Inclusion of the library buffed the damage wild chippies do by 100%. This is unintended. Chippies grow (and get stronger) through sucking blood.
A commit that changes this behavior should address this directly. (This commit also makes chippies gain size a bit faster - as a compromise.)
The additional check in StartGrowth reduces overhead in the animals (and possibly plants) library. It is kept in this commit to give reviewers an example case for the check.
The script players was not treated correctly by the goals, so joining it automatically would break stuff. While I still like the implications of an automatic script player, it was too much of a hassle for now.
Find_AnimalHostile works around the main issue as it allows just using Find_AnimalHostile and automatically have the animal work for both neutral owners and as pets. It does not allow for the distinction of hostile neutral and friendly neutral, though.
The death-particles match the color of the chippie better (by mixing in some less pre-modulated graphics). The egg particles are also a bit more intense (as the graphics file is already not full white).
Also move all object sounds to global Sound.ocg so they are still played.
This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.
It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
- do not attack things when under water
- can catch fire now
- reduce normal (random) chance of laying eggs, still the same amount of eggs when leeching HP
- can grow to oversize when sucking on a Clonk (large chippies look cool)
- exchanged missing function for FindLocation
- creature owner only if NO_OWNER before
- added area-parameter to Chippie_Egg::Place)
- creature control: don't break when object is removed after creation