Maikel de Vries
60c3b5bf44
Fixed teleportation scroll for attach procedure( #779 )
2012-05-13 02:21:42 +02:00
Bernhard Bonigl
41f12a770e
Removed Inventory in Boomrace, also made Boompack undroppable.
2012-05-07 23:11:46 +02:00
Maikel de Vries
da4c683a03
Don't perform scripts after removing an object
2012-04-29 16:56:40 +02:00
Maikel de Vries
f6534bdfdb
Prevent selecting more than one item in weapon menu
2012-04-29 14:03:20 +02:00
Maikel de Vries
f647f211af
Fixed flag meshes in Frozen Fortress and Hideout ( #758 )
2012-04-29 13:50:30 +02:00
Maikel de Vries
70c6e8bf5e
Don't pass this as a command target to global effects in mountain melee
2012-04-29 13:21:07 +02:00
Maikel de Vries
06af685e01
Fixed runtime error for boomattack in guardian of windmills
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Check stuff when you change the engine behaviour of RemoveObject!
2012-04-29 12:09:12 +02:00
Maikel de Vries
443069ac75
Don't pass this as a command target to global effects in scenarios
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Just don't!
2012-04-29 11:50:23 +02:00
Bernhard Bonigl
83ad05b3c0
GUI now takes inventory-size directly from the clonk.
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Renamed backpack-stuff to inventory in Controller.
2012-04-23 21:07:11 +02:00
Maikel de Vries
16fa9cf341
Placement is now a property instead of DefCore value
2012-04-16 22:17:05 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Maikel de Vries
3b84fdb582
Earthquake uses definition call in scenarios
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Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
David Dormagen
99638db4c9
fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames
2012-04-10 23:31:46 +02:00
Maikel de Vries
35f8d6a454
Removed Goal.c and reimplemented effect in Goal library
2012-04-03 20:21:49 +02:00
Maikel de Vries
32baccea4f
Clouds are created via definition calls in scenarios
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This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Maikel de Vries
03109201cc
Fixed some NoRain.c appendtos
2012-03-31 17:27:26 +02:00
David Dormagen
ae6381d467
halfed the point limit of the two KotH scenarios
2012-03-21 23:43:01 +01:00
Armin Burgmeier
f1fa4810c3
Fix a C4Script warning by declaring a parameter in an #appendto script
2012-03-10 15:59:34 +01:00
Armin Burgmeier
9d94b1da6e
For scaled sprite graphics, don't interpret Picture coordinates as scaled
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Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
2012-02-25 17:35:24 +01:00
Charles Spurrill
3da02c2b2f
( #694 ) Clonk can recollect boompacks in BoomRace
2012-02-22 22:33:24 -08:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Tobias Zwick
86aeb30f7a
license update
2012-01-08 02:37:50 +01:00
Charles Spurrill
114e127e2f
Windmills don't fall off the bottom in Guardian of Windmill scenario
2011-10-14 20:27:31 -07:00
Julius Michaelis
0f12b3485e
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
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Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill
feef7e68db
Added IronBomb to BttR scenarios. Replaced Dynamite where it was used as a weapon
2011-10-06 06:45:17 -07:00
Felix Wagner
3d768e0ff7
Gold be gone!
2011-10-05 22:33:00 +01:00
Maikel de Vries
49bfc2aacb
Objects: Stonedoor damage now visible through cracks ( #669 )
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Thanks to ringwaul for the graphics.
2011-10-03 14:04:38 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
MimmoO
5a5ed0e61a
FrozenFortress, Hideout: CTF goal set to fix 2
2011-09-18 19:42:19 +02:00
MimmoO
139d240401
Made Boomshire playable again
2011-09-14 19:45:44 +02:00
Charles Spurrill
352031a6ab
Boomshire uses new spinwheel graphics
2011-09-13 11:07:32 -07:00
Charles Spurrill
62bc43342e
Added balloon item to overcast chest-spawn-lists
2011-09-13 00:13:11 -07:00
Tobias Zwick
44a4a521f3
changed a few sound file name, more license info
2011-09-11 20:46:23 +02:00
Maikel de Vries
257782265c
Overcast: Added columns and grass as decoration
2011-09-10 23:47:48 +02:00
Maikel de Vries
42f4b7d4cc
Materials: Changed BrickSoft Friction to Brick value
2011-09-10 22:06:36 +02:00
Maikel de Vries
12311cbc64
FrozenFortress: Change brick Shapes to Flat to keep old style
2011-09-10 22:04:53 +02:00
Maikel de Vries
d8dbb7b41c
Objects: Moved Column from scenarios to Objects.ocd
2011-09-10 21:58:47 +02:00
Tobias Zwick
9a0af4ca6e
updated another license info
2011-09-10 20:09:47 +02:00
Tobias Zwick
b81d40ddcb
a few license updates
2011-09-10 15:36:36 +02:00
Tobias Zwick
23a3dafd3a
license updates for sound effects
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(now with all sources linked and a few changed to CC-BY 3.0)
2011-09-08 23:08:16 +02:00
Maikel de Vries
fe8e2cdfe2
Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
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This implies removing a lot of brickedges. Still BrickSoft needs to be moved between liquids and earth in the TexMap for best convenience.
2011-09-07 16:19:19 +02:00
Günther Brammer
6d6737a022
Add two new Material Shapes Octagon and Smoother, more chunk antialias
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Previously, smooth materials would get extra triangles at the top to create
slopes instead of steps. Now those also appear at the bottom.
Smooth also gets generally smoother at the bottom, while Rough gets rougher
at the top. The new Smoother material is somewhere between Flat and Smooth.
Octagon is like Flat but also gets straight slope triangles.
2011-09-07 14:25:32 +02:00
Maikel de Vries
06104a908d
Boomshire: Fixed doors and brickedges
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Did it the easy way, let's hope Guenthers landscape patch will make brickedges obsolete soon.
2011-09-06 18:34:26 +02:00
Maikel de Vries
77dc931c87
Molten Monarch: Use moving brick from Objects.ocd
2011-09-06 17:06:29 +02:00
Maikel de Vries
98e53f9c32
Thunderous Skies: Use moving brick from Objects.ocd
2011-09-06 15:08:21 +02:00
Charles Spurrill
8da3b01e45
Fixed king musket appearance in Molten Monarch (was replacing wrong texture)
2011-09-06 07:46:24 -07:00
Maikel de Vries
f6afa83681
MoltenMonarch: Some minor map fixes
2011-09-06 01:31:33 +02:00
Maikel de Vries
19a466bd93
Overcast: Some fixes and moving bricks clear materials
2011-09-05 19:35:50 +02:00
Maikel de Vries
693c1f68aa
Overcast: Completely redesigned
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The old map had at least the flaw that there was room for campers.
2011-09-05 17:07:00 +02:00
Maikel de Vries
7f6006fe83
Objects: Moved MovingBrick from Overcast to objects.ocd
2011-09-05 17:06:02 +02:00