Commit Graph

53 Commits (c66833e2dbf628c37c5c7e826a222074658f6b57)

Author SHA1 Message Date
Mark 850bf1b9d4 CreateObject/CreateObjectAbove (#1214)
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Sven Eberhardt 59fe944e15 Make light effect static.
Otherwise, it would fall down [Maikel].
2015-01-03 13:03:52 +01:00
Tobias Zwick f5ecd4776d new function SetLightRange (replaces SetPlrViewRange) 2015-01-02 01:06:00 +01:00
Sven Eberhardt 2b997b994a Add light effect to explosions.
Currently, all players see the light. In the future, we may want limit it to the controller of the explosion.
2014-12-31 13:36:22 +01:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Maikel de Vries 8c16a9b4d7 moved all particle definition into separate folder Particles.ocd
This adds a bit more structure to Objects.ocd and particles could be further organized into different subfolders.
2014-10-26 19:49:22 +01:00
Sven Eberhardt e8ee64fd1f Smoke graphics rework (#1088) 2014-07-22 22:42:33 +02:00
Maikel de Vries 6ba0164c5b removed unnecessary defcore Value entries
Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Sven Eberhardt 5094cc5c1b Reworked "Save as scenario" option in editor to write a script file instead of Game.txt. 2013-12-27 17:10:09 +01:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
Tobias Zwick 325053410f rename script callback UpdateTransferZone to OnSynchronized (#220) 2013-12-17 23:16:11 +07:00
David Dormagen 4126fa7021 moved Straw particle to Effects.ocd 2013-11-28 23:24:34 +01:00
David Dormagen 3b296506f5 renamed TeleGlove's "Spark1" and "Spark2" to "ElectroSpark" and adapted TeleGlove to use the new particle system 2013-11-26 21:25:06 +01:00
David Dormagen 0aeb38f137 adapted MuzzleFlash particle and usages to new particle system 2013-11-26 21:25:04 +01:00
David Dormagen 875823644d adapted remaining usages of ExploSmoke* to new particle system 2013-11-26 21:25:04 +01:00
David Dormagen 241ea62d0f added new explosion effect based on Matthi's explosion with the new particle system 2013-11-26 21:25:03 +01:00
David Dormagen 0d8603bbe5 renamed Thrust particle to FireDense to give a better impression of the actual GFX 2013-11-26 21:25:03 +01:00
David Dormagen 6c0fb4e4b8 moved Boompack/Thrust particle to Effects.ocd 2013-11-26 21:25:02 +01:00
David Dormagen 76fecd1fb4 changed ItemSpark to use the new particle system 2013-11-26 21:25:02 +01:00
David Dormagen 81924b1503 adapted Air particle and usages to new particle system 2013-11-26 21:25:02 +01:00
David Dormagen 55fc0f6dd7 removed legacy entries from SphereSpark/Particle.txt 2013-11-26 21:25:01 +01:00
David Dormagen 9b9050ebf4 moved Air particle from WindBag to Effects 2013-11-26 21:25:01 +01:00
David Dormagen 328bf6d330 updated ParkourCheckpoint to use the new particle system; renamed "PSpark" to "SphereSpark"; moved CheckPoint/PSpark to Effects/PSpark 2013-11-26 21:25:00 +01:00
David Dormagen 913f746ffe adjusted WoodChip particle and usages to new particle system and moved WoodChip particle to proper place (not only used by the axe..) 2013-11-26 21:25:00 +01:00
David Dormagen c3c48b1456 adapted Wave particle and usages to new particle system 2013-11-26 21:25:00 +01:00
David Dormagen 40b84704fe adapted Trajectory particle and occurences to new particle system 2013-11-26 21:24:59 +01:00
David Dormagen 3ffa87dd02 adapted StarSpark particle and occurences to new particle system 2013-11-26 21:24:59 +01:00
David Dormagen c17ec80039 removed particle "EngineSmoke" (use "Smoke" now) 2013-11-26 21:24:58 +01:00
David Dormagen ced4734035 removed the MaterialParticle and added missing Particles.c to System.ocg 2013-11-26 21:24:58 +01:00
David Dormagen b101a0d756 adapted all magic particles and usages to new particle system 2013-11-26 21:24:58 +01:00
David Dormagen 2139e950f1 adapted Flash particle and usages to new particle system 2013-11-26 21:24:57 +01:00
David Dormagen defc8f4f3b adapted Fire particle and usaged to the new particle system 2013-11-26 21:24:57 +01:00
David Dormagen a5c8489059 adapted EngineSmoke particle and usages to the new particle system 2013-11-26 21:24:57 +01:00
David Dormagen 908e3fb424 adapted Cloud particle and usages to the new particle system 2013-11-26 21:24:56 +01:00
David Dormagen a4d27cd9a9 replaced Dust and Dust2 usages with new particle system 2013-11-26 21:24:56 +01:00
Sven Eberhardt 27f8647a55 Clonk can consume bubbles while swimming to regain breath. 2013-06-10 19:53:56 +02:00
Sven Eberhardt aeeedcd770 Fix script errors in scenarios that don't load Objects.ocd 2013-03-19 19:27:19 +01:00
Tobias Zwick 42011a9442 fix #757 - waves are blue again now 2012-10-13 16:27:15 +02:00
Charles Spurrill 0142c65ed4 Change trajectorye effect script to compensate with GetGravity() change 2012-08-07 11:57:55 -07:00
Günther Brammer 35a0d7b6cd Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Maikel de Vries 6fcc0f6d2e Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
David Dormagen e3d84a550a added two particles 2012-02-23 21:45:58 +01:00
Julius Michaelis 3ee9c75d52 Reduce bubble count (#627) 2011-09-06 21:21:10 +02:00
David Dormagen d6b90bdaa7 Sprout Berry Bush added 2012-01-22 00:20:16 +01:00
Felix Wagner 2017d4bd44 Standard smoke particle (to use in Smoke(x,y,strength)) 2011-10-20 00:42:35 +01:00
Felix Wagner 99143276bc More dust when running, kneeling, rolling 2011-10-08 21:44:24 +01:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
David Dormagen fc69b49f50 simple flame object added 2011-09-18 10:59:38 +02:00
Tobias Zwick 480ff384f8 refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
Maikel de Vries 964ba3a62a Objects: Fixed wave color for liquids other than water 2011-07-20 17:27:35 +02:00