Maikel de Vries
5a02cd049f
replace BrickEdge object with triangle drawing function
2015-12-28 10:21:50 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
David Dormagen
8669bd1cb2
thunderous skies: wind channels accelerate objects only into one direction
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This prevents tumbling Clonks from remaining "stuck" in the wind channel for a long time with some bad luck (which probably happened at least once per round).
The change also increases the speed that objects receive when being thrown into the channel - but from short testing it didn't look bad.
2015-11-27 20:21:35 +01:00
Maikel de Vries
4311ea9aac
no FoW for Overcast and Thunderous Skies
2015-01-20 19:35:05 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
66d4a9bed8
fix thunderous skies boompack launching
2014-05-30 22:23:57 +02:00
Pyrit
c33ef06909
Fix sky scrolling for several scenarios.
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SkyScrollMode=1 in Scenario.txt is broken, so I used SetSkyParallax() in the script.
2014-01-26 17:39:11 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
95f4725208
updated stuff in ThunderousSkies to use the new particle system
2013-11-28 21:35:11 +01:00
Maikel de Vries
db5ce4ffd9
Fixed gravestone rule and added it to the arenas
2012-10-22 20:05:23 +02:00
Maikel de Vries
c29ada46bb
Make chests in arenas indestructible
2012-10-14 15:04:23 +02:00
Maikel de Vries
7523bf3ab5
Refactor scenarios: Arenas
2012-10-09 20:42:32 +02:00