Sven Eberhardt
8ac9a1e2bf
Add Rule_BaseRespawn editor props
2016-11-20 13:14:58 -05:00
Sven Eberhardt
c05ee7e644
Add gravestone inscription editor props
2016-10-08 23:29:50 -04:00
Maikel de Vries
18424aaaa7
add rule to control pump speed
2016-09-23 09:26:06 +02:00
Sven Eberhardt
0cdad64934
Fix goal and rule displays ( #1811 )
2016-09-14 21:46:16 -04:00
Sven Eberhardt
c487c530e4
Fix respawn at flagpole position
2016-08-30 14:45:41 -04:00
Sven Eberhardt
bce903ee04
Merge branch 'master' into qteditor
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Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/Dynamite.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Animal.ocd/CreatureControl.ocd/DefCore.txt
2016-08-13 23:42:59 -04:00
David Dormagen
51bab0b0b2
renamed "Gaya" to "Gaia"
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This is necessary to not draw the attention of Zeus and find an end through a dramatic lightning strike.
2016-08-07 17:26:36 +02:00
Sven Eberhardt
db1e9abbe3
Unify rule picture size display in the editor to 32x32
2016-08-06 10:32:21 -04:00
Sven Eberhardt
7825931c95
Limit rule placement in editor to one per rule type
2016-08-06 10:27:56 -04:00
Sven Eberhardt
a06363b70b
Fix restart rule graphics
2016-08-05 00:29:52 -04:00
Sven Eberhardt
c14721523c
Make standard goals and rules visible as icons in editor
2016-08-04 19:32:57 -04:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Maikel de Vries
e5a9dd934f
add option to respawn rule to keep contents
2016-01-24 18:05:06 +01:00
Sven Eberhardt
62dd3aafd6
Activate wealth display in scenarios with Rule_BuyAtFlagpole.
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Most missions with home base were missing the display.
2016-01-17 22:28:57 -05:00
Sven Eberhardt
0b3c29a95c
Extinguish transferred contents on respawn
2016-01-16 14:07:20 -05:00
Sven Eberhardt
77180efbdd
Move dead clonks from interaction tabs to simple boxes in surrounding #1581
2016-01-11 18:19:01 -05:00
Clonkonaut
fe4fb2cad7
Restart rule: Don't do anything when crew is enabled, don't remove inventory when base respawn rule is activated.
2015-12-10 23:37:51 +01:00
David Dormagen
aec1988722
removed category "vehicle" of several helper objects
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Otherwise you can spawn them in the "Playground" scenario.
2015-11-29 18:28:40 +01:00
Clonkonaut
03ce403002
Added gravestones to Dark Castle ( #1235 ), minor fixes (enemy clonks' skin adjusted to gender of name).
2015-10-13 14:38:41 +02:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
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Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Sven Eberhardt
7211ee171f
Follow view of dead clonk for two seconds before respawning with base respawner ( #1390 ).
2015-10-03 02:23:35 -04:00
Sven Eberhardt
8073fb3c07
Drop some fused and connected items on death when respawning with inventory.
2015-09-26 17:56:36 -04:00
Maikel de Vries
f1a6653c94
remove energy bar rule
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This rule is obsolete as the HP of structures is shown in the interaction menu now.
2015-09-19 07:59:05 +02:00
Sven Eberhardt
6535d1a5ad
Fix gravestone inscriptions for clonks with empty death messages ( #896 ).
2015-07-08 21:14:56 -04:00
Maikel de Vries
5e685be1cd
make GetBases a single function in base respawn rule
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This allows for more easy overloading.
2015-03-01 14:02:16 +01:00
Maikel de Vries
a5155f6d88
fixed no power need rule
2015-02-04 12:40:29 +01:00
Maikel de Vries
2d00588dff
new power system (work in progress)
2015-02-04 10:35:14 +01:00
Sven Eberhardt
4c4d4233bf
Fix non-free BaseRespawn on neutral flagpoles.
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It would try to buy clonks from player -1, which never worked.
2015-01-18 15:19:46 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
22dfab63aa
clean up scripts of power library
2014-12-19 14:56:01 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
e7ac00de4b
Added BaseRespawn rule and neutral flagpoles to be used for consistent respawn handling in all missions.
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Also changed clonk destruction process to always kill player clonks before removal. This simplifies handling of death e.g. when clonks are contained in an object that falls out of the map.
BaseRespawn adapted from Maikel's base melee repository.
2014-09-22 19:21:28 +02:00
Maikel de Vries
d071ee3f7f
fixed gravestone interaction
2014-08-27 15:33:39 +02:00
Sven Eberhardt
30ccb5ef84
Update object fade rule to use !GBackSolid() instead of !Stuck() as removal condition for garbage objects.
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The condition was meant to avoid removal of earth materials. However, it also left around lots of other objects (like arrows sticking in walls).
2014-06-22 16:41:51 +02:00
Sven Eberhardt
43df518d75
Improved Rule_ObjectFade to re-check condition a few times before fading out objects. This ensures that e.g. fused iron bombs aren't just removed.
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Also relaxed the movement condition to allow very small movements because bugged engine physics sometimes cause objects to wiggle forever.
2014-06-01 15:00:45 +02:00
Maikel de Vries
160e45cb77
make gravestone non-lethal
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and move to the corresponding rule, it does not belong to the clonk somehow.
2014-05-30 22:43:09 +02:00
Maikel de Vries
7182acbd48
fixed structure energy bars
2014-05-30 10:17:03 +02:00
Clonkonaut
e3bf5110ed
Fixed restart rule ( #1072 ).
2014-05-02 02:04:04 +02:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
54fdb2cec1
updated some remainers of the old particle system to use the new one
2013-11-28 23:38:26 +01:00
David Dormagen
6395e77e6a
added remaining files for Rule_EnergyBarsAboveStructures
2013-01-27 18:24:45 +01:00
Sven Eberhardt
c87a40f28d
Placeholder graphics for EnergyBarsAboveStructures
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Zapper: Please commit yours! At the moment, the engine spits out tons of errors for every structure.
2013-01-27 17:22:46 +01:00
David Dormagen
50fd0ebc39
added Rule_EnergyBarsAboveStructures and adjusted Krakatoa to use that
2013-01-22 18:44:29 +01:00
David Dormagen
0b0058da0f
removing and adding Rule_NoPowerNeed while consumers are active has now the expected behavior ( #828 )
2012-11-10 14:19:59 +01:00
Tobias Zwick
16212d8fca
rule fade out idle objects: only remove unstuck objects (#773/#841)
2012-10-27 20:21:54 +02:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Maikel de Vries
df42d05dee
Fixed gravestone c&p failure
2012-10-22 20:51:46 +02:00
Maikel de Vries
db5ce4ffd9
Fixed gravestone rule and added it to the arenas
2012-10-22 20:05:23 +02:00
Charles Spurrill
6f74d0430f
#796 : Added missing gravestone rule
2012-08-02 12:00:11 -07:00
Charles Spurrill
ea445138b1
Fancy icons for Rules.ocd
2012-07-26 11:38:50 -07:00
David Dormagen
8877dda619
kill logs: allow global callback for appending to log too ("%s is now king")
2012-06-17 21:38:10 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
David Dormagen
6517b230e6
added NoPowerNeed rule, made requesting 0 power possible
2012-04-15 17:02:47 +02:00
Maikel de Vries
6a2d0aa901
Removed log from team account rule...
2012-03-31 18:34:00 +02:00
Maikel de Vries
be02f5bdc1
Fixed multiple team account rules giving too much money
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Also removed three copies in Skylands.ocs
2012-03-31 18:27:14 +02:00
Sven Eberhardt
151fed2348
New rule: Rule_BuyAtFlagpole
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Allows you to buy objects directly at flagpole
2012-03-11 00:55:45 +01:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Maikel de Vries
feafa4da2f
Fixed team account
2012-01-10 21:01:53 +01:00
Maikel de Vries
e6546bf776
Objects: Added team account rule
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This still needs some improvements
2012-01-10 18:33:24 +01:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00