Maikel de Vries
c00a8cf3c3
fix a bunch of suspicious assignment warnings
2018-04-09 11:53:55 +02:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
ed41426ef8
fix line endings of some files in planet
2017-11-10 10:21:09 +01:00
Mark
09eec4b53c
MoltenMonarch: Moved materials to weapons
...
Weapon materials are now defined in the basic objects, so that other
scenarios can use the alternate skins, too.
2017-08-11 14:22:45 +02:00
Fulgen301
b7108ff836
Modify Blunderbuss in order to work with Rule_Relaunch
2017-03-30 20:55:05 +02:00
Sven Eberhardt
1c7ee21903
Add weapon speed setting to ranged weapons
2017-03-04 22:47:17 -05:00
Mark
db9451dcce
MoltenMonarch: Fix musket/blunderbuss
2017-01-07 02:10:00 +01:00
Maikel de Vries
aeddfd1b03
prevent bullet pack from sliding due to zero friction
2016-12-26 17:55:45 +01:00
Sven Eberhardt
3330c592e3
Improve PlayerStart initial material setting to allow specification of weapon ammo, stackable stack count and liquid contents
2016-09-05 20:01:47 -04:00
Maikel de Vries
e18cee3a46
turn musket into blunderbuss
...
The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00