Bernhard Bonigl
0bac82bcc3
Fixd UI-Updates with CarryHeavy on Clonk-Selection
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Added CarryHeavy to the Contentsmenu
2012-04-13 20:24:41 +02:00
Bernhard Bonigl
9a4295f745
Fixed beeing able to drop carryheavy in non-walk
2012-04-13 17:49:09 +02:00
Martin Plicht
67f697c94b
Don't pass 0 for the effect when calling RemoveEffect with effect name
2012-04-12 20:02:53 +02:00
Bernhard Bonigl
de3e9ed9aa
Fixed Carryheavy-Animation bugs
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Re-enabled beeing able to grab stuff with carryheavy
2012-04-08 01:43:15 +02:00
Bernhard Bonigl
45cf4ff147
Reworked Carryheavy:
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* It doesn't need inventory-slots
* It has HUD-Support
* It has a drop-button in the interaction bar
2012-04-07 23:31:59 +02:00
Bernhard Bonigl
7842d8c8e5
Made inventory-slots bigger
2012-03-21 21:52:57 +01:00
Bernhard Bonigl
b59dfc02be
Removed Lock-Button. Inventory can't be hidden anymore.
2012-03-20 00:58:45 +01:00
Bernhard Bonigl
60bdf2a4f2
Inventory now anchors at top
2012-03-20 00:55:46 +01:00
Bernhard Bonigl
ae46d1f178
Removed Health and Breath Tube
2012-03-19 23:44:17 +01:00
Bernhard Bonigl
07e0c24378
Made ObjectSelector bigger (ActionBar)
2012-03-18 21:12:19 +01:00
Bernhard Bonigl
de94d6b0a4
Made Inventory-Display a bit bigger
2012-03-09 23:06:44 +01:00
Bernhard Bonigl
0fcffec3bb
Removed the huge GUI background and hand-display at the bottom
2012-03-09 23:00:05 +01:00
Bernhard Bonigl
84e5483a54
Actionbar now always displays the same order of vehicles (pushed vehicle is not at the front)
2012-02-28 20:40:19 +01:00
Bernhard Bonigl
956a369ab7
Removed Zombie-GUI-Elements that have not been deleted on player removal
2012-02-28 20:07:45 +01:00
Bernhard Bonigl
0c5b5dd30c
Made Inventory transition faster and MouseOver-Area for showing a bit bigger
2012-02-28 19:56:26 +01:00
Bernhard Bonigl
8924d1ae10
Cleaned up ClonkControls and refactored collecting
2012-02-28 19:52:15 +01:00
Bernhard Bonigl
458369efda
Fixed Clonk having wrong items displayed in hand at selection
2012-02-26 20:02:44 +01:00
Bernhard Bonigl
db53603396
Hotkeys select the item at release now
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Holding hotkey + left/right mouse button selects it into the corresponding hand
2012-02-26 16:19:52 +01:00
Bernhard Bonigl
5587ed0618
Backback and Hands share one Inventory now
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New Inventory Display at the left side
Inventory fades out if not locked
Inventory fades in if something changes, or mouse hovers there
Left/Right Mouse Click on an Inventory-Slot selects it for the corresponding hand
Icons to show which Slot is selected by left/right hand
Inventory can be reordered via Drag&Drop
Dragging an Item from a Slot onto the Landscape drops it
Changed Shift+Number to Ctrl+Number for selecting crew
Changed Number to Shift+Number for using Action-Bar
Changed Number to select inventory-slots now
2012-02-26 01:48:58 +01:00
Tobias Zwick
146679c7ef
order of action buttons reflects interaction order better now
2012-01-05 22:23:30 +01:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Maikel de Vries
8eb190c196
HUD: Some more cleanup and fix breathtube on clonk selection
2011-09-29 19:40:18 +02:00
Maikel de Vries
8f4d300a3f
HUD: Some clean up in scripts and files
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Moved all HUD elements to Elements.ocd, this should have been quite obvious in the first place.
Cleaned up health and breath tube, scripts were unreadable.
Breath tube doesn't stay when swimming, swimming and breath are unrelated quantities and should be treated accordingly, but more important the bar in the crew selector and the HUD now behave the same.
2011-09-28 19:55:01 +02:00
David Dormagen
8774235f82
breath tube shows again
2011-09-24 12:56:40 +02:00
MimmoO
fff38554d7
Fixed Healthtube, optimized/fixed Breathtube
2011-09-19 19:01:44 +02:00
David Dormagen
e3a1cdcc3f
the HUD optimizations now mostly use the old callbacks
2011-09-18 19:15:31 +02:00
David Dormagen
352dd93c8f
HUD fix
2011-09-18 13:44:14 +02:00
David Dormagen
170c61226d
performance optimizations for the backpack and health/breath tubes
2011-09-18 10:56:43 +02:00
Felix Wagner
324d27f412
The HUD now works with cursors that do not have breath or healt and as well not
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"GetItem". Cursors wanting to show their items need to have HUDShowItems()
implemented with return value true.
Otherwise every non-clonk cursor object causes a lot of errors!
2011-09-04 18:42:43 +01:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
MimmoO
1ea7b1a1ce
HuD: Removed sliding feature of the ActionBar
2011-05-19 02:07:40 +02:00
Maikel de Vries
971b330288
Objects: Removed superfluous parameters in function calls
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Caused a few warnings recently.
2011-05-12 17:01:54 +02:00
MimmoO
2a770e37da
Marker: Can now also use alternative graphic files from objects as icon
2011-04-29 22:17:04 +02:00
MimmoO
b9be4d06ab
Added 2 Alternative graphics for the Decoration
2011-04-29 20:14:49 +02:00
MimmoO
fb91c5061e
Fixed Backpack-bug, adjusted tutorial 1
2011-04-29 17:02:54 +02:00
MimmoO
7d247a7333
Added missing graphics files
2011-04-29 15:30:28 +02:00
MimmoO
608759de44
Objects.ocd: Added new HuD
2011-04-29 15:01:20 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00