Günther Brammer
b4e37b070b
Change all indentation with spaces to use tabs instead
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This is a whitespace-only patch. Hopefully, it'll only affect rarely-changed
parts of the engine, since all regularly maintained pieces should already
use tabs.
2010-03-27 17:05:02 +01:00
Benjamin Herr
649640688f
fix warning in C4PlayerControl.cpp
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src/control/C4PlayerControl.cpp | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
2010-03-26 23:51:52 +01:00
Sven Eberhardt
e8aaa703fc
implement DefaultDisabled for PlayerControls ( #206 )
2010-03-26 14:48:28 +01:00
Sven Eberhardt
6fcf569c42
fix ghost player menu on close by CDA_Menu player control ( #202 ), fix key to work as toggle as intended
2010-03-25 13:55:12 +01:00
Tobias Zwick
b99b782089
removed id from C4RCExecObj struct
2010-03-21 22:24:54 +01:00
Peter Wortmann
fe8d566580
Backing out of some unwanted changes
2010-03-21 19:34:22 +01:00
Sven Eberhardt
dda34d3897
send perioic gamepad axis change callbacks even if direction didn't change
2010-02-24 00:18:07 +01:00
Tobias Zwick
16c20cff1a
cleaned up obsolete scenario.txt options, enabled peter-scroll
2010-02-19 00:03:53 +01:00
Asmageddon
f3fcf7e80e
fix key release event not being triggered if shift state changed during key hold ( #134 )
2010-02-18 18:43:38 +01:00
Günther Brammer
a16df97a95
Various cleanups in the platform code
2010-02-16 02:54:02 +01:00
Peter Wortmann
1aff82edb7
Quick test scenario for 50% Clonk.
2010-02-12 19:08:05 +01:00
Sven Eberhardt
feaa68cbe5
reimplement object menu controls ( #77 )
2010-02-08 21:52:46 +01:00
Martin Plicht
be2fa8a321
Resolve Objective-C++/C++ ambiguity
2010-02-06 16:52:08 +01:00
Benjamin Herr
f3b35227ea
avoid lots of gcc warnings
2010-01-25 05:00:59 +01:00
Nicolas Hake
ed6f9424d7
Allow IDs longer than 4 characters
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All C4IDs are now stored in auto-created global constants with the same name
as the ID itself. There is no special parsing of IDs anymore; this means that
you need to use the C4Id function if you aren't sure whether an ID exists.
IDs in portrait strings aren't working, since I expect portrait support to be
removed from the engine.
2010-01-25 16:57:57 +01:00
Nicolas Hake
a41f896921
Replace global C4ID consts with member consts
2010-01-25 04:14:52 +01:00
Günther Brammer
e592ca643c
Move prototypes back to C4Prototypes.h
2010-01-02 01:19:42 +01:00
Günther Brammer
69acebe64a
Add missing includes to C4PlayerControl.cpp
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Before, it only compiled with MSVC by accident.
2010-01-02 01:12:35 +01:00
Sven Eberhardt
23a206ccdd
implement *Mouse*Wheel1Up/Down for player controls
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implement mouse wheel viewport zoom as async PlayerControl
2009-12-31 18:20:45 +01:00
Sven Eberhardt
f0e361e302
fix CID_PlrControl in network
2009-12-30 01:56:52 +01:00
Sven Eberhardt
46b39ce80f
fix PSF_PlayerControl lookup in global namespace only
2009-12-30 00:44:43 +01:00
Sven Eberhardt
21590e58c3
+ MouseSelectionAlt: Callback for right-click on C4D_MouseSelect objects
2009-12-29 18:54:39 +01:00
Sven Eberhardt
b80ae6daf5
fix GameMouse*Button* in DownKeys
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add scenario local player controls
2009-12-28 14:36:06 +01:00
Sven Eberhardt
e53332b446
+ FnSetControlEnabled
2009-12-27 19:11:14 +01:00
Sven Eberhardt
69c0d1f92a
fix right mouse button player control event
2009-12-22 21:16:08 +01:00
Nicolas Hake
1c11c4dd34
Merged PlrCtrl into default
2009-12-17 14:06:24 +01:00
Tobias Zwick
ef778d631a
removed ConvertGoals() (backward compatibility with Clonk4)
2009-12-14 22:46:10 +01:00
Tobias Zwick
edec15d64f
merge
2009-11-30 17:24:14 +01:00
Armin Burgmeier
49e607bab0
Added includes and forward declarations, fixing the build
2009-10-26 00:09:34 +01:00
Nicolas Hake
52bde5a579
Remove BIG_C4INCLUDE define
2009-10-20 06:21:12 +02:00
Sven Eberhardt
f0582c8300
mouse game coordinate fix
2009-10-17 22:40:11 +02:00
Sven Eberhardt
448bba9ff5
scripted mouse control fixes
2009-10-17 22:20:36 +02:00
Sven Eberhardt
9be7a2724a
added mouse support for scripted player controls
2009-10-17 17:53:26 +02:00
Sven Eberhardt
1c941adddc
fix gamepad control
2009-10-16 16:23:17 +02:00
Sven Eberhardt
4237837bb3
experimental gamepad config
2009-10-14 23:29:27 +02:00
Sven Eberhardt
87e0548bd0
PrefControl switched to new player control method
2009-10-14 18:46:22 +02:00
Sven Eberhardt
8098b31bce
player control init: fallback to existing control sets if selected control set not found
2009-10-13 22:02:44 +02:00
Sven Eberhardt
15c95d5c57
allow local game player join from unpacked player file
2009-10-13 20:42:20 +02:00
Tobias Zwick
f584896446
merge
2009-10-08 20:51:31 +02:00
Armin Burgmeier
e2c68254a5
Added includes and forward declarations to headers
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So that they can be included individually
2009-09-21 00:01:55 -04:00
Armin Burgmeier
809c2234cd
Merged alphafix into default
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This reverts the meaning of alpha components everywhere in engine and script.
alpha=0 means transparent, and alpha=255 means opaque.
2009-09-19 12:08:09 -04:00
Günther Brammer
dddf9ef00a
Change all lineendings to LF (except in planet/)
2009-09-16 03:29:20 +02:00
Armin Burgmeier
9269c2c79d
merge
2009-08-27 20:59:30 -04:00
David Dormagen
cde2718611
Changed behavior of settlement points in evaluation dialogue
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The game does not display the settlement points in melee rounds anymore.
This behavior can be toggled ingame with HideSettlementScoreInEvaluation(bool fHide)
2009-08-26 14:17:41 +02:00
Armin Burgmeier
4573315d42
Reverted meaning of alpha: Now 255 is opaque and 0 is transparent
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Shader and D3D remains to be adapted yet.
2009-08-23 17:46:56 -04:00
Günther Brammer
0254addc90
Fix DebugRec
2009-08-25 17:50:51 +02:00
Günther Brammer
9a8b5dd739
Replace BOOL by bool, TRUE by true, FALSE by false
2009-08-15 20:50:32 +02:00
Günther Brammer
a28a6621da
shuffle the #includes around a bit
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This reduces the dependencies from src/lib to the rest of the code a bit.
2009-08-12 22:03:50 +02:00
Sven Eberhardt
df6010a148
merge
2009-08-12 17:27:43 +02:00
Sven Eberhardt
4db8b6c0a7
move C4PlayerControl.cpp/.h
2009-08-12 16:45:45 +02:00
Günther Brammer
572d00c32e
Move all source files
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This might make stuff easier to find.
2009-08-10 17:59:18 +02:00