Maikel de Vries
e4095fb77b
bat: placement option for tunnel only
2016-02-04 13:31:44 +01:00
Sven Eberhardt
1bb78ecd4f
Remove some unnecessery animation weights.
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These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Sven Eberhardt
920ae9673f
Fix animation leaks in bat, chest, grapple bow and tele glove #1647
2016-01-28 23:46:22 -05:00
Sven Eberhardt
88810fbb83
Butterfly: Fix animation leak #1647
2016-01-26 23:14:17 -05:00
Maikel de Vries
cd30bf8079
fix eating/using the squid and the fish
2016-01-09 20:17:26 +01:00
Maikel de Vries
5da08f2720
prevent bat from getting stuck in material
2016-01-08 20:50:11 +01:00
Maikel de Vries
869ea063f9
fix author mentioning of bat sounds
2016-01-03 09:57:06 +01:00
Maikel de Vries
0b61ec4f93
add hanging action to the wipf
2016-01-02 19:42:23 +01:00
Günther Brammer
00a4c6c428
Replace BorderBound DefCore value with BorderBound object property
2016-01-01 22:18:41 +01:00
Maikel de Vries
80ad1a5650
improve lightning strikes
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- changes particle appearance
- add sounds
- change branching behavior
- add light source
2016-01-01 10:51:54 +01:00
Maikel de Vries
c4e9d84556
fix missing bat sound
2015-12-27 23:17:25 +01:00
Maikel de Vries
1bd37eb5c1
moved bat sounds to Sound.ocg folder
2015-12-24 18:01:34 +01:00
Maikel de Vries
9a9b7fe8be
butterflies are not attracted to underwater plants
2015-12-20 10:35:26 +01:00
Maikel de Vries
a631bc83e8
add licensing information for bat sounds
2015-12-16 23:11:26 +01:00
Maikel de Vries
1a15b83b4c
added bat
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Basic functionality is done, but can be improved, especially flight animations and AI.
2015-12-16 21:49:18 +01:00
Maikel de Vries
79e84e9515
make the wipf a prey
2015-12-16 21:05:33 +01:00
Clonkonaut
f0a3213a82
Fix possible nullpointer in DetachObjects.
2015-12-16 01:27:33 +01:00
David Dormagen
ba880386b7
chippie added new egg crack sounds (provided by ala)
2015-12-15 20:40:27 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
David Dormagen
2ca71d061b
chippie: made some particle effects a bit nicer
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The death-particles match the color of the chippie better (by mixing in some less pre-modulated graphics). The egg particles are also a bit more intense (as the graphics file is already not full white).
2015-12-13 08:20:38 +01:00
Sven Eberhardt
40f46403ba
Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside).
2015-12-13 01:09:48 -05:00
Sven Eberhardt
7f6c13084a
Register definition-local sounds into definition namespace (id::Soundname) #1185 .
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Also move all object sounds to global Sound.ocg so they are still played.
This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.
It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
David Dormagen
a20b9568d9
adjusted fish behavior ( #1319 )
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The main difference is now that the check for walls is only done closer to the fish and, to compensate lacking foresight, walls trigger stronger intention to turn.
Additionally, wall vision works slightly differently now, because it's not one vision set (angle) but two distance sets (left: close/far, right: close/far). This
should enable a wall being both left and right (e.g. when swimming in a tunnel) and hopefully lead to a bit straighter trajectory in such cases.
Also, fishes now don't swim 100% straight when they have no sensory input. That looked rather strange in a huge ocean.
PPS: also reduced slimness of fish. Very slim fish looked stupid.
2015-11-25 11:02:54 +01:00
David Dormagen
a63e53fcd5
zap: randomized pitch of sound
2015-11-14 15:36:27 +01:00
David Dormagen
d82247d86e
chippie: fixed German description
2015-11-12 10:17:17 +01:00
David Dormagen
c1f183aa33
chippies: resist acid
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As requested by ala because it might be beneficial to new scenario like Regeneration from CR.
2015-11-05 18:13:58 +01:00
David Dormagen
08c51288ad
added smaller variation of the piranha (new Piranha texture by Matthi)
2015-10-22 10:57:14 +02:00
David Dormagen
c6c28b0778
Puka: randomized color of spots and added two possible spot-overlays
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All graphics by pluto.
2015-10-08 17:24:48 +02:00
David Dormagen
cb58bed40e
fuzzy logic library: changed interface & added documentation
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The interface now follows the Shape library's interface.
2015-10-04 18:38:05 +02:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
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Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
David Dormagen
619fc0b65a
new animal: puka
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Currently only walks around and randomly electrocutes you.
2015-10-03 13:54:19 +02:00
David Dormagen
910aa4efaa
squid: updated behavior & added angry squid
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The default squid is still friendly (with a new texture now). Setting friendly=false during Place()ment creates red, angry squids.
Being in an ink blot drains a Clonk's breath faster now (because of the panic and increased heart-rate of course).
The friendly squid texture was created by Matthi as well.
2015-10-02 18:34:48 +02:00
Randrian45
8076075c5b
added firefly and test scenario for it
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squashed:
adjusted fireflies to style guidelines
* fireflys emmit light
+ added firefly and test scenario for it
2015-10-01 18:40:14 +02:00
David Dormagen
a8943f88d5
added squid
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Model and texture by Matthi.
2015-09-30 18:31:44 +02:00
David Dormagen
2346745fe8
chippie finetuning
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- do not attack things when under water
- can catch fire now
- reduce normal (random) chance of laying eggs, still the same amount of eggs when leeching HP
- can grow to oversize when sucking on a Clonk (large chippies look cool)
2015-09-28 19:56:12 +02:00
Sven Eberhardt
20c226dc18
Fix chippie CornerScale movement.
2015-09-26 14:12:32 -04:00
Pyrit
3ff9f7fe90
Merge branch 'master' of ssh://git.openclonk.org/openclonk
2015-09-24 22:59:08 +02:00
Pyrit
c01e4ce258
Fix butterfly graphics
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There were some artifacts on the edges of the butterfly. Fixed this by scaling down the UV layout, so that it doesn't touch the edges of the texture image.
2015-09-24 22:58:33 +02:00
Maikel de Vries
3519c3f1fe
wipf: only jump dust when on soft surface
2015-09-24 17:31:11 +02:00
Maikel de Vries
b699b7df26
add wipf
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The wipf for now has the basic functionallity, where both the model, animations and AI behaviour can be improved.
2015-09-23 16:31:53 +02:00
Maikel de Vries
4c66cc4ad7
change time interface to remove connection between System.ocg and Objects.ocd
2015-09-22 23:31:17 +02:00
Clonkonaut
ccccc952fe
Make zaphive placement truly random.
2015-09-15 22:42:28 +02:00
Julius Michaelis
0df19491e7
Get rid of incorrect sRGB headers in png files.
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libpng >1.6 keeps nagging because of that.
Quick bash script to do so:
find . -name *.png \
| while read f; do
n=$(pngcrush -ow -rem allb-reduce "$f" 2>&1 | grep -c 'incorrect sRGB');
if [[ $n -gt 0 ]]; then
git add "$f"
else
git checkout "$f"
fi
done
2015-09-12 21:27:53 +09:00
Maikel de Vries
1a98f1ecf7
move animal libraries into animal subfolder
2015-09-02 23:50:47 +02:00
WinExploder
6257d9d6be
added item spawning functionality and better effect for meteor; added alien meteor skin
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squashed:
-Made meteor particle effect awesome
--Slight changes to rotation of Alien meteor and particles
-cleaned up alien meteor and merged item spawning functionality into normal meteor
-Fixed AlienMeteor spawn chance
-Changed AlienMeteor visuals slightly
-Made AlienMeteor Particles even better C:
-WIP: Alien meteor + particles
2015-09-01 22:42:14 +02:00
Clonkonaut
6ad8471101
Nicer hit effect for zaphive.
2015-08-28 16:30:44 +02:00
David Dormagen
a9cc9df8a0
chippies: minor fixes
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- exchanged missing function for FindLocation
- creature owner only if NO_OWNER before
- added area-parameter to Chippie_Egg::Place)
- creature control: don't break when object is removed after creation
2015-08-28 13:27:08 +02:00
David Dormagen
d4154ab1eb
animals: added chippie
2015-08-27 22:27:36 +02:00
David Dormagen
ce3d7e4227
added functionality for an AI player as the owner of animals
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Animals should use SetCreatureControlled() and Find_OCF(OCF_Alvie) and Find_Hostile in their prey checks. Then, a scenario author could easily decide to make certain animals not attack the player. Or even animals attack each other. That's cool.
2015-08-27 22:26:37 +02:00
Clonkonaut
6bcdfa3525
Added Zaps + hive.
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Necessary changes to swarm library: SwarmCall
2015-08-24 00:10:30 +02:00
Sven Eberhardt
ed2e56c3fa
Fix Loc_Space and allow direction parameter instead of just horizontal/vertical.
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The old implementation was buggy as it would disallow the location if it had too much space (and PathFree2 returns nil). It also doesn't make sense to ask for a location that has space in either direction of a dimension because the location is not automatically adjusted to lie at the center of that space. For example, it would effectively cause fish to spawn directly at walls sometimes.
2015-07-31 00:42:01 -04:00
Sven Eberhardt
0d48105b46
Added shape library.
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Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Sven Eberhardt
56a21d549a
Fix scenario saving of mosquito swarms.
2015-07-26 00:14:32 -04:00
Clonkonaut
c813743018
New swarming insect: Mosquito!
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Purely for decoration (no stinging). Mosquitos are nocturnal if you ever wonder.
2015-07-25 12:43:16 +02:00
Clonkonaut
23bbf666c6
Added placement and dying to insects.
2015-07-23 18:39:51 +02:00
Clonkonaut
f8b5a9fca0
Complete rework of the butterfly.
2015-07-23 13:31:23 +02:00
Sven Eberhardt
221565952d
Fix erroneous Piranha bite animation and associated savegame problem ( #1352 )
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This caused animations to never end and thus excessive stacking of animation nodes until saving of the game would take very long or even crash.
2015-07-07 22:04:07 -04:00
Maikel de Vries
599d57c33a
in c4script: SetCategory(0) -> SetCategory(C4D_None)
2015-03-02 22:24:25 +01:00
Maikel de Vries
346d5cd709
another batch of Graphics.png removals
2015-02-15 22:37:08 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
2808a3983b
Move FlightlessBird from Objects.ocd to Experimental.ocd.
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Moved because it causes annoying errors on startup. It's not even a full definition and the material doesn't seem to be used anywhere.
2014-12-09 23:37:38 +01:00
Sven Eberhardt
cbb321307f
Scenario saving fixes: Layers, fishes, sproutberries.
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Do not save sprout berries that are still attached to sprouts. Omit some unnecessary properties for fishes.
2014-08-14 17:18:26 +02:00
David Dormagen
3600e58198
fish: added a somewhat natural population control
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Fishes will spawn roe at feeding locations. When a fish dies, another fish is spawned if roe is around.
2014-07-20 15:16:54 +02:00
Sven Eberhardt
32ca09a152
Coral, Fish and Piranha moved from Deep Sea Mining into Objects.ocd
2014-07-10 19:59:39 +02:00
Maikel de Vries
6ba0164c5b
removed unnecessary defcore Value entries
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Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
Maikel de Vries
682f927fa5
Make butterflies appear with different colors
2013-08-13 21:40:52 +02:00
Matthias Rottländer
9ed8fcc2d4
Added model of the flightless bird
2012-11-15 15:56:40 +01:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Maikel de Vries
16fa9cf341
Placement is now a property instead of DefCore value
2012-04-16 22:17:05 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
Maikel de Vries
e2db1bc85a
Actions default to COMD_Stop, Decel for float and swim procedures
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With this change everything should behave as normal, still not a fan of these numerous float hacks.
2011-07-06 19:11:12 +02:00
Charles Spurrill
9e9e6005eb
Butterfly works correctly and stuff
2011-05-31 11:36:01 -07:00
Charles Spurrill
7b7c1f5e89
Removed Clonk50.ocs, removed that damn wolf, and cleanup in tests
2011-05-31 09:36:58 -07:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00