Maikel de Vries
c00a8cf3c3
fix a bunch of suspicious assignment warnings
2018-04-09 11:53:55 +02:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Maikel de Vries
667b13c098
remove LifeCheck effects from progress bars
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This check is done by the attachment action already and led to the creation of many useless effects.
2016-12-17 17:26:11 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Mark
94ec4e336b
Fix inherited(...) calls
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The named parameters have to be handed down, because the ... operator only passes all the unnamed parameters.
2016-11-26 17:56:41 +01:00
Sven Eberhardt
b317afbadc
Fix division by zero on progress bars with max=0
2016-10-01 10:26:25 -04:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
David Dormagen
3227a43b17
HUD progress bar: fixed type of GUI positioning "Top" property
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The method returns an int and we need a string. It's correct in all other places.
2016-02-16 19:01:03 +01:00
David Dormagen
43d10642f1
fix HP bar offset
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The HP bar was only centered over the object IFF the object's first vertex was in its center. This was not necessarily true for buildings (e.g. targets in GIDL).
Now the vertex position is taken into account when positioning the bar.
2015-12-02 13:05:19 +01:00
Clonkonaut
178e904fdd
HUD redesign. Beware!
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Added interaction icon to help knowing when interaction is possible.
Limited crew portraits and information to two clonks.
Added additional warnings texts for further clonks (crew count > 2).
Moved inventory from bottom to top.
2015-09-30 10:11:43 +02:00
David Dormagen
196f528201
Merge branch 'master' into Controls
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Conflicts:
planet/Objects.ocd/HUD.ocd/FancyGridMenu.ocd/DefCore.txt
planet/Objects.ocd/HUD.ocd/GridMenu.ocd/DefCore.txt
planet/Objects.ocd/Helpers.ocd/Dummy.ocd/Graphics.png
planet/Objects.ocd/Items.ocd/Tools.ocd/WindBag.ocd/Script.c
planet/Objects.ocd/Items.ocd/Weapons.ocd/Javelin.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Flag.ocd/Marker.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
planet/Objects.ocd/Structures.ocd/Flagpole.ocd/Script.c
planet/Objects.ocd/Structures.ocd/Pump.ocd/Script.c
src/game/C4Game.cpp
src/gamescript/C4GameScript.cpp
src/gui/C4GameMessage.cpp
src/landscape/C4Landscape.cpp
2015-06-03 22:32:36 +02:00
David Dormagen
47d73f01ee
progress bars: allow progress bars from non-object contexts (fixes potential issue with HUDProgressBar)
2015-04-26 19:41:48 +02:00
David Dormagen
0ef6bb306b
added new progress bar style to replace old pie-chart in inventory slot (when f.e. reloading)
2015-04-04 11:23:25 +02:00
Maikel de Vries
4841fb944b
make hud bars staticbacks
2015-03-06 22:39:52 +01:00
Sven Eberhardt
49c5b22591
Remove some empty graphics files.
2015-01-17 18:22:06 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
aeeedcd770
Fix script errors in scenarios that don't load Objects.ocd
2013-03-19 19:27:19 +01:00
David Dormagen
ddeb338dc9
added progress bar style: GUI_ShadedSimpleProgressBar which looks like the currently used HP bar
2013-01-22 18:44:28 +01:00
David Dormagen
9753652821
power system's light bulbs are now in front of game-objects (f.e. trees)
2012-10-24 22:21:24 +02:00
Tobias Zwick
c6641c9850
nicer lightbulb graphics
2012-10-14 21:51:16 +02:00
David Dormagen
efa9aea411
power system indicators fade out a lot slower and display quick changes more consistently
2012-10-14 14:32:52 +02:00
David Dormagen
b96cec3f26
power system uses small light bulbs as progress bar
2012-10-13 22:42:08 +02:00
David Dormagen
0940116620
added progress bar GUI_CustomImageProgressBar
2012-07-09 11:18:44 +02:00
David Dormagen
10ff0979bb
added GUI_PieProgressBar and changed inventory slot to use it when displaying progress bars
2012-07-06 20:57:32 +02:00
David Dormagen
5b4e8c887c
when loading (f.e. bow and musket) the inventory slot displays a small loading bar
2012-07-05 20:09:32 +02:00
David Dormagen
65fc668fef
added the progress bar GUI_CustomRingProgressBar that is able to show any image as the ring segments
2012-07-05 20:08:54 +02:00
David Dormagen
fdd4aa5553
power system: changed the floating messages on power change into progress bars (also only on power change)
2012-07-03 10:34:33 +02:00
David Dormagen
416a65acde
added ProgressBar interface and two progress bars: ring and simple
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for more explanation, see forum post
2012-06-30 22:52:04 +02:00