Maikel de Vries
886baebaf1
Script: Fixed SetGraphics for non specified source definition
2011-02-16 16:58:43 +01:00
MimmoO
6f822fad71
Scorched Gardens: fix losing all items on death
2011-02-15 18:55:21 +01:00
Martin Plicht
b82c8dc59e
cocoa: Fix compilation
2011-02-05 21:35:18 +01:00
Martin Plicht
9ff63b25d7
editor: cocoa: Enable/Disable some more user interface controls when game running/closed
2011-01-29 09:05:04 +01:00
Martin Plicht
6d711b1fe4
editor:cocoa: Fix viewport scrollbars when zoomed
2011-02-15 12:45:55 +01:00
Martin Plicht
b7a542089b
cocoa: Don't update opengl context in drawRect:
2011-01-26 17:11:02 +01:00
Martin Plicht
c887878af9
editor:mac: Increase/Decrease Zoom command
2011-01-26 17:09:48 +01:00
Charles Spurrill
ffbd30148e
Another teleglove update:
...
-Objects grabbed by teleglove cannot be grabbed by another player's teleglove
-Objects thrown by a teleglove can are unable to be grabbed by other player's telegloves for 5 seconds
-Proper killtracing
2011-02-14 12:52:47 -08:00
Maikel de Vries
c5b2c17962
Objects: Added killtracing to tele glove
2011-02-14 21:17:45 +01:00
Maikel de Vries
5d6d0f2f7f
Objects: Moved deathmatch goal to right location, cleaned up defcore
...
This object still needs a goal image.
2011-02-14 18:18:17 +01:00
Richard Gerum
7642223ecd
bubbles while diving are now spawned at the position of the clonk's head
2011-02-13 23:02:51 +01:00
Richard Gerum
4f33b35a7c
added splash effects for swimming
2011-02-13 22:42:15 +01:00
Günther Brammer
20d902ec38
Merge
2011-02-13 22:09:34 +01:00
Günther Brammer
ae38a7d929
Fix "Savegames: Skip Proplists and Objects that have a duplicate number"
2011-02-13 22:07:29 +01:00
Günther Brammer
c667de49b5
Script: Crash when parsing a function call with more than ten parameters
2011-02-12 20:24:52 +01:00
Julius Michaelis
922691bafb
netpuncher/cmake: Fix MSVC build
2011-02-12 15:27:07 +01:00
Julius Michaelis
b6ce47ebcd
mercurial: hgignore update
...
merge
2011-02-13 20:35:48 +01:00
Tobias Zwick
931429102b
ControlUseStop can now return -1 to keep that object as used object (part of #483 )
...
No more use-callbacks to that object are made except for ControlUseCancel. The musket now returns -1 for this.
2011-02-13 21:49:02 +01:00
Tobias Zwick
1779673e40
fix: usage of item is cancelled if (another) item is thrown
2011-02-13 21:37:58 +01:00
Günther Brammer
a3ec7b5ae2
Put Objects.txt directly into the savegame instead of into a temporary file
2011-02-12 01:19:01 +01:00
Günther Brammer
45fa20617c
Load definition stringtable before definition script
...
This allows for a slight simplification of the ScriptHost API, as only the
definitions made the ScriptHost load the stringtable for them.
This changes the sortorder of definitions, but C4Update should be able
to make the necessary changes to the release groups.
2011-02-07 02:18:24 +01:00
Günther Brammer
7be90977bf
Make C4ScriptHost have a C4ComponentHost member instead of inheriting
...
Previously, C4ScriptHost needlessly derived from two classes.
2011-02-06 21:37:19 +01:00
Günther Brammer
489ae8c5b3
Remove unused C4ComponentHost::Name and LoadAppend
2011-02-06 21:31:33 +01:00
Günther Brammer
561c80fd91
Savegames: Skip Proplists and Objects that have a duplicate number
...
Such savegames are broken anyway, any possible repair methods just
heuristic.
2011-02-05 23:11:02 +01:00
Günther Brammer
e4ef7e3d98
Replace C4VID with C4VPropList
...
Most callsites use C4Id2Def instead, but for some a def->id->def
indirection could be removed.
2011-02-05 23:09:09 +01:00
Günther Brammer
28be8dbcfd
Remove some C4Id2Def(def->id) indirection
2011-02-05 11:34:25 +01:00
Günther Brammer
608040e7e5
docs: AddEffect return a proplist
2011-02-13 20:34:05 +01:00
Günther Brammer
c48eba44b5
docs: Start a page with a list of object properties
2011-02-06 00:41:29 +01:00
Charles Spurrill
38d322e79f
Teleglove fixes and improvements:
...
-lower the mass while the object is dragged (so that you have to throw the objects to deal damage)
-lower the radius of the particles of the glove when object is grabbed
-the glove should not change focus, if you hold object A and the cursor hovers over object B it should not suddenly grab B
2011-02-12 14:47:27 -08:00
MimmoO
32a6b7da52
ScorchedGardens: Seome Grass changes
2011-02-12 23:42:25 +01:00
MimmoO
aed837a1c3
Scorched gardens: no sparks, more meteors, fixed spawning bug
2011-02-12 23:09:32 +01:00
MimmoO
1a6f9c70c3
ScorchedGardens: remove all weapons
2011-02-12 22:21:26 +01:00
David Dormagen
0a99187bca
new scenario script callbacks for the spark
2011-02-12 22:08:38 +01:00
MimmoO
da7b226503
Merge
2011-02-12 22:07:29 +01:00
MimmoO
6fa426a6c6
Scorched Gardens: removed chests, added sparks, more meteors
2011-02-12 22:07:17 +01:00
David Dormagen
40ecf9ba8e
new helper object: ItemSpark; moved ObjectFade into Rules.c4d
2011-02-12 21:38:55 +01:00
Tobias Zwick
27e4c466f5
Balancing: musket does 15 damage now instead of 10 (the bow does 6-12)
2011-02-12 17:37:42 +01:00
Benedict Etzel
74a060711e
Masterserver: Fixed given but empty old_version string blocking the update
2011-02-12 16:32:11 +01:00
Richard Gerum
b9e7c7dd77
foundry fire behind clonks
2011-02-12 10:40:56 +01:00
Julius Michaelis
1af9b3077b
BTTR.c4f/ScorchedGardens.c4s: Changed goal to deathmatch
2011-02-11 23:07:01 +01:00
Julius Michaelis
8915f22462
Objects.c4d: Added Deathmatch goal
2011-02-11 23:06:17 +01:00
MimmoO
ea5006e092
BTTR.c4f: Added ScorchedGardens.c4s
2011-02-11 18:12:27 +01:00
MimmoO
98883c3dd2
TeleGlove: Remove log
2011-02-11 13:48:03 +01:00
Charles Spurrill
45d286a899
Super-much-better-fantastic Telekinesis Object (Telekinetic Gyroglove)
2011-02-10 14:10:12 -08:00
Charles Spurrill
90e5e2c9a8
Remove accidentally committed steampunk material data from Clonk's material file
2011-02-07 22:10:09 -08:00
Maikel de Vries
d3a7586b60
Objects: fixed a C4Script runtime error for unavailable hotkeys
2011-02-06 19:55:38 +01:00
Armin Burgmeier
1d5dd911ad
Fix linux build
2011-02-06 00:23:55 +01:00
David Dormagen
0b05b9fb92
maximum walking speed of the Clonk changed by 0.04 pixel/frame to fit the jumping speed
...
jumping acceleration lowered by 0.2 pixel/frame
2011-02-04 22:32:03 +01:00
David Dormagen
9baeb5bdba
acceleration of the action "Tumble" removed
...
-you cannot control yourself anymore while tumbling
2011-02-04 22:11:43 +01:00
Gurkenglas
0faf4f4812
Add description for ObjectFade.c4d ( #574 )
2011-02-04 14:13:00 +01:00