Commit Graph

20 Commits (f8200180ab78269786efac28fea4e91c4089f240)

Author SHA1 Message Date
Bernhard Bonigl f8200180ab Clonk collects items automatically if HandSlot is empty now 2012-02-26 14:13:14 +01:00
Bernhard Bonigl 5587ed0618 Backback and Hands share one Inventory now
New Inventory Display at the left side
Inventory fades out if not locked
Inventory fades in if something changes, or mouse hovers there
Left/Right Mouse Click on an Inventory-Slot selects it for the corresponding hand
Icons to show which Slot is selected by left/right hand
Inventory can be reordered via Drag&Drop
Dragging an Item from a Slot onto the Landscape drops it
Changed Shift+Number to Ctrl+Number for selecting crew
Changed Number to Shift+Number for using Action-Bar
Changed Number to select inventory-slots now
2012-02-26 01:48:58 +01:00
David Dormagen 1963fa61ba fixed dropping of stuff 2012-02-26 15:54:09 +01:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
Maikel de Vries c68b5b2920 Menus: implemented closing when clicked in the landscape 2012-02-01 22:29:49 +01:00
Felix Wagner d8f852b56a Fixed throwing on backpack closing 2012-01-19 14:03:36 +00:00
Maikel de Vries 6ab411ac78 Only slightly agitated http://wiki.openclonk.org/w/C4Script_Style_Guidelines 2012-01-06 21:37:25 +01:00
Tobias Zwick baa9cfd06b clonk's contents are not displayed stacked but for each object one menu item 2012-01-06 00:48:37 +01:00
Tobias Zwick 0a8731affc fix interacting doesn't hold as handled control 2012-01-05 22:10:41 +01:00
Maikel de Vries 17bf15adb1 Fixed opening and closing of menus
Also reduced the amount of local variables in ClonkControl.ocd, which makes sense at this location, cause additional menus my implemented similar to the production menu.
2012-01-02 00:00:13 +01:00
Maikel de Vries 1d994a32b9 Fixed disabling CON_GUICursor after closing backpack
This caused problems with grabbing and pushing vehicles.
2011-12-30 18:53:25 +01:00
Maikel de Vries 85cbefe808 Content menu can now handle the clonk's backpack
Also did some cleanup
2011-12-28 11:49:38 +01:00
Tobias Zwick 682e59ac2d preliminary commit of content menus 2011-12-08 19:57:14 +01:00
Tobias Zwick 32e95ff61d c4script menu: cursor updates optional 2011-11-20 22:09:53 +01:00
Charles Spurrill d9a02eaf14 Carry-Heavy system added 2011-10-26 14:03:12 -07:00
Felix Wagner 324d27f412 The HUD now works with cursors that do not have breath or healt and as well not
"GetItem". Cursors wanting to show their items need to have HUDShowItems()
implemented with return value true.
Otherwise every non-clonk cursor object causes a lot of errors!
2011-09-04 18:42:43 +01:00
Tobias Zwick c2cefe2e4f new control: collect (into backpack) 2011-08-11 16:37:46 +02:00
Charles Spurrill b7bc9bc755 Clonk can jump off walls (with new animation). 2011-06-03 12:11:23 -07:00
Maikel de Vries 971b330288 Objects: Removed superfluous parameters in function calls
Caused a few warnings recently.
2011-05-12 17:01:54 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00