Commit Graph

138 Commits (c00a8cf3c3a33a88c5a8aba152d06d9f483921a5)

Author SHA1 Message Date
Bernhard Bonigl 0bac82bcc3 Fixd UI-Updates with CarryHeavy on Clonk-Selection
Added CarryHeavy to the Contentsmenu
2012-04-13 20:24:41 +02:00
Bernhard Bonigl 9a4295f745 Fixed beeing able to drop carryheavy in non-walk 2012-04-13 17:49:09 +02:00
Martin Plicht 67f697c94b Don't pass 0 for the effect when calling RemoveEffect with effect name 2012-04-12 20:02:53 +02:00
Bernhard Bonigl de3e9ed9aa Fixed Carryheavy-Animation bugs
Re-enabled beeing able to grab stuff with carryheavy
2012-04-08 01:43:15 +02:00
Bernhard Bonigl 45cf4ff147 Reworked Carryheavy:
* It doesn't need inventory-slots
* It has HUD-Support
* It has a drop-button in the interaction bar
2012-04-07 23:31:59 +02:00
Bernhard Bonigl 7842d8c8e5 Made inventory-slots bigger 2012-03-21 21:52:57 +01:00
Bernhard Bonigl b59dfc02be Removed Lock-Button. Inventory can't be hidden anymore. 2012-03-20 00:58:45 +01:00
Bernhard Bonigl 60bdf2a4f2 Inventory now anchors at top 2012-03-20 00:55:46 +01:00
Bernhard Bonigl ae46d1f178 Removed Health and Breath Tube 2012-03-19 23:44:17 +01:00
Bernhard Bonigl 07e0c24378 Made ObjectSelector bigger (ActionBar) 2012-03-18 21:12:19 +01:00
Bernhard Bonigl de94d6b0a4 Made Inventory-Display a bit bigger 2012-03-09 23:06:44 +01:00
Bernhard Bonigl 0fcffec3bb Removed the huge GUI background and hand-display at the bottom 2012-03-09 23:00:05 +01:00
Bernhard Bonigl 84e5483a54 Actionbar now always displays the same order of vehicles (pushed vehicle is not at the front) 2012-02-28 20:40:19 +01:00
Bernhard Bonigl 956a369ab7 Removed Zombie-GUI-Elements that have not been deleted on player removal 2012-02-28 20:07:45 +01:00
Bernhard Bonigl 0c5b5dd30c Made Inventory transition faster and MouseOver-Area for showing a bit bigger 2012-02-28 19:56:26 +01:00
Bernhard Bonigl 8924d1ae10 Cleaned up ClonkControls and refactored collecting 2012-02-28 19:52:15 +01:00
Bernhard Bonigl 458369efda Fixed Clonk having wrong items displayed in hand at selection 2012-02-26 20:02:44 +01:00
Bernhard Bonigl db53603396 Hotkeys select the item at release now
Holding hotkey + left/right mouse button selects it into the corresponding hand
2012-02-26 16:19:52 +01:00
Bernhard Bonigl 5587ed0618 Backback and Hands share one Inventory now
New Inventory Display at the left side
Inventory fades out if not locked
Inventory fades in if something changes, or mouse hovers there
Left/Right Mouse Click on an Inventory-Slot selects it for the corresponding hand
Icons to show which Slot is selected by left/right hand
Inventory can be reordered via Drag&Drop
Dragging an Item from a Slot onto the Landscape drops it
Changed Shift+Number to Ctrl+Number for selecting crew
Changed Number to Shift+Number for using Action-Bar
Changed Number to select inventory-slots now
2012-02-26 01:48:58 +01:00
Tobias Zwick 146679c7ef order of action buttons reflects interaction order better now 2012-01-05 22:23:30 +01:00
Maikel de Vries 59c1aefad9 Objects: All Versions to 5,2,0,1 2011-10-01 10:54:15 +02:00
Maikel de Vries 8eb190c196 HUD: Some more cleanup and fix breathtube on clonk selection 2011-09-29 19:40:18 +02:00
Maikel de Vries 8f4d300a3f HUD: Some clean up in scripts and files
Moved all HUD elements to Elements.ocd, this should have been quite obvious in the first place.
Cleaned up health and breath tube, scripts were unreadable.
Breath tube doesn't stay when swimming, swimming and breath are unrelated quantities and should be treated accordingly, but more important the bar in the crew selector and the HUD now behave the same.
2011-09-28 19:55:01 +02:00
David Dormagen 8774235f82 breath tube shows again 2011-09-24 12:56:40 +02:00
MimmoO fff38554d7 Fixed Healthtube, optimized/fixed Breathtube 2011-09-19 19:01:44 +02:00
David Dormagen e3a1cdcc3f the HUD optimizations now mostly use the old callbacks 2011-09-18 19:15:31 +02:00
David Dormagen 352dd93c8f HUD fix 2011-09-18 13:44:14 +02:00
David Dormagen 170c61226d performance optimizations for the backpack and health/breath tubes 2011-09-18 10:56:43 +02:00
Felix Wagner 324d27f412 The HUD now works with cursors that do not have breath or healt and as well not
"GetItem". Cursors wanting to show their items need to have HUDShowItems()
implemented with return value true.
Otherwise every non-clonk cursor object causes a lot of errors!
2011-09-04 18:42:43 +01:00
Tobias Zwick 480ff384f8 refactored most effects to use meaningful names for their variables 2011-07-31 17:59:51 +02:00
MimmoO 1ea7b1a1ce HuD: Removed sliding feature of the ActionBar 2011-05-19 02:07:40 +02:00
Maikel de Vries 971b330288 Objects: Removed superfluous parameters in function calls
Caused a few warnings recently.
2011-05-12 17:01:54 +02:00
MimmoO 2a770e37da Marker: Can now also use alternative graphic files from objects as icon 2011-04-29 22:17:04 +02:00
MimmoO b9be4d06ab Added 2 Alternative graphics for the Decoration 2011-04-29 20:14:49 +02:00
MimmoO fb91c5061e Fixed Backpack-bug, adjusted tutorial 1 2011-04-29 17:02:54 +02:00
MimmoO 7d247a7333 Added missing graphics files 2011-04-29 15:30:28 +02:00
MimmoO 608759de44 Objects.ocd: Added new HuD 2011-04-29 15:01:20 +02:00
Armin Burgmeier 675c077ed2 Change .c4d extension to .ocd 2011-03-13 16:55:00 +01:00