Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Maikel de Vries
0d1b68dc39
balance item components and values
2016-04-08 19:17:53 +02:00
Maikel de Vries
84218d1cbc
merge UsageHelp into Description
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This is better for the new interaction menu, since only the description is shown for items, but it can be longer now.
2016-01-23 16:28:02 +01:00
David Dormagen
fd53d017d9
smoke bomb: reduced amount of particles (but hopefully kept total cover by increasing size & alpha)
2015-12-24 15:14:34 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt
40f46403ba
Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside).
2015-12-13 01:09:48 -05:00
Sven Eberhardt
7f6c13084a
Register definition-local sounds into definition namespace (id::Soundname) #1185 .
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Also move all object sounds to global Sound.ocg so they are still played.
This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.
It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
David Dormagen
6a6e812a45
smoke bomb: changed smoke effect
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It looks more like a smoke screen now and less like little circle-shaped sprites.
2015-11-29 22:30:13 +01:00
Maikel de Vries
ddd49f9b31
add lantern and smoke bomb as weapons to dark mine
2015-08-22 19:34:12 +02:00
Maikel de Vries
d363fda9c1
add smoke bomb
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Graphics by Win, sound by ala & from freesound.
2015-08-22 19:27:22 +02:00