Armin Burgmeier
0e72f0d2fe
Cleanup: Remove unused cx,cy variables in StdGLCtx
2010-12-29 16:37:47 +01:00
Armin Burgmeier
f814708a9c
Implement Anti-Aliasing ( #518 )
2010-12-29 15:19:46 +01:00
Martin Plicht
a22d5ee35c
Mac: Add Cocoa port
2010-12-27 04:49:02 +01:00
Günther Brammer
a7e4dd9a9c
Rename some fullscreen flags to editor
2010-09-28 20:16:33 +02:00
Günther Brammer
95408be00a
OpenGL: Print some information about the OpenGL implementation on error
2010-08-03 19:02:00 +02:00
Armin Burgmeier
04f3bf4dc9
Apply Mesh/PictureTransformation in the meshes' frame of reference
...
This allows drawing meshes into a distorted target area by using the
transformation matrix.
This change might change the picture graphics of several objects. I fixed the
most important ones, others are still good but there might be a few more out
there that need to be updated.
2010-07-21 22:23:34 +02:00
Nicolas Hake
b5e1ae2a65
Remove automatic scaling to bounding box ( #321 )
2010-07-10 21:49:31 +02:00
Benjamin Herr
27287b981f
Reformat everything according to style guidelines
...
as per http://forum.openclonk.org/topic_show.pl?tid=208
and http://wiki.openclonk.org/w/Style_Guidelines
via astyle
--brackets=break
--indent=tab=2
--keep-one-line-statements
--keep-one-line-blocks
--indent-namespaces
--convert-tabs
--recursive
--exclude=zlib
--exclude=tinyxml
src/\*.h src/*.cpp
2010-03-28 19:58:21 +02:00
Armin Burgmeier
db7e889edd
Remove superfluous fFullscreen member in CStdGL
...
It is declared already in CStdDDraw.
2010-03-18 13:55:50 +01:00
Günther Brammer
21999a09e2
Move PageFlip() to CSurface
2010-03-05 22:15:25 +01:00
Günther Brammer
8d81513c40
OpenGL: Clean up the context handling
...
Instead of sprinkling calls to select the right context throughout the code,
store the context to use in the CSurface, and create a CSurface for every
window that's drawn to, and use that as the target parameter for the drawing
calls. D3D is probably even more broken now, but it should work just fine with
the right surface creation incantation.
2010-03-06 15:07:30 +01:00
Benjamin Herr
f3b35227ea
avoid lots of gcc warnings
2010-01-25 05:00:59 +01:00
Armin Burgmeier
d84b3c9038
Support texture blending operations, add player color to clonk material
2010-01-03 23:58:26 +01:00
Armin Burgmeier
1682dc3f78
(Mostly) honor tex_address_mode, tex_border_colour and filtering
...
Also don't load materials which produced an error while loading
2010-01-02 03:26:47 +01:00
Armin Burgmeier
4fa029df2c
Merged default into mesh
2009-08-27 21:35:55 -04:00
Günther Brammer
9a8b5dd739
Replace BOOL by bool, TRUE by true, FALSE by false
2009-08-15 20:50:32 +02:00
Günther Brammer
572d00c32e
Move all source files
...
This might make stuff easier to find.
2009-08-10 17:59:18 +02:00