Lukas Werling
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f63f4b9ab3
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Use regular Throw instead of ThrowDelayed for gamepads
There is no need to delay throwing as aiming is now possible at any time
using the analog stick.
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2016-03-21 18:45:42 +01:00 |
Maikel de Vries
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91cd15c40c
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reimplement alt use on right mouse button
This replaces throwing then controlling or inside a vehicle, throwing items remains on RMB as is.
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2015-06-28 09:44:50 +02:00 |
David Dormagen
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379d189787
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now always use on leftclick and throw on rightclick (drop if you click your Clonk or below); also removed some old references to the right mouse button (UseAlt)
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2015-03-09 13:33:31 +01:00 |
David Dormagen
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0c23d1b9a6
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reimplemented the action bar to use the custom GUIs
action bar now only shows shortly after hitting Interact
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2013-05-26 14:59:19 +02:00 |
David Dormagen
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299cc7e478
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when not able to execute an Use-command (f.e. shield when not walking), the command is remembered and executed when possible
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2012-12-29 18:42:19 +01:00 |
Bernhard Bonigl
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a5adc8c2ad
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Added missing CON_PushENter to IsInteractionControl
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2012-05-08 20:42:08 +02:00 |
Bernhard Bonigl
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3893fea82f
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Added Helper-Functions that categorize Controls
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2012-05-07 20:34:28 +02:00 |