Bit 3 (C4MatOv_Monochrome) was removed in fc5c38468 ("Material: Remove
color field, use textures as is", 2009), but was still mentioned in the
documentation.
* Renamed from material shapes to textures shapes
* No per-texture, so the same material can use different shapes with different textures
* Load a shape image instead of text file with vector components
* Allow texture sizes that are not multiple of the map zoom
* Add minimum overlap parameter to draw shapes only when the given overlap is reached.
This reverts commit 8ef1f908cc. This seems to be
a performance bottleneck on some graphics cards and/or drivers. Clonkonaut
reports issues with a Radeon HD 7800.
This feature is not vital since textures can always be drawn such that they
tile properly at 512x512. While that particular problem with the Radeon card
could probably be worked around, it's just not worth it.
This should simplify insertion of new textures at arbitrary drawing orders without reassigning palette indices (the latter would invalidate all old maps).
Previously, smooth materials would get extra triangles at the top to create
slopes instead of steps. Now those also appear at the bottom.
Smooth also gets generally smoother at the bottom, while Rough gets rougher
at the top. The new Smoother material is somewhere between Flat and Smooth.
Octagon is like Flat but also gets straight slope triangles.