forked from Mirrors/openclonk
OneMillionParticles.ocs: removed some randomness in the amount of particles in the final test
It's easier to compare runs this way.directional-lights
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6bacdfcbb6
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a20b7834c0
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@ -56,7 +56,8 @@ global func Test3()
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{
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var x = RandomX(100, LandscapeWidth() - 100);
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var y = LandscapeHeight() / 2 - 20;
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AddEffect("ScorchEverything", nil, 1, 1, nil, nil, x, y);
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var fx = AddEffect("ScorchEverything", nil, 1, 1, nil, nil, x, y);
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fx.offset = 2 * fire_count;
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}
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}
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@ -65,7 +66,6 @@ global func FxScorchEverythingStart(target, effect, temp, x, y)
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if (temp) return;
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effect.x = x;
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effect.y = y;
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effect.offset = Random(180);
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effect.glimmer =
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{
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Prototype = Particles_Glimmer(),
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