Günther Brammer
904bf78d68
Don't crash when deserializing an effect with object command target ( #1730 )
2016-04-29 00:16:20 +02:00
Günther Brammer
4092911349
Move code generation into its own class
2016-04-28 03:25:47 +02:00
Günther Brammer
b00b8554ab
Merge branch script
2016-04-28 03:25:44 +02:00
Günther Brammer
d45ac946fe
Add C4AulParseError constructor and cease reusing it for warnings
...
The nontrivial code that formats the position is now a function of
C4AulParse used by both warnings and errors.
2016-04-28 02:59:12 +02:00
Nicolas Hake
a8f4bd3960
C4AulParseError: Avoid the second string parameter
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While I'm not a big fan of hiding flow control in a function, Error()
handles formatting and saves me from calling FormatString().getData() a
lot.
2016-04-28 02:59:12 +02:00
Günther Brammer
4b43576f83
Script: Complain about some attempts to Call nonexistant function again
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This code got lost in the function pointer rewrite.
2016-04-28 02:59:12 +02:00
Günther Brammer
3760363a3b
Script: Add GetPrototype and SetPrototype functions
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This should eventually replace the Prototype property, so that proplists
can be used as a key-value-storage without any hidden gotchas.
The Prototype is such a magical property that any code dealing with all
properties has to special-case it anyway, and isn't even returned by
GetProperties().
2016-04-28 02:59:11 +02:00
Günther Brammer
525cdc11a3
Deduplicate calculation of the relative stack position of local variables
2016-04-28 02:59:11 +02:00
Günther Brammer
071feaa78f
Deduplicate loop control handling in the script parser
2016-04-28 02:59:11 +02:00
Günther Brammer
efd4724084
Script: Add Scenario effects
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These work just like global effects, except that effects from CreateEffect
get the scenario as target parameter in the callbacks.
2016-04-28 02:53:21 +02:00
Günther Brammer
97406d24d2
Script: Add Construction and Destruction effect callbacks
2016-04-28 01:08:04 +02:00
Günther Brammer
50378ffda0
Script: CreateEffect starts effects that receive callbacks themselves
2016-04-28 01:08:04 +02:00
Lukas Werling
aeabe28d82
Remove AsyncRandom() script function
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We couldn't think of any reason you'd want to use this over regular
Random() in script.
2016-04-25 17:18:07 +02:00
Günther Brammer
e5cfb1858f
Script: GetName() can return the property a proplist was defined in
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This means that the ActMaps do not need to repeat their name anymore,
provided that all Scripts use GetName() instead of directly accessing .Name.
2016-04-24 19:40:29 +02:00
Günther Brammer
5a470f51f8
Move Effect functions to C4Script.cpp
2016-04-24 19:40:29 +02:00
Günther Brammer
2cdf553953
Change effect list getting function parameter type to C4PropList*
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This makes it possible to move the effect functions to C4Script.cpp.
2016-04-24 19:40:29 +02:00
Günther Brammer
e8811a7b21
Move global effects from ::Game to ::ScriptEngine
...
This even enables some simplification in the CompileFuncs, since the global
effects were already put in the same section as the other ScriptEngine
parts. The callback for updates due to relinks also fits nicely.
The reset in C4Game::Default was redundant with C4Game::Clear already.
2016-04-24 19:40:28 +02:00
Günther Brammer
e2c6c2a841
Do not use C4Object in C4Effect
...
Instead, the pointer to the effect list is passed to the functions that
previously used the object to determine it.
2016-04-24 19:40:28 +02:00
Günther Brammer
c89e73608b
Unite getting the effects list from a C4Object pointer into a function
...
This way, that function can be re-implemented in standalone c4script.
2016-04-24 19:40:28 +02:00
Günther Brammer
42a15e3be9
Convert C4Effect parameters that do not need to be C4Object* to C4PropList*
2016-04-24 19:40:28 +02:00
Günther Brammer
bfb9b6b1fd
Drop the roundtrip through C4ID for the effect C4Def command target
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Unfortunately, this complicates the C4Effect::CompileFunc to stay
compatible.
2016-04-24 19:40:27 +02:00
Günther Brammer
632c5cbd0f
Refactor effect callbacks into helper functions
2016-04-24 19:40:27 +02:00
Günther Brammer
e22ca51f72
Don't leak references to Strings on script errors ( #583 )
2016-04-24 19:40:27 +02:00
Günther Brammer
5fbac346d3
Incompatible type warnings work for parameters with type declarations
2016-04-24 19:40:27 +02:00
Günther Brammer
55572720bc
Make the C4ScriptHost a ComponentHost again
2016-04-24 19:40:27 +02:00
Günther Brammer
fb76308812
Make C4ValueConv::Type a constexpr variable instead of an inline function
2016-04-24 19:40:26 +02:00
Nicolas Hake
19a3d43558
Fix definition of explicitly sized enums
2016-04-24 15:20:28 +02:00
Nicolas Hake
baad3aef3c
C4ScriptHost: add const proplist accessor
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This accessor does not need to be virtual itself, because we don't want
people to override it; it calls the nonconst accessor anyway, which is
virtual.
2016-04-24 14:01:23 +02:00
Nicolas Hake
96223f154c
C4ValueMapNames: mark GetItemNr const
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It doesn't change anything, so callers don't need a nonconst object.
2016-04-24 14:01:23 +02:00
Nicolas Hake
caf44e2473
Remove specious space from Aul operator table
2016-04-24 14:01:23 +02:00
Nicolas Hake
770be2dafe
Aul: Allow AB_ERR to carry more detailed error information
2016-04-24 14:01:23 +02:00
Nicolas Hake
367f58b1cc
C4AulParseError: Enable creation from host and source pointer
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Instead of having a C4AulParseError constructor read the location data
from the parse state, allow explicit construction from a known location.
2016-04-24 14:01:23 +02:00
Nicolas Hake
cfdb1142b8
Move C4AulParse declaration into separate header
2016-04-24 14:01:23 +02:00
Nicolas Hake
aa06b3b6f6
C4AulParse: Drop unused ATT_STAR
...
ATT_STAR has been rolled into ATT_OPERATOR and is no longer used
anywhere.
2016-04-07 20:52:31 +02:00
Nicolas Hake
f963a398aa
Define NORETURN annotation for MSVC
2016-04-07 20:52:28 +02:00
Nicolas Hake
eabca223f5
Update all copyright notices for 2016
2016-04-03 20:24:42 +02:00
Nicolas Hake
493c276126
Rewrite header inclusions to #include "path/to/file.h" style
2016-04-03 20:24:42 +02:00
Nicolas Hake
0537df5f23
C4Object: Move C4Def.h dep out of header
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C4Def is only ever used as a pointer inside C4Object.h, so we don't need
to include C4Def.h from it.
2016-04-03 13:24:26 +02:00
Maikel de Vries
d6b963d321
remove unused LineMaxDistance property
2016-03-22 22:26:46 +01:00
Günther Brammer
b54ddc7663
Merge branch script
2016-03-01 03:04:17 +01:00
David Dormagen
4c6d347c4d
C4ValueArraySortStringscomp: silenced string-to-bool-conversion warning
...
VisualStudio gave a "performance warning" about this implicit cast. I actually don't know why, but this change makes the intention clearer anyway (since we are not returning the string contents but just whether they exist). So it's probably not bad regardless of whether the warning is weird.
http://stackoverflow.com/questions/1847860/why-is-there-a-performance-warning-on-cast-pointer-to-bool
2016-02-27 11:42:37 +01:00
Günther Brammer
0c0c64642a
Remove unused #define in C4AulParse
2016-02-12 17:15:46 +01:00
Maikel de Vries
159dbf071f
make ContactCalls a property instead of DefCore entry
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This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Günther Brammer
fdbad8fe83
Simplify the test for loop end in parameter parsing
...
Instead of storing in fDone whether the token is a ')', make that the loop
condition.
2016-02-02 02:57:50 +01:00
Günther Brammer
f1b99aa355
Avoid pushing and popping an unused parameter with ...
2016-02-02 02:57:49 +01:00
Günther Brammer
6a6c0d8b0b
Optionally warn about too many parameters in -> calls, too
...
While at it, only consult the right function for direct calls, not any
other function with the same name.
2016-02-02 02:57:49 +01:00
Günther Brammer
b2c263bd0e
Don't mark the condition of do-while as a jump target without a continue
...
In contrast to the other loops, where the condition is always jumped to.
2016-02-02 02:57:49 +01:00
Günther Brammer
00f013d59e
Optimize accessing the same variable as was just now set
2016-02-02 02:57:49 +01:00
Günther Brammer
b7eff7f55f
Set jump target flag for bytecode added after MakeSetter removed one
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Also avoid removing the original bytecode if it is DUP, LOCALN or GLOBALN.
This way, setting the jump target flag can be avoided in some cases.
2016-02-02 02:57:49 +01:00
Günther Brammer
532b47ed27
Optimize do; while(!...) from two bytecodes to one
...
This revealed that the code for setting Par.i was wrong before, but didn't
matter because the jump target for all CONDN was set afterwards. But the
jumptarget for COND was set directly, and must be adjusted to account for
the bytecode that gets optimized away.
2016-02-02 02:57:49 +01:00