Maikel de Vries
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e01b6e3954
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Loam can now be used only in multiples of 30 degrees
This needs some testing and feedback, angle less than 30 do not make sense imo but 45 degrees maybe preferred.
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2012-04-28 09:33:40 +02:00 |
Felix Wagner
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4546c4a9f9
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Fixed hit sound for metal.
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2012-04-22 14:21:22 +01:00 |
Maikel de Vries
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f767091f7b
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Typo in string table of Seeds.ocd
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2012-04-18 23:34:14 +02:00 |
Maikel de Vries
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16fa9cf341
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Placement is now a property instead of DefCore value
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2012-04-16 22:17:05 +02:00 |
Tobias Zwick
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ad59d353af
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descriptions & usagehelp for materials and foodstuff
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2012-03-28 20:16:12 +02:00 |
Felix Wagner
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38af458e05
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Fixed/inserted various hit sounds.
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2012-04-03 18:20:41 +01:00 |
Maikel de Vries
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d6f2a8bd1b
|
Fixed fuel consumption of producers
The fuel amount of the fuels are reset to the original and correct values, adapted the steamengine a little for that.
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2012-03-10 17:33:57 +01:00 |
Armin Burgmeier
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9d94b1da6e
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For scaled sprite graphics, don't interpret Picture coordinates as scaled
Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
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2012-02-25 17:35:24 +01:00 |
David Dormagen
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8f13c3c791
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fixed Steam Engine to only burn fuel when needed, adjusted fuel values for coal and wood
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2012-02-23 21:44:10 +01:00 |
Felix Wagner
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0051862213
|
For the sake of Eclipse: fixed various var declarations
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2012-02-20 12:04:59 +00:00 |
Maikel de Vries
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a675400f8a
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Loam can be produced at the foundry with water
still need to display water needs
|
2012-01-12 19:23:35 +01:00 |
Armin Burgmeier
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340bbb5f79
|
Set a picture rect for the metal bar
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2012-01-09 22:19:05 +01:00 |
David Dormagen
|
5adc9d9537
|
GoldBars can be sold too
|
2011-12-29 20:21:19 +01:00 |
David Dormagen
|
2c2cc44b15
|
GoldSeller library added (used by flag to autosell gold/valuables)
Cash sound added
|
2011-12-29 16:06:12 +01:00 |
Maikel de Vries
|
0d1260331b
|
Explosives can be produced in the workshop until an alternative is available
|
2011-12-28 19:48:33 +01:00 |
Felix Wagner
|
3da392888c
|
Moss & Lichen added, Lichen graphic needed
|
2011-11-05 01:49:15 +00:00 |
Felix Wagner
|
096c07a251
|
Sawmill added. Just push chopped trees in front of it.
|
2011-10-20 00:42:32 +01:00 |
Charles Spurrill
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e4c08a7288
|
Nugget and Ore are IsFoundryIngredient()
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2011-10-16 09:48:13 -07:00 |
Charles Spurrill
|
aa7216aa49
|
Windmill tweaks and fixes
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2011-10-14 23:04:16 -07:00 |
Charles Spurrill
|
5e3a9f9450
|
Gold bar is smaller
|
2011-10-14 14:38:53 -07:00 |
Charles Spurrill
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e568750d35
|
Added Gold Bar (3 nuggets to smelt)
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2011-10-14 01:03:56 -07:00 |
Felix Wagner
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865b91849b
|
The axe can now chop trees and split them into wood (lossy)
|
2011-10-14 01:04:33 +01:00 |
Charles Spurrill
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b079ead630
|
New seed graphic
|
2011-10-12 19:51:34 -07:00 |
Julius Michaelis
|
0f12b3485e
|
Find sounds with all extensions instead of only wav, so Sound() does no longer require .ogg extensions
Do not replace * with ? in sound name wildcards anymore, adjust scripts
|
2011-10-12 23:09:22 +02:00 |
Maikel de Vries
|
e89caa464a
|
Objects: Moved actual production into producer library
Energy handling is still to be done + some other stuff as well
|
2011-10-09 14:13:55 +02:00 |
Felix Wagner
|
6e9c8583a4
|
Gold more golden.
|
2011-10-09 00:32:47 +01:00 |
Felix Wagner
|
5258b47ce6
|
+StonyObjectHit, different sounds for soft/hard hit or just sliding
|
2011-10-08 17:12:19 +01:00 |
Felix Wagner
|
99efb8e2ba
|
Wheat and seeds (dummy graphics for seeds)
|
2011-10-08 05:42:49 +01:00 |
Maikel de Vries
|
4adf230b94
|
Objects: Made production library work again
|
2011-10-07 17:38:34 +02:00 |
Felix Wagner
|
b595e32262
|
gold chunk -> nugget
|
2011-10-01 06:32:42 +01:00 |
Maikel de Vries
|
59c1aefad9
|
Objects: All Versions to 5,2,0,1
|
2011-10-01 10:54:15 +02:00 |
Peter Wortmann
|
d444b16290
|
Earth chunks actually look like earth
|
2011-08-20 15:40:07 +01:00 |
Maikel de Vries
|
d550f7c7da
|
Differentiate between COMD_None and COMD_Stop
Was necessary after 267ebb600481 and current abuse of FLOAT procedure. None keeps the current motion, Stop halts the current motion of a procedure.
|
2011-07-06 18:13:39 +02:00 |
Charles Spurrill
|
74aebbbf72
|
Fixed friction values for the Rock
|
2011-06-08 02:45:18 -07:00 |
Charles Spurrill
|
4c6886c329
|
Removed Gunpowder object, substitute with local var in PowderKeg
|
2011-05-24 18:22:18 -07:00 |
Armin Burgmeier
|
675c077ed2
|
Change .c4d extension to .ocd
|
2011-03-13 16:55:00 +01:00 |