Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Sven Eberhardt
59fe944e15
Make light effect static.
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Otherwise, it would fall down [Maikel].
2015-01-03 13:03:52 +01:00
Tobias Zwick
f5ecd4776d
new function SetLightRange (replaces SetPlrViewRange)
2015-01-02 01:06:00 +01:00
Sven Eberhardt
2b997b994a
Add light effect to explosions.
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Currently, all players see the light. In the future, we may want limit it to the controller of the explosion.
2014-12-31 13:36:22 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
8c16a9b4d7
moved all particle definition into separate folder Particles.ocd
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This adds a bit more structure to Objects.ocd and particles could be further organized into different subfolders.
2014-10-26 19:49:22 +01:00
Sven Eberhardt
e8ee64fd1f
Smoke graphics rework ( #1088 )
2014-07-22 22:42:33 +02:00
Maikel de Vries
6ba0164c5b
removed unnecessary defcore Value entries
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Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
Tobias Zwick
325053410f
rename script callback UpdateTransferZone to OnSynchronized ( #220 )
2013-12-17 23:16:11 +07:00
David Dormagen
4126fa7021
moved Straw particle to Effects.ocd
2013-11-28 23:24:34 +01:00
David Dormagen
3b296506f5
renamed TeleGlove's "Spark1" and "Spark2" to "ElectroSpark" and adapted TeleGlove to use the new particle system
2013-11-26 21:25:06 +01:00
David Dormagen
0aeb38f137
adapted MuzzleFlash particle and usages to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
875823644d
adapted remaining usages of ExploSmoke* to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
241ea62d0f
added new explosion effect based on Matthi's explosion with the new particle system
2013-11-26 21:25:03 +01:00
David Dormagen
0d8603bbe5
renamed Thrust particle to FireDense to give a better impression of the actual GFX
2013-11-26 21:25:03 +01:00
David Dormagen
6c0fb4e4b8
moved Boompack/Thrust particle to Effects.ocd
2013-11-26 21:25:02 +01:00
David Dormagen
76fecd1fb4
changed ItemSpark to use the new particle system
2013-11-26 21:25:02 +01:00
David Dormagen
81924b1503
adapted Air particle and usages to new particle system
2013-11-26 21:25:02 +01:00
David Dormagen
55fc0f6dd7
removed legacy entries from SphereSpark/Particle.txt
2013-11-26 21:25:01 +01:00
David Dormagen
9b9050ebf4
moved Air particle from WindBag to Effects
2013-11-26 21:25:01 +01:00
David Dormagen
328bf6d330
updated ParkourCheckpoint to use the new particle system; renamed "PSpark" to "SphereSpark"; moved CheckPoint/PSpark to Effects/PSpark
2013-11-26 21:25:00 +01:00
David Dormagen
913f746ffe
adjusted WoodChip particle and usages to new particle system and moved WoodChip particle to proper place (not only used by the axe..)
2013-11-26 21:25:00 +01:00
David Dormagen
c3c48b1456
adapted Wave particle and usages to new particle system
2013-11-26 21:25:00 +01:00
David Dormagen
40b84704fe
adapted Trajectory particle and occurences to new particle system
2013-11-26 21:24:59 +01:00
David Dormagen
3ffa87dd02
adapted StarSpark particle and occurences to new particle system
2013-11-26 21:24:59 +01:00
David Dormagen
c17ec80039
removed particle "EngineSmoke" (use "Smoke" now)
2013-11-26 21:24:58 +01:00
David Dormagen
ced4734035
removed the MaterialParticle and added missing Particles.c to System.ocg
2013-11-26 21:24:58 +01:00
David Dormagen
b101a0d756
adapted all magic particles and usages to new particle system
2013-11-26 21:24:58 +01:00
David Dormagen
2139e950f1
adapted Flash particle and usages to new particle system
2013-11-26 21:24:57 +01:00
David Dormagen
defc8f4f3b
adapted Fire particle and usaged to the new particle system
2013-11-26 21:24:57 +01:00
David Dormagen
a5c8489059
adapted EngineSmoke particle and usages to the new particle system
2013-11-26 21:24:57 +01:00
David Dormagen
908e3fb424
adapted Cloud particle and usages to the new particle system
2013-11-26 21:24:56 +01:00
David Dormagen
a4d27cd9a9
replaced Dust and Dust2 usages with new particle system
2013-11-26 21:24:56 +01:00
Sven Eberhardt
27f8647a55
Clonk can consume bubbles while swimming to regain breath.
2013-06-10 19:53:56 +02:00
Sven Eberhardt
aeeedcd770
Fix script errors in scenarios that don't load Objects.ocd
2013-03-19 19:27:19 +01:00
Tobias Zwick
42011a9442
fix #757 - waves are blue again now
2012-10-13 16:27:15 +02:00
Charles Spurrill
0142c65ed4
Change trajectorye effect script to compensate with GetGravity() change
2012-08-07 11:57:55 -07:00
Günther Brammer
35a0d7b6cd
Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
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The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
David Dormagen
e3d84a550a
added two particles
2012-02-23 21:45:58 +01:00
Julius Michaelis
3ee9c75d52
Reduce bubble count ( #627 )
2011-09-06 21:21:10 +02:00
David Dormagen
d6b90bdaa7
Sprout Berry Bush added
2012-01-22 00:20:16 +01:00
Felix Wagner
2017d4bd44
Standard smoke particle (to use in Smoke(x,y,strength))
2011-10-20 00:42:35 +01:00
Felix Wagner
99143276bc
More dust when running, kneeling, rolling
2011-10-08 21:44:24 +01:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
David Dormagen
fc69b49f50
simple flame object added
2011-09-18 10:59:38 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Maikel de Vries
964ba3a62a
Objects: Fixed wave color for liquids other than water
2011-07-20 17:27:35 +02:00