Clonkonaut
07ea0fe438
Dynamite Box is now a container holding 5 sticks of dynamite. Can be taken out separately (and put back in).
2016-08-09 23:44:14 +02:00
Clonkonaut
cb8086cff7
Try to space out two items on the back better.
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Mainly concerns scaling / hangling and it isn't perfect but better than before.
2016-08-07 03:04:04 +02:00
Clonkonaut
34af29fd7b
Show quick slot item on clonk.
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All GetCarry* callbacks receive a parameter whether they are held in this slot and can then return a different display mode!
I also took the opportunity to restructure many scripts in a similar way.
2016-08-05 01:14:13 +02:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Maikel de Vries
a390f8f248
fuse and activate iron bomb on cannon shot, fuse dynamite as well
2016-02-01 00:10:23 +01:00
Maikel de Vries
84218d1cbc
merge UsageHelp into Description
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This is better for the new interaction menu, since only the description is shown for items, but it can be longer now.
2016-01-23 16:28:02 +01:00
Maikel de Vries
7aaa5a6e32
killtracing: pass controller of igniter when fusing dynamite
2016-01-03 20:18:06 +01:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Maikel de Vries
8d8ecb688c
add function to dynamite box to set stick count
2015-12-10 00:11:47 +01:00
David Dormagen
7d6c57c1d2
dynamite box: replace numeric stick count with custom overlay
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The box actually does have different images for different stick counts. It's just not very visible there. And the old numbers were obstructed by the stack count anyway.
2015-11-22 11:04:54 +01:00
Sven Eberhardt
8073fb3c07
Drop some fused and connected items on death when respawning with inventory.
2015-09-26 17:56:36 -04:00
Sven Eberhardt
14eea60e64
Fix fuse ignition when dynamite igniter or box falls into lava.
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The delayed explosion effect introduced some bugs here.
2015-09-26 17:38:17 -04:00
Sven Eberhardt
eb9e640b67
Fix igniter picture in tutorial 0001.
2015-09-13 11:24:28 -04:00
Maikel de Vries
42a7f03788
kill tracing for incinerated dynamite (box) and iron bomb
2015-05-17 14:01:26 +02:00
Maikel de Vries
f9e4b0568b
improve dynamite box explosion in lava (delay) and igniter handling
2015-03-12 22:21:51 +01:00
Maikel de Vries
41040eebfd
clean up dynamite box and fix ( #1265 )
2015-02-15 21:33:52 +01:00
Sven Eberhardt
eda637a108
Fix deep script recursion when lots of stacked dynamite boxes explode. ( #1252 )
2015-01-28 22:51:22 +01:00
Maikel de Vries
c92a5b5652
make dynamite box explode in lava
2015-01-26 18:50:47 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Martin Plicht
c7d24b4bbe
Use nil instead of 0 in DynamiteBox arrays initialization
2013-10-14 07:00:28 +02:00
Felix Wagner
732bee449c
Chemical Lab: Added Chemical Lab
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Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
2012-07-16 13:57:42 +01:00
Tobias Zwick
4a6c53a700
descriptions for produceables: tools
2012-03-19 01:03:05 +01:00
Felix Wagner
38af458e05
Fixed/inserted various hit sounds.
2012-04-03 18:20:41 +01:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Armin Burgmeier
609e42a296
Add definition picture graphics for dynamite box and igniter
2011-12-31 13:01:39 +01:00
Maikel de Vries
0d1260331b
Explosives can be produced in the workshop until an alternative is available
2011-12-28 19:48:33 +01:00
Charles Spurrill
dab09d89d6
Dynamite and dynamite box are IsAlchemyProduct() (and the igniter is not!)
2011-10-15 02:25:44 -07:00
Maikel de Vries
ca2ea1be98
Objects: Tool products return true instead of 1
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This is just plain ugly, |a> Are you a tool? |b> 1. DynamiteBox is also a tool for now, mainly for testing.
2011-04-17 14:00:59 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00