Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
73dbc72f34
make friendly fire rule also work for lightning strikes and punches
2018-01-24 11:42:19 +01:00
David Dormagen
ca16ffdd20
LaunchLightning: fixed GetType check
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The comparison with C4D_Object was taken from the original PR (github #61 ). C4D_Object is the category, though.
2017-12-27 16:10:56 +01:00
David Dormagen
de2b44c126
LaunchLightning: don't set launcher when called from effect/proplist to prevent syntax error (related to PR #61 )
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Setting the launcher to a non-object would throw an error later when being passed to Find_Exclude.
2017-12-27 14:00:43 +01:00
Maikel de Vries
81330d5b34
make lightning move to nearby lightning attractors
2017-07-23 10:47:16 +02:00
Maikel de Vries
12e8ee6636
fix lightning striking certain objects and loosing strength
2017-07-12 22:37:03 +02:00
Maikel de Vries
57c0aacbfa
reduce lightning strength if an object is struck
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This prevents lightning to be an infinite path of destruction.
2017-07-10 19:14:07 +02:00
Maikel de Vries
cc92a58388
pass lightning object to OnLightningStrike for kill tracing
2017-07-09 18:35:15 +02:00
Maikel de Vries
906ccb6733
fix not playing thunder sound in lightning strikes when requested
2017-07-09 18:35:15 +02:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Maikel de Vries
80ad1a5650
improve lightning strikes
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- changes particle appearance
- add sounds
- change branching behavior
- add light source
2016-01-01 10:51:54 +01:00
Maikel de Vries
346d5cd709
another batch of Graphics.png removals
2015-02-15 22:37:08 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
dfc4976e8c
Fixed lightning damage for living objects
2014-04-21 19:39:29 +02:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
7ede55eeee
improved the aesthetics of the lightning strike's particle effect
2013-11-30 13:43:46 +01:00
David Dormagen
30619ae7fd
removed unused particle definitions & cleaned up Particle.txt of LightningBolt particle
2013-11-28 23:44:24 +01:00
Maikel de Vries
c0f76f691b
Lighning uses new particle system -> no lag
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It still looks not that good, so an artist is requested!
2013-11-02 13:37:52 +01:00
Maikel de Vries
1118a31752
Fixed a OCScript runtime error for the lightning strike
2013-10-07 19:10:25 +02:00
Maikel de Vries
ca78cf2554
Fix a bug that made lightning strikes cause elevators to stop working
2013-10-03 18:48:09 +02:00
Maikel de Vries
32baccea4f
Clouds are created via definition calls in scenarios
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This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00