Commit Graph

23 Commits (e9f87ca028e82458ee2fe54c4421af45549e641a)

Author SHA1 Message Date
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Maikel de Vries 73dbc72f34 make friendly fire rule also work for lightning strikes and punches 2018-01-24 11:42:19 +01:00
David Dormagen ca16ffdd20 LaunchLightning: fixed GetType check
The comparison with C4D_Object was taken from the original PR (github #61). C4D_Object is the category, though.
2017-12-27 16:10:56 +01:00
David Dormagen de2b44c126 LaunchLightning: don't set launcher when called from effect/proplist to prevent syntax error (related to PR #61)
Setting the launcher to a non-object would throw an error later when being passed to Find_Exclude.
2017-12-27 14:00:43 +01:00
Maikel de Vries 81330d5b34 make lightning move to nearby lightning attractors 2017-07-23 10:47:16 +02:00
Maikel de Vries 12e8ee6636 fix lightning striking certain objects and loosing strength 2017-07-12 22:37:03 +02:00
Maikel de Vries 57c0aacbfa reduce lightning strength if an object is struck
This prevents lightning to be an infinite path of destruction.
2017-07-10 19:14:07 +02:00
Maikel de Vries cc92a58388 pass lightning object to OnLightningStrike for kill tracing 2017-07-09 18:35:15 +02:00
Maikel de Vries 906ccb6733 fix not playing thunder sound in lightning strikes when requested 2017-07-09 18:35:15 +02:00
Sven Eberhardt 36685a3119 Add HideInCreator=true to internal/helper/library definitions 2016-07-10 22:06:48 -04:00
Maikel de Vries 80ad1a5650 improve lightning strikes
- changes particle appearance
- add sounds
- change branching behavior
- add light source
2016-01-01 10:51:54 +01:00
Maikel de Vries 346d5cd709 another batch of Graphics.png removals 2015-02-15 22:37:08 +01:00
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Maikel de Vries dfc4976e8c Fixed lightning damage for living objects 2014-04-21 19:39:29 +02:00
Sven Eberhardt 5094cc5c1b Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
David Dormagen 7ede55eeee improved the aesthetics of the lightning strike's particle effect 2013-11-30 13:43:46 +01:00
David Dormagen 30619ae7fd removed unused particle definitions & cleaned up Particle.txt of LightningBolt particle 2013-11-28 23:44:24 +01:00
Maikel de Vries c0f76f691b Lighning uses new particle system -> no lag
It still looks not that good, so an artist is requested!
2013-11-02 13:37:52 +01:00
Maikel de Vries 1118a31752 Fixed a OCScript runtime error for the lightning strike 2013-10-07 19:10:25 +02:00
Maikel de Vries ca78cf2554 Fix a bug that made lightning strikes cause elevators to stop working 2013-10-03 18:48:09 +02:00
Maikel de Vries 32baccea4f Clouds are created via definition calls in scenarios
This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00