPEG landscape textures Günther Brammer 2009-05-09 17:08:10 +0200
  • 955422b6ee Remove three color landscape textures Günther Brammer 2009-05-09 17:08:10 +0200
  • 0c89b5b35e Warn about obj->C4ID::function, it does not work anymore Günther Brammer 2009-05-09 15:18:50 +0200
  • f370a2198a Script: Put function name instead of function in the bytecode Günther Brammer 2009-05-09 15:17:24 +0200
  • 675da642c3 Add Clonk Rage developer documentation Günther Brammer 2009-05-09 15:11:51 +0200
  • 7e1fdec156 Make C4Language::Iconv not crash on NULL input Günther Brammer 2009-05-09 14:37:37 +0200
  • d6cd92c988 Cleanups Günther Brammer 2009-05-09 14:37:37 +0200
  • 9e08426f65 Remove most shareware restrictions Günther Brammer 2009-05-09 14:37:20 +0200
  • 77dabef7c7 Fix crash when building with g++ 4.3 or newer Günther Brammer 2009-05-09 03:29:28 +0200
  • e6d1eca02e #- Remove unused files StdBitmap.{cpp,h} Nicolas Hake 2009-05-08 20:20:35 +0200
  • 43f2e17bb5 Linux: Update build instructions Günther Brammer 2009-05-08 22:10:04 +0200
  • 61fa13f979 Linux: Update dependencies list Günther Brammer 2009-05-08 21:56:56 +0200
  • cada2e8537 X11: Use background_pixel instead of background_pixmap to workaround a BadMatch error Günther Brammer 2009-05-08 21:49:37 +0200
  • 145e647df1 Make ForEachFile not crash Günther Brammer 2009-05-08 21:06:50 +0200
  • 4f811263fb Update autotools build to not require library copies Günther Brammer 2009-05-08 20:56:43 +0200
  • f2be73cff8 Remove generated files. Günther Brammer 2009-05-08 19:23:57 +0200
  • 9e6814ed9e #* Prepare project for prebuild dependencies Nicolas Hake 2009-05-08 19:04:28 +0200
  • 0f050f0343 Import source initial Nicolas Hake 2009-05-08 15:28:41 +0200