Commit Graph

2602 Commits (f4ee636072b2ed3bd63f9a3d41b5d82346f0bf6e)
 

Author SHA1 Message Date
Maikel de Vries 886baebaf1 Script: Fixed SetGraphics for non specified source definition 2011-02-16 16:58:43 +01:00
MimmoO 6f822fad71 Scorched Gardens: fix losing all items on death 2011-02-15 18:55:21 +01:00
Martin Plicht b82c8dc59e cocoa: Fix compilation 2011-02-05 21:35:18 +01:00
Martin Plicht 9ff63b25d7 editor: cocoa: Enable/Disable some more user interface controls when game running/closed 2011-01-29 09:05:04 +01:00
Martin Plicht 6d711b1fe4 editor:cocoa: Fix viewport scrollbars when zoomed 2011-02-15 12:45:55 +01:00
Martin Plicht b7a542089b cocoa: Don't update opengl context in drawRect: 2011-01-26 17:11:02 +01:00
Martin Plicht c887878af9 editor:mac: Increase/Decrease Zoom command 2011-01-26 17:09:48 +01:00
Charles Spurrill ffbd30148e Another teleglove update:
-Objects grabbed by teleglove cannot be grabbed by another player's teleglove
-Objects thrown by a teleglove can are unable to be grabbed by other player's telegloves for 5 seconds
-Proper killtracing
2011-02-14 12:52:47 -08:00
Maikel de Vries c5b2c17962 Objects: Added killtracing to tele glove 2011-02-14 21:17:45 +01:00
Maikel de Vries 5d6d0f2f7f Objects: Moved deathmatch goal to right location, cleaned up defcore
This object still needs a goal image.
2011-02-14 18:18:17 +01:00
Richard Gerum 7642223ecd bubbles while diving are now spawned at the position of the clonk's head 2011-02-13 23:02:51 +01:00
Richard Gerum 4f33b35a7c added splash effects for swimming 2011-02-13 22:42:15 +01:00
Günther Brammer 20d902ec38 Merge 2011-02-13 22:09:34 +01:00
Günther Brammer ae38a7d929 Fix "Savegames: Skip Proplists and Objects that have a duplicate number" 2011-02-13 22:07:29 +01:00
Günther Brammer c667de49b5 Script: Crash when parsing a function call with more than ten parameters 2011-02-12 20:24:52 +01:00
Julius Michaelis 922691bafb netpuncher/cmake: Fix MSVC build 2011-02-12 15:27:07 +01:00
Julius Michaelis b6ce47ebcd mercurial: hgignore update
merge
2011-02-13 20:35:48 +01:00
Tobias Zwick 931429102b ControlUseStop can now return -1 to keep that object as used object (part of #483)
No more use-callbacks to that object are made except for ControlUseCancel. The musket now returns -1 for this.
2011-02-13 21:49:02 +01:00
Tobias Zwick 1779673e40 fix: usage of item is cancelled if (another) item is thrown 2011-02-13 21:37:58 +01:00
Günther Brammer a3ec7b5ae2 Put Objects.txt directly into the savegame instead of into a temporary file 2011-02-12 01:19:01 +01:00
Günther Brammer 45fa20617c Load definition stringtable before definition script
This allows for a slight simplification of the ScriptHost API, as only the
definitions made the ScriptHost load the stringtable for them.

This changes the sortorder of definitions, but C4Update should be able
to make the necessary changes to the release groups.
2011-02-07 02:18:24 +01:00
Günther Brammer 7be90977bf Make C4ScriptHost have a C4ComponentHost member instead of inheriting
Previously, C4ScriptHost needlessly derived from two classes.
2011-02-06 21:37:19 +01:00
Günther Brammer 489ae8c5b3 Remove unused C4ComponentHost::Name and LoadAppend 2011-02-06 21:31:33 +01:00
Günther Brammer 561c80fd91 Savegames: Skip Proplists and Objects that have a duplicate number
Such savegames are broken anyway, any possible repair methods just
heuristic.
2011-02-05 23:11:02 +01:00
Günther Brammer e4ef7e3d98 Replace C4VID with C4VPropList
Most callsites use C4Id2Def instead, but for some a def->id->def
indirection could be removed.
2011-02-05 23:09:09 +01:00
Günther Brammer 28be8dbcfd Remove some C4Id2Def(def->id) indirection 2011-02-05 11:34:25 +01:00
Günther Brammer 608040e7e5 docs: AddEffect return a proplist 2011-02-13 20:34:05 +01:00
Günther Brammer c48eba44b5 docs: Start a page with a list of object properties 2011-02-06 00:41:29 +01:00
Charles Spurrill 38d322e79f Teleglove fixes and improvements:
-lower the mass while the object is dragged (so that you have to throw the objects to deal damage)
-lower the radius of the particles of the glove when object is grabbed
-the glove should not change focus, if you hold object A and the cursor hovers over object B it should not suddenly grab B
2011-02-12 14:47:27 -08:00
MimmoO 32a6b7da52 ScorchedGardens: Seome Grass changes 2011-02-12 23:42:25 +01:00
MimmoO aed837a1c3 Scorched gardens: no sparks, more meteors, fixed spawning bug 2011-02-12 23:09:32 +01:00
MimmoO 1a6f9c70c3 ScorchedGardens: remove all weapons 2011-02-12 22:21:26 +01:00
David Dormagen 0a99187bca new scenario script callbacks for the spark 2011-02-12 22:08:38 +01:00
MimmoO da7b226503 Merge 2011-02-12 22:07:29 +01:00
MimmoO 6fa426a6c6 Scorched Gardens: removed chests, added sparks, more meteors 2011-02-12 22:07:17 +01:00
David Dormagen 40ecf9ba8e new helper object: ItemSpark; moved ObjectFade into Rules.c4d 2011-02-12 21:38:55 +01:00
Tobias Zwick 27e4c466f5 Balancing: musket does 15 damage now instead of 10 (the bow does 6-12) 2011-02-12 17:37:42 +01:00
Benedict Etzel 74a060711e Masterserver: Fixed given but empty old_version string blocking the update 2011-02-12 16:32:11 +01:00
Richard Gerum b9e7c7dd77 foundry fire behind clonks 2011-02-12 10:40:56 +01:00
Julius Michaelis 1af9b3077b BTTR.c4f/ScorchedGardens.c4s: Changed goal to deathmatch 2011-02-11 23:07:01 +01:00
Julius Michaelis 8915f22462 Objects.c4d: Added Deathmatch goal 2011-02-11 23:06:17 +01:00
MimmoO ea5006e092 BTTR.c4f: Added ScorchedGardens.c4s 2011-02-11 18:12:27 +01:00
MimmoO 98883c3dd2 TeleGlove: Remove log 2011-02-11 13:48:03 +01:00
Charles Spurrill 45d286a899 Super-much-better-fantastic Telekinesis Object (Telekinetic Gyroglove) 2011-02-10 14:10:12 -08:00
Charles Spurrill 90e5e2c9a8 Remove accidentally committed steampunk material data from Clonk's material file 2011-02-07 22:10:09 -08:00
Maikel de Vries d3a7586b60 Objects: fixed a C4Script runtime error for unavailable hotkeys 2011-02-06 19:55:38 +01:00
Armin Burgmeier 1d5dd911ad Fix linux build 2011-02-06 00:23:55 +01:00
David Dormagen 0b05b9fb92 maximum walking speed of the Clonk changed by 0.04 pixel/frame to fit the jumping speed
jumping acceleration lowered by 0.2 pixel/frame
2011-02-04 22:32:03 +01:00
David Dormagen 9baeb5bdba acceleration of the action "Tumble" removed
-you cannot control yourself anymore while tumbling
2011-02-04 22:11:43 +01:00
Gurkenglas 0faf4f4812 Add description for ObjectFade.c4d (#574) 2011-02-04 14:13:00 +01:00