Commit Graph

4 Commits (bc5df7f35bf2f9e160a4739fbd96da584893cb55)

Author SHA1 Message Date
David Dormagen a20b7834c0 OneMillionParticles.ocs: removed some randomness in the amount of particles in the final test
It's easier to compare runs this way.
2016-05-10 22:29:30 +02:00
David Dormagen a10c9316ef renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle 2013-12-17 22:32:01 +01:00
Tobias Zwick a54eed6b9b add name to One Million Particles so it can be found from ingame gui 2013-12-05 10:39:45 +07:00
David Dormagen 3c34857c0f added particle test scenario that spawns a million particles (and heavy effects afterwards)
The honorable goal of the particle system should be that this scenario always runs fluently. Even though optimizing the drawing will not be possible after a certain point, the particle system should scale down the drawing automatically to allow for a fluent game.
2013-12-01 23:50:54 +01:00