Maikel de Vries
c00a8cf3c3
fix a bunch of suspicious assignment warnings
2018-04-09 11:53:55 +02:00
Mark
5dc4282b56
Replaced old calls to GainMissionAccess
2018-04-05 19:36:50 +02:00
Sven Eberhardt
065c8b7d96
Fix zoom setting by PlayerStart object
2018-04-04 19:59:32 -07:00
Maikel de Vries
a70ab8b843
cable cars: let steam engine request coal when needed
2018-04-01 20:54:12 +02:00
Maikel de Vries
3085bfd264
power system: add functions to check if production and consumption is registered
2018-04-01 20:54:12 +02:00
Lukas Werling
1382478774
Extract Goal_MultiRoundMelee from HotIce
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There are currently multiple multi-round scenarios in development that
all copy most of HotIce's >500-line scenario script for the multi-round
logic. This commit isolates that logic in a goal with an easy-to-use
interface.
2018-03-31 16:08:29 +02:00
Mark
6aa72c1bdd
Fix axe
2018-03-22 22:12:00 +01:00
Mark
21102bb4ef
Melee Weapons: Code formatted for remaining melee weapons
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No actual changes, just added spaces and brackets for improved readability
2018-03-20 21:13:45 +01:00
Mark
69d6b2e8d2
Melee Weapons: Code formatted
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No actual changes, just added spaces and brackets for improved readability
2018-03-19 20:51:29 +01:00
Mark
aea27f8758
Construction site: Take missing materials as interaction
2018-03-18 19:53:57 +01:00
Maikel de Vries
52d8fdbafd
warn about deprecated use of base respawn rule
2018-03-16 18:16:05 +01:00
Maikel de Vries
81b060ffb3
fix king of the hill graphics in editor mode
2018-03-16 14:00:04 +01:00
Maikel de Vries
3da209462e
moving brick: fix movement graph saving
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Did not test all corner cases but this improves the situation for sure.
2018-03-14 17:54:25 +01:00
Maikel de Vries
6efb292fa7
flame: option to make eternal for editor mode
2018-03-14 16:50:57 +01:00
Maikel de Vries
017960cbc2
do not show compensator burning battery in editor creation list
2018-03-14 16:35:11 +01:00
Maikel de Vries
9ffab151c6
remove duplicate cloud effect object
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The particle had the same graphics as the real Cloud object and the script does not seem to have any uses. Also unused for more than 4 years.
2018-03-14 11:49:02 +01:00
Maikel de Vries
3808c22df4
make time object more editor friendly
2018-03-13 22:32:03 +01:00
Maikel de Vries
e084947bcd
fix meteor graphics
2018-03-13 20:40:33 +01:00
Maikel de Vries
d01aaa20bd
waterfall: implement editor interface
2018-03-13 20:37:46 +01:00
Maikel de Vries
b534bbb5f9
hide some more objects in editor creation list
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The burned object may be creatable, but must then be moved such that the libraries parent folder remains invisble in the editor.
2018-03-12 22:30:02 +01:00
Maikel de Vries
e7b4ce7bf2
relaunch rule: fix scoreboard updating and scenario overloading
2018-03-11 17:06:02 +01:00
David Dormagen
29a1a21526
club respects Rule_NoFriendFire and IsProjectileTarget ( #1993 )
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Not recommended for 8.1, because there are semantic changes: The club can now also hit targets (IsProjectileTarget) while before it could only hit OCF_Alive and C4D_Object. It's similar to the sword now.
Oh, and before it could also not hit livings that were stuck.
2018-03-11 15:04:59 +01:00
Maikel de Vries
03d0bb49dc
c4script: some fixes for style guidelines and typos
2018-03-03 12:27:34 +01:00
Maikel de Vries
a023b63fda
item spawn: prevent pickung up two carry heavy objects
2018-02-26 12:25:00 +01:00
Maikel de Vries
f199169c8f
item spawn: instantly pick carry heavy items
2018-02-25 21:32:27 +01:00
Maikel de Vries
3224e2c5cd
fix dialogue image size for use as icon
2018-02-21 17:15:41 +01:00
Maikel de Vries
1f1149861a
add star icon
2018-02-21 15:30:48 +01:00
Mark
b0a790c747
Volcano: Fix copy & paste error
2018-02-13 23:28:38 +01:00
Mark
c792833d98
Volcano: Additional script possibilities
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Added settings for minimal and maximal strength, reset to defaults if passing nil as a parameter, possibility to overload chunk effects on eruption
2018-02-13 23:23:00 +01:00
Mark
f62050cf5b
Docu: Volcano strength
2018-02-13 23:03:11 +01:00
Maikel de Vries
42310548d8
stalactite: fix raindrop, allow placing in sky, fix stalagmite, clean up
2018-02-05 16:53:07 +01:00
Maikel de Vries
81abbce77a
flammable library: burned object copies motion from inflamed object
2018-02-04 21:20:39 +01:00
Maikel de Vries
9e01a861ce
fix some more structure vertices, also for asymmetric ones when flipped ( #1979 )
2018-01-31 19:59:41 +01:00
Maikel de Vries
18bb8371d3
... and remove log used to find the problem
2018-01-30 21:29:45 +01:00
Maikel de Vries
041597971f
fix typo in ladder library that adds an infinite amount of effects to the clonk over time
2018-01-30 21:28:30 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Julius Michaelis
f39ce4f25c
Make arrows burn ( #1983 )
2018-01-28 12:51:14 +01:00
Maikel de Vries
41cecc6a6f
liquid tank: show to which object the pipe is connected in interaction menu
2018-01-25 13:44:57 +01:00
Maikel de Vries
ea72e2e542
clean up library vendor script
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Also set up buy all available on shift + click for testing
2018-01-24 17:44:42 +01:00
Maikel de Vries
a13b7c48ab
AI: put on wearables if in inventory
2018-01-24 17:41:07 +01:00
Maikel de Vries
73dbc72f34
make friendly fire rule also work for lightning strikes and punches
2018-01-24 11:42:19 +01:00
Maikel de Vries
65c279233e
improve enemy finding for defense AI
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The path finder seems quite slow if a lot of AI enemies are around and can't find a path...
2018-01-23 11:35:47 +01:00
Maikel de Vries
26fe0d089a
fix possible script error in destructible library
2018-01-23 11:34:13 +01:00
Maikel de Vries
29aedb36f2
fix scenario saving of hand items for golden statue
2018-01-22 21:00:13 +01:00
Maikel de Vries
d411f07fda
carry heavy: add option for scripters to skip pick up animation
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This is probably not the cleanest solution but I needed one and could not think of a better option.
2018-01-21 09:44:48 +01:00
Maikel de Vries
2b4e40e589
improve AI for defense rounds (boom attack path finding)
2018-01-21 09:44:48 +01:00
David Dormagen
fda3eecd84
made structures either flippable or prevent it completely ( #1980 )
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Foundry is now flippable. SteamEngine is not yet flippable due to collection zone (could use similar solution as foundry).
Pump is not yet flippable, because I don't want to test the bazillion combinations of states of the pump now - maybe after a release.
2018-01-19 17:16:10 +01:00
Maikel de Vries
e7354ac4b1
defense enemy: add bomber plane
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This is a first attempt at an AI flying an airplane and is still very basic.
2018-01-19 14:37:21 +01:00
Maikel de Vries
0bac4579ef
fix other script usages of SimFlight
2018-01-19 14:37:21 +01:00
Maikel de Vries
92aba45914
fix diving animation prediction for clonk
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And no! randomly multiplying by 2 is not a solution...
2018-01-19 14:37:21 +01:00