Commit Graph

2121 Commits (eceddcb401bb007ab9145b43b345592166caf581)
 

Author SHA1 Message Date
Tobias Zwick 3f2f5d8d3f commented out entry in player menu to save the game 2010-10-31 17:37:45 +01:00
Tobias Zwick ead156ef07 tutguide graphics, deleted obsolete clonk textures 2010-10-31 16:29:32 +01:00
Maikel de Vries 5cd0bca9b4 Some polishing for BristleRidge 2010-10-31 14:55:26 +01:00
Maikel de Vries 7f546b000d Adjusted boomshire to team cps 2010-10-30 23:09:31 +02:00
Maikel de Vries cb33e5a489 Parkour: Team checkpoints, the whole team must pass these 2010-10-30 23:09:01 +02:00
Maikel de Vries 7d46da2615 Parkour: add best time for teammembers also 2010-10-30 15:57:37 +02:00
Maikel de Vries b5979e658d Fixed some description typos 2010-10-30 13:00:25 +02:00
Günther Brammer b0d9d73af6 GUI: Do not allocate the Screen dynamically, it's always used (#442)
At least according to Isilkors analysis, this should fix the crash.
2010-10-30 01:19:54 +02:00
Charles Spurrill 1077728a39 precision for SetVelocity 2010-10-29 14:13:19 -07:00
David Dormagen cd05d7acb0 fix 2010-10-29 23:02:13 +02:00
David Dormagen 325a4f7e22 ProjectileHit/sword damage behavior adjusted 2010-10-29 22:38:54 +02:00
MimmoO eb1c54dffd Adjusted BristleRidge finish point + anti stuck now also for granite 2010-10-29 22:22:51 +02:00
Tobias Zwick ed751aedcf javelin and arrows now stick in stone too. Just looks cooler. 2010-10-29 20:11:51 +02:00
Tobias Zwick 805efa9437 remove obsolete ContextMenu and graphics 2010-10-29 19:51:46 +02:00
Tobias Zwick e5c1208dd7 Remove obsolete Desc*.txt, Names.txt and fix German name of the dynamite 2010-10-29 19:51:09 +02:00
Tobias Zwick e6afb57e47 solve #455: Grappler doesn't detach when clonk rides a vehicle 2010-10-29 19:12:52 +02:00
Tobias Zwick 583473ed52 fixed effect leak. Reject more than one Fall-effects 2010-10-29 17:35:42 +02:00
Tobias Zwick 659325b31f #475 Cancel throw animation if object to throw doesnt exist anymore. 2010-10-29 14:12:26 +02:00
MimmoO 72429b7d2a Boomshire system.c4g updated 2010-10-29 19:12:02 +02:00
Maikel de Vries b0d0531bc0 Energy bars above enemies in tutorial 4 2010-10-29 14:35:25 +02:00
Maikel de Vries 08f2159ecd BTTR.c4f: Minor cleanup and made parkour timing work 2010-10-29 13:43:58 +02:00
Maikel de Vries 431db15908 Removed balloon from Hideout, adjusted map for that 2010-10-29 11:36:28 +02:00
Maikel de Vries 281abde3bb C4Script style guidelines are there for a reason
Some might take a look here http://wiki.openclonk.org/w/C4Script_Style_Guidelines
2010-10-28 23:42:38 +02:00
MimmoO 3347f2ca5d Boomshire: no more dynamites (can cause lava to collapse already) 2010-10-28 22:17:26 +02:00
Charles Spurrill 763e567d34 Remove prepened 'OC' from Boomshire descriptions 2010-10-27 16:29:50 -07:00
Maikel de Vries 113dc19391 Cleaned up new parkours in BTTR.c4f 2010-10-27 23:15:55 +02:00
Maikel de Vries 7d5dfa5312 Fixed #474 - rabies 2010-10-27 22:54:54 +02:00
Maikel de Vries c4f4c4ed92 Removed remaining parkours 2010-10-26 22:40:22 +02:00
MimmoO 154863609d Boomshire map adjustments + "easteregg" 2010-10-27 20:05:18 +02:00
Charles Spurrill f864651a08 Clonks breathe for ~17 seconds as default 2010-10-27 10:53:42 -07:00
MimmoO 305f097503 Boomshire Grass and map adjustments 2010-10-27 17:34:28 +02:00
Charles Spurrill 90008a3a8b realistic fire-particles for fireball 2010-10-27 01:53:24 -07:00
Clonkine ae6326b746 Shiver Peak translation 2010-10-26 19:32:45 -07:00
Charles Spurrill a7cd5634c1 barrel doesn't collect items 2010-10-26 14:34:09 -07:00
Charles Spurrill 03113f96c5 windjar - don't effect objects with NoWindjarForce() in script
This is currently used only for the grappler.
2010-10-26 13:27:24 -07:00
Charles Spurrill 763dfb74b1 remove accidentally commited WinterMountains.xcf 2010-10-26 11:35:27 -07:00
Charles Spurrill 4c697647ae Shiver Peak polished, moved to BttR 2010-10-26 11:34:35 -07:00
MimmoO 52b44d3abd Removed logs from Hideout.c4d 2010-10-26 19:20:20 +02:00
Maikel de Vries 697f80d958 Hideout.c4s: Smaller map and some other tweaks 2010-10-26 18:42:51 +02:00
MimmoO 7c8dc8ddbf BristelRidge: Anti stuck by freeing all checkpoints from Material. 2010-10-26 17:17:40 +02:00
MimmoO a8208f6a04 BristelRidge to BTTR.c4f (Canyon Parcour) 2010-10-26 16:51:41 +02:00
MimmoO e709b8d64b Boomshire, Overcast: no more rain Fireball: slightly decreased the particle size 2010-10-26 14:38:40 +02:00
Charles Spurrill 59338eb29d nicer fireball particle effect 2010-10-25 21:59:44 -07:00
MimmoO 4af710528c Updated fireball visuals 2010-10-25 20:53:05 +02:00
MimmoO de7b4b5a61 Boomshire Blinker works now, Grass is visible again on StoneDoors 2010-10-25 20:31:58 +02:00
MimmoO acf7c0d955 Boomshire adjustments, Overcast Enviroment, Fireball sound 2010-10-25 20:24:57 +02:00
MimmoO 53cfedeee9 Removed Map - Kopie (accidently copied) 2010-10-25 19:36:13 +02:00
MimmoO ee54e45cac Boomshire: all checkpoints are now Respawnsers 2010-10-25 19:32:46 +02:00
Maikel de Vries 98c0a1d81f Cleanup bubble script and create bubbles on splash again 2010-10-25 19:14:30 +02:00
MimmoO aa7069b47c Boomshire improved + moved to BTTR.c4f 2010-10-25 16:49:37 +02:00