Commit Graph

75 Commits (f327ee7c120b83e75451bee5f89b6f0924daa241)

Author SHA1 Message Date
Maikel de Vries 60c3b5bf44 Fixed teleportation scroll for attach procedure(#779) 2012-05-13 02:21:42 +02:00
Bernhard Bonigl 41f12a770e Removed Inventory in Boomrace, also made Boompack undroppable. 2012-05-07 23:11:46 +02:00
Maikel de Vries da4c683a03 Don't perform scripts after removing an object 2012-04-29 16:56:40 +02:00
Maikel de Vries f6534bdfdb Prevent selecting more than one item in weapon menu 2012-04-29 14:03:20 +02:00
Maikel de Vries f647f211af Fixed flag meshes in Frozen Fortress and Hideout (#758) 2012-04-29 13:50:30 +02:00
Maikel de Vries 70c6e8bf5e Don't pass this as a command target to global effects in mountain melee 2012-04-29 13:21:07 +02:00
Maikel de Vries 06af685e01 Fixed runtime error for boomattack in guardian of windmills
Check stuff when you change the engine behaviour of RemoveObject!
2012-04-29 12:09:12 +02:00
Maikel de Vries 443069ac75 Don't pass this as a command target to global effects in scenarios
Just don't!
2012-04-29 11:50:23 +02:00
Bernhard Bonigl 83ad05b3c0 GUI now takes inventory-size directly from the clonk.
Renamed backpack-stuff to inventory in Controller.
2012-04-23 21:07:11 +02:00
Maikel de Vries 16fa9cf341 Placement is now a property instead of DefCore value 2012-04-16 22:17:05 +02:00
Martin Plicht a4194c22e9 Replace 0 with nil wherever string/object/array is expected 2012-04-12 11:48:23 +02:00
Maikel de Vries 3b84fdb582 Earthquake uses definition call in scenarios
Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
David Dormagen 99638db4c9 fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames 2012-04-10 23:31:46 +02:00
Maikel de Vries 35f8d6a454 Removed Goal.c and reimplemented effect in Goal library 2012-04-03 20:21:49 +02:00
Maikel de Vries 32baccea4f Clouds are created via definition calls in scenarios
This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Maikel de Vries 03109201cc Fixed some NoRain.c appendtos 2012-03-31 17:27:26 +02:00
David Dormagen ae6381d467 halfed the point limit of the two KotH scenarios 2012-03-21 23:43:01 +01:00
Armin Burgmeier f1fa4810c3 Fix a C4Script warning by declaring a parameter in an #appendto script 2012-03-10 15:59:34 +01:00
Armin Burgmeier 9d94b1da6e For scaled sprite graphics, don't interpret Picture coordinates as scaled
Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
2012-02-25 17:35:24 +01:00
Charles Spurrill 3da02c2b2f (#694) Clonk can recollect boompacks in BoomRace 2012-02-22 22:33:24 -08:00
Felix Wagner eb6b7be7ee Fixed various unused vars 2012-02-20 11:58:58 +00:00
Tobias Zwick 86aeb30f7a license update 2012-01-08 02:37:50 +01:00
Charles Spurrill 114e127e2f Windmills don't fall off the bottom in Guardian of Windmill scenario 2011-10-14 20:27:31 -07:00
Julius Michaelis 0f12b3485e Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
2011-10-12 23:09:22 +02:00
Charles Spurrill feef7e68db Added IronBomb to BttR scenarios. Replaced Dynamite where it was used as a weapon 2011-10-06 06:45:17 -07:00
Felix Wagner 3d768e0ff7 Gold be gone! 2011-10-05 22:33:00 +01:00
Maikel de Vries 49bfc2aacb Objects: Stonedoor damage now visible through cracks (#669)
Thanks to ringwaul for the graphics.
2011-10-03 14:04:38 +02:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
MimmoO 5a5ed0e61a FrozenFortress, Hideout: CTF goal set to fix 2 2011-09-18 19:42:19 +02:00
MimmoO 139d240401 Made Boomshire playable again 2011-09-14 19:45:44 +02:00
Charles Spurrill 352031a6ab Boomshire uses new spinwheel graphics 2011-09-13 11:07:32 -07:00
Charles Spurrill 62bc43342e Added balloon item to overcast chest-spawn-lists 2011-09-13 00:13:11 -07:00
Tobias Zwick 44a4a521f3 changed a few sound file name, more license info 2011-09-11 20:46:23 +02:00
Maikel de Vries 257782265c Overcast: Added columns and grass as decoration 2011-09-10 23:47:48 +02:00
Maikel de Vries 42f4b7d4cc Materials: Changed BrickSoft Friction to Brick value 2011-09-10 22:06:36 +02:00
Maikel de Vries 12311cbc64 FrozenFortress: Change brick Shapes to Flat to keep old style 2011-09-10 22:04:53 +02:00
Maikel de Vries d8dbb7b41c Objects: Moved Column from scenarios to Objects.ocd 2011-09-10 21:58:47 +02:00
Tobias Zwick 9a0af4ca6e updated another license info 2011-09-10 20:09:47 +02:00
Tobias Zwick b81d40ddcb a few license updates 2011-09-10 15:36:36 +02:00
Tobias Zwick 23a3dafd3a license updates for sound effects
(now with all sources linked and a few changed to CC-BY 3.0)
2011-09-08 23:08:16 +02:00
Maikel de Vries fe8e2cdfe2 Materials: Brick uses Smoother Shape, adapted scenarios accordingly.
This implies removing a lot of brickedges. Still BrickSoft needs to be moved between liquids and earth in the TexMap for best convenience.
2011-09-07 16:19:19 +02:00
Günther Brammer 6d6737a022 Add two new Material Shapes Octagon and Smoother, more chunk antialias
Previously, smooth materials would get extra triangles at the top to create
slopes instead of steps. Now those also appear at the bottom.

Smooth also gets generally smoother at the bottom, while Rough gets rougher
at the top. The new Smoother material is somewhere between Flat and Smooth.
Octagon is like Flat but also gets straight slope triangles.
2011-09-07 14:25:32 +02:00
Maikel de Vries 06104a908d Boomshire: Fixed doors and brickedges
Did it the easy way, let's hope Guenthers landscape patch will make brickedges obsolete soon.
2011-09-06 18:34:26 +02:00
Maikel de Vries 77dc931c87 Molten Monarch: Use moving brick from Objects.ocd 2011-09-06 17:06:29 +02:00
Maikel de Vries 98e53f9c32 Thunderous Skies: Use moving brick from Objects.ocd 2011-09-06 15:08:21 +02:00
Charles Spurrill 8da3b01e45 Fixed king musket appearance in Molten Monarch (was replacing wrong texture) 2011-09-06 07:46:24 -07:00
Maikel de Vries f6afa83681 MoltenMonarch: Some minor map fixes 2011-09-06 01:31:33 +02:00
Maikel de Vries 19a466bd93 Overcast: Some fixes and moving bricks clear materials 2011-09-05 19:35:50 +02:00
Maikel de Vries 693c1f68aa Overcast: Completely redesigned
The old map had at least the flaw that there was room for campers.
2011-09-05 17:07:00 +02:00
Maikel de Vries 7f6006fe83 Objects: Moved MovingBrick from Overcast to objects.ocd 2011-09-05 17:06:02 +02:00