Maikel de Vries
c00a8cf3c3
fix a bunch of suspicious assignment warnings
2018-04-09 11:53:55 +02:00
Maikel de Vries
65c279233e
improve enemy finding for defense AI
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The path finder seems quite slow if a lot of AI enemies are around and can't find a path...
2018-01-23 11:35:47 +01:00
Fulgen301
51d61d1b26
Modify GrenadeLauncher in order to work with Rule_Relaunch
2017-03-30 20:55:04 +02:00
Sven Eberhardt
1c7ee21903
Add weapon speed setting to ranged weapons
2017-03-04 22:47:17 -05:00
Sven Eberhardt
3330c592e3
Improve PlayerStart initial material setting to allow specification of weapon ammo, stackable stack count and liquid contents
2016-09-05 20:01:47 -04:00
Maikel de Vries
e18cee3a46
turn musket into blunderbuss
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The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries
1fc7fea628
remove unused local variable from grenade launcher
2016-08-22 16:32:47 +02:00
Clonkonaut
cb8086cff7
Try to space out two items on the back better.
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Mainly concerns scaling / hangling and it isn't perfect but better than before.
2016-08-07 03:04:04 +02:00
Clonkonaut
34af29fd7b
Show quick slot item on clonk.
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All GetCarry* callbacks receive a parameter whether they are held in this slot and can then return a different display mode!
I also took the opportunity to restructure many scripts in a similar way.
2016-08-05 01:14:13 +02:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Maikel de Vries
13f0f584e8
fix not scaling with holding loaded musket ( #1711 )
2016-04-07 19:10:38 +02:00
Maikel de Vries
255429d3e0
make setting loaded public in musket and grenade launcher
2016-04-04 22:23:34 +02:00
Maikel de Vries
ca265103bb
do not stack loaded weapons with unloaded ones
2016-04-04 22:23:34 +02:00
Maikel de Vries
879048c366
show projectile trajectory preview for the grenade launcher
2016-02-03 19:49:23 +01:00
Maikel de Vries
84218d1cbc
merge UsageHelp into Description
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This is better for the new interaction menu, since only the description is shown for items, but it can be longer now.
2016-01-23 16:28:02 +01:00
Sven Eberhardt
729712fa2f
Allow use of bucket, pickaxe, bow, club, grenade launcher, javelin and musket during scale/hangle.
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Temporarily disables scale/hangle during usage of these items.
2016-01-17 14:31:51 -05:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
David Dormagen
802c85c8f8
grenade launcher, crate: fix PictureTransformation
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For the first, loading and shooting would reset it..
2015-12-25 20:19:48 +01:00
David Dormagen
9f2c60c94e
adjusted some more PictureTransformation properties
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To either increase the size of the item, center it, or prevent it from going out of the bounding box.
2015-12-25 19:14:52 +01:00
Clonkonaut
5d6773b656
Adjusted firing power for weapons.
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Bow, Grenade Launcher and Javelin use a local variable shooting_strength to determine range. No change here but I need this.
2015-12-21 21:08:15 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
David Dormagen
ac738735b2
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/Vehicles.ocd/Airplane.ocd/Script.c
src/game/C4Game.cpp
src/game/C4GraphicsSystem.cpp
src/gamescript/C4GameScript.cpp
2015-09-02 08:19:34 +02:00
Armin Burgmeier
0cdafc278b
Transform all mesh data to Clonk reference frame on load
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Instead of doing the transformation when drawing a mesh. This allows making
the OpenGL normal matrix more consistent, since it does not include the
Ogre-To-Clonk transformation, and so that the transformation does not need
to be inverted in the shader.
As a side effect, all Attach transformations were updated, since before
they were specified in the OGRE reference frame, not the Clonk reference
frame.
2015-08-18 20:30:20 -04:00
David Dormagen
196f528201
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/HUD.ocd/FancyGridMenu.ocd/DefCore.txt
planet/Objects.ocd/HUD.ocd/GridMenu.ocd/DefCore.txt
planet/Objects.ocd/Helpers.ocd/Dummy.ocd/Graphics.png
planet/Objects.ocd/Items.ocd/Tools.ocd/WindBag.ocd/Script.c
planet/Objects.ocd/Items.ocd/Weapons.ocd/Javelin.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Flag.ocd/Marker.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
planet/Objects.ocd/Structures.ocd/Flagpole.ocd/Script.c
planet/Objects.ocd/Structures.ocd/Pump.ocd/Script.c
src/game/C4Game.cpp
src/gamescript/C4GameScript.cpp
src/gui/C4GameMessage.cpp
src/landscape/C4Landscape.cpp
2015-06-03 22:32:36 +02:00
Maikel de Vries
34133c7076
fix grenade launcher blocking hands after shooting
2015-05-17 18:42:51 +02:00
Maikel de Vries
d583746cc5
correct kill tracing for ammo launched by grenade launcher
2015-05-16 22:56:15 +02:00
David Dormagen
77e8d77921
make sure all items use the RejectUse callback
2015-03-06 10:38:22 +01:00
Julius Michaelis
1b1fa1643b
Fix grenade launcher ammo check
2014-05-03 21:03:19 +02:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
0aeb38f137
adapted MuzzleFlash particle and usages to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
875823644d
adapted remaining usages of ExploSmoke* to new particle system
2013-11-26 21:25:04 +01:00
David Dormagen
2139e950f1
adapted Flash particle and usages to new particle system
2013-11-26 21:24:57 +01:00
Clonkonaut
75cb0f2030
Added grenade launcher
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!!!!!!!!!!
2013-05-24 21:21:07 +02:00