Commit Graph

672 Commits (f4ae76454bc1ee60747d26b2548b200e32b98593)

Author SHA1 Message Date
Günther Brammer 904bf78d68 Don't crash when deserializing an effect with object command target (#1730) 2016-04-29 00:16:20 +02:00
Günther Brammer 4092911349 Move code generation into its own class 2016-04-28 03:25:47 +02:00
Günther Brammer b00b8554ab Merge branch script 2016-04-28 03:25:44 +02:00
Günther Brammer d45ac946fe Add C4AulParseError constructor and cease reusing it for warnings
The nontrivial code that formats the position is now a function of
C4AulParse used by both warnings and errors.
2016-04-28 02:59:12 +02:00
Nicolas Hake a8f4bd3960 C4AulParseError: Avoid the second string parameter
While I'm not a big fan of hiding flow control in a function, Error()
handles formatting and saves me from calling FormatString().getData() a
lot.
2016-04-28 02:59:12 +02:00
Günther Brammer 4b43576f83 Script: Complain about some attempts to Call nonexistant function again
This code got lost in the function pointer rewrite.
2016-04-28 02:59:12 +02:00
Günther Brammer 3760363a3b Script: Add GetPrototype and SetPrototype functions
This should eventually replace the Prototype property, so that proplists
can be used as a key-value-storage without any hidden gotchas.

The Prototype is such a magical property that any code dealing with all
properties has to special-case it anyway, and isn't even returned by
GetProperties().
2016-04-28 02:59:11 +02:00
Günther Brammer 525cdc11a3 Deduplicate calculation of the relative stack position of local variables 2016-04-28 02:59:11 +02:00
Günther Brammer 071feaa78f Deduplicate loop control handling in the script parser 2016-04-28 02:59:11 +02:00
Günther Brammer efd4724084 Script: Add Scenario effects
These work just like global effects, except that effects from CreateEffect
get the scenario as target parameter in the callbacks.
2016-04-28 02:53:21 +02:00
Günther Brammer 97406d24d2 Script: Add Construction and Destruction effect callbacks 2016-04-28 01:08:04 +02:00
Günther Brammer 50378ffda0 Script: CreateEffect starts effects that receive callbacks themselves 2016-04-28 01:08:04 +02:00
Lukas Werling aeabe28d82 Remove AsyncRandom() script function
We couldn't think of any reason you'd want to use this over regular
Random() in script.
2016-04-25 17:18:07 +02:00
Günther Brammer e5cfb1858f Script: GetName() can return the property a proplist was defined in
This means that the ActMaps do not need to repeat their name anymore,
provided that all Scripts use GetName() instead of directly accessing .Name.
2016-04-24 19:40:29 +02:00
Günther Brammer 5a470f51f8 Move Effect functions to C4Script.cpp 2016-04-24 19:40:29 +02:00
Günther Brammer 2cdf553953 Change effect list getting function parameter type to C4PropList*
This makes it possible to move the effect functions to C4Script.cpp.
2016-04-24 19:40:29 +02:00
Günther Brammer e8811a7b21 Move global effects from ::Game to ::ScriptEngine
This even enables some simplification in the CompileFuncs, since the global
effects were already put in the same section as the other ScriptEngine
parts. The callback for updates due to relinks also fits nicely.

The reset in C4Game::Default was redundant with C4Game::Clear already.
2016-04-24 19:40:28 +02:00
Günther Brammer e2c6c2a841 Do not use C4Object in C4Effect
Instead, the pointer to the effect list is passed to the functions that
previously used the object to determine it.
2016-04-24 19:40:28 +02:00
Günther Brammer c89e73608b Unite getting the effects list from a C4Object pointer into a function
This way, that function can be re-implemented in standalone c4script.
2016-04-24 19:40:28 +02:00
Günther Brammer 42a15e3be9 Convert C4Effect parameters that do not need to be C4Object* to C4PropList* 2016-04-24 19:40:28 +02:00
Günther Brammer bfb9b6b1fd Drop the roundtrip through C4ID for the effect C4Def command target
Unfortunately, this complicates the C4Effect::CompileFunc to stay
compatible.
2016-04-24 19:40:27 +02:00
Günther Brammer 632c5cbd0f Refactor effect callbacks into helper functions 2016-04-24 19:40:27 +02:00
Günther Brammer e22ca51f72 Don't leak references to Strings on script errors (#583) 2016-04-24 19:40:27 +02:00
Günther Brammer 5fbac346d3 Incompatible type warnings work for parameters with type declarations 2016-04-24 19:40:27 +02:00
Günther Brammer 55572720bc Make the C4ScriptHost a ComponentHost again 2016-04-24 19:40:27 +02:00
Günther Brammer fb76308812 Make C4ValueConv::Type a constexpr variable instead of an inline function 2016-04-24 19:40:26 +02:00
Nicolas Hake 19a3d43558 Fix definition of explicitly sized enums 2016-04-24 15:20:28 +02:00
Nicolas Hake baad3aef3c C4ScriptHost: add const proplist accessor
This accessor does not need to be virtual itself, because we don't want
people to override it; it calls the nonconst accessor anyway, which is
virtual.
2016-04-24 14:01:23 +02:00
Nicolas Hake 96223f154c C4ValueMapNames: mark GetItemNr const
It doesn't change anything, so callers don't need a nonconst object.
2016-04-24 14:01:23 +02:00
Nicolas Hake caf44e2473 Remove specious space from Aul operator table 2016-04-24 14:01:23 +02:00
Nicolas Hake 770be2dafe Aul: Allow AB_ERR to carry more detailed error information 2016-04-24 14:01:23 +02:00
Nicolas Hake 367f58b1cc C4AulParseError: Enable creation from host and source pointer
Instead of having a C4AulParseError constructor read the location data
from the parse state, allow explicit construction from a known location.
2016-04-24 14:01:23 +02:00
Nicolas Hake cfdb1142b8 Move C4AulParse declaration into separate header 2016-04-24 14:01:23 +02:00
Nicolas Hake aa06b3b6f6 C4AulParse: Drop unused ATT_STAR
ATT_STAR has been rolled into ATT_OPERATOR and is no longer used
anywhere.
2016-04-07 20:52:31 +02:00
Nicolas Hake f963a398aa Define NORETURN annotation for MSVC 2016-04-07 20:52:28 +02:00
Nicolas Hake eabca223f5 Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
Nicolas Hake 493c276126 Rewrite header inclusions to #include "path/to/file.h" style 2016-04-03 20:24:42 +02:00
Nicolas Hake 0537df5f23 C4Object: Move C4Def.h dep out of header
C4Def is only ever used as a pointer inside C4Object.h, so we don't need
to include C4Def.h from it.
2016-04-03 13:24:26 +02:00
Maikel de Vries d6b963d321 remove unused LineMaxDistance property 2016-03-22 22:26:46 +01:00
Günther Brammer b54ddc7663 Merge branch script 2016-03-01 03:04:17 +01:00
David Dormagen 4c6d347c4d C4ValueArraySortStringscomp: silenced string-to-bool-conversion warning
VisualStudio gave a "performance warning" about this implicit cast. I actually don't know why, but this change makes the intention clearer anyway (since we are not returning the string contents but just whether they exist). So it's probably not bad regardless of whether the warning is weird.

http://stackoverflow.com/questions/1847860/why-is-there-a-performance-warning-on-cast-pointer-to-bool
2016-02-27 11:42:37 +01:00
Günther Brammer 0c0c64642a Remove unused #define in C4AulParse 2016-02-12 17:15:46 +01:00
Maikel de Vries 159dbf071f make ContactCalls a property instead of DefCore entry
This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Günther Brammer fdbad8fe83 Simplify the test for loop end in parameter parsing
Instead of storing in fDone whether the token is a ')', make that the loop
condition.
2016-02-02 02:57:50 +01:00
Günther Brammer f1b99aa355 Avoid pushing and popping an unused parameter with ... 2016-02-02 02:57:49 +01:00
Günther Brammer 6a6c0d8b0b Optionally warn about too many parameters in -> calls, too
While at it, only consult the right function for direct calls, not any
other function with the same name.
2016-02-02 02:57:49 +01:00
Günther Brammer b2c263bd0e Don't mark the condition of do-while as a jump target without a continue
In contrast to the other loops, where the condition is always jumped to.
2016-02-02 02:57:49 +01:00
Günther Brammer 00f013d59e Optimize accessing the same variable as was just now set 2016-02-02 02:57:49 +01:00
Günther Brammer b7eff7f55f Set jump target flag for bytecode added after MakeSetter removed one
Also avoid removing the original bytecode if it is DUP, LOCALN or GLOBALN.
This way, setting the jump target flag can be avoided in some cases.
2016-02-02 02:57:49 +01:00
Günther Brammer 532b47ed27 Optimize do; while(!...) from two bytecodes to one
This revealed that the code for setting Par.i was wrong before, but didn't
matter because the jump target for all CONDN was set afterwards. But the
jumptarget for COND was set directly, and must be adjusted to account for
the bytecode that gets optimized away.
2016-02-02 02:57:49 +01:00