Tobias Zwick
37d699c452
fix name and description of spray can
2014-01-26 01:54:17 +07:00
Tobias Zwick
f541ab9075
add placeholder graphic for loom
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+ the previous unfinished loom model export seems to be corrupt, there was a loading error
2014-01-26 01:54:16 +07:00
Tobias Zwick
13537812ef
convert mesh of spray can to binary format
2014-01-26 01:54:16 +07:00
Martin Plicht
515aaf656d
cmake: Only add StdSchedulerMac.mm when APPLE platform
2014-01-25 16:12:02 +01:00
Tobias Zwick
a423a62bb2
Proofreading and adding missing (German) descriptions of scenarios
2014-01-25 22:05:11 +07:00
Tobias Zwick
e1a417bc97
make the story of MineRescue more believable (so the "trapped" clonks can't climb, eh?)
2014-01-25 22:05:11 +07:00
Tobias Zwick
00ada6563c
add icon for maze
2014-01-25 22:05:10 +07:00
Martin Plicht
bf1f9037a8
Merge branch 'macscheduler'
2014-01-25 16:00:29 +01:00
David Dormagen
425a221aff
adjusted some particles (f.e. smoke slightly brighter, foundry more subtle)
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see http://forum.openclonk.org/topic_show.pl?pid=25749#pid25749 for further information
2014-01-25 15:51:05 +01:00
Tobias Zwick
7420dba41b
fix creation of particles when outside for ruby
2014-01-25 17:03:07 +07:00
Tobias Zwick
cb32c3f93c
maze.ocs: finetune to be more claustrophobic
2014-01-25 17:02:21 +07:00
Tobias Zwick
ebd14e2339
fix #1012 : Construction removed when all materials available
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+ Add localized error message when the underground changed and thus the construction cannot be created
+ Add a SetPosition to ensure the construction site is really exactly at the given position
2014-01-25 16:20:27 +07:00
Tobias Zwick
b221623b89
less firestone yield from firestone veins (blowing up one vein was too extreme)
2014-01-25 13:50:07 +07:00
Tobias Zwick
07616e1ac7
spraycan now has a model; can only be used up to 50px away from the clonk
2014-01-25 13:49:29 +07:00
Tobias Zwick
41e4121bed
replace jar of winds with windbag in scenario description
2014-01-25 01:40:00 +07:00
Tobias Zwick
7023fed02d
add a "story" and German description for maze.ocs (now aka Heart of the Mountain)
2014-01-25 01:39:06 +07:00
Tobias Zwick
0c09a3fdfe
maze.ocs: add a little turbulence to tunnels and caves
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Enough turbulence to let it look more natural but not so much that it creates more than a few narrow passageways which must be mined through. This is quite a discreet change.
2014-01-25 00:56:36 +07:00
Tobias Zwick
408f9fca79
maze.ocs: make rubies sparkle even when collected
2014-01-25 00:54:44 +07:00
Tobias Zwick
07536d4ec2
make credits text look less shitty on widescreen resolutions
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Even though the credits only consist of text, the current credits screen is an image. The image was stretched across the full screen, now the aspect ratio is kept at least.
2014-01-24 22:56:32 +07:00
Tobias Zwick
0b0fda2732
fix invalid material in tutorial 3
2014-01-24 22:32:50 +07:00
Tobias Zwick
8e8653678e
install icons of different sizes on linux
2014-01-24 16:54:47 +07:00
Tobias Zwick
a51d429611
add icon pngs for linux alongside the windows ICO file
2014-01-24 16:45:31 +07:00
Tobias Zwick
d35bfdb7b6
update credits screen
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add some contributors, put the newly formed artist workgroup into <Art and Content>
clean up credits screen dialogue code
2014-01-24 15:33:47 +07:00
Martin Plicht
130660a544
Merge branch 'master' into macscheduler
2014-01-23 17:53:58 +01:00
Martin Plicht
911c9b7713
C4AbstractApp: ScheduleProcs timeout parameter defaults to 1000/36 instead of -1 so the timeout is not determined to be infinity down the road, leading to mac version not getting out of the poll call anymore
2014-01-23 17:53:40 +01:00
Martin Plicht
d504626a40
StdScheduler: Split into StdSchedulerWin32/StdSchedulerPoll/StdSchedulerMac
2014-01-23 17:53:40 +01:00
Martin Plicht
426e6c659a
C4Application: Check if pGameTimer exists before removing/deleting
2014-01-23 17:52:53 +01:00
Martin Plicht
a4c858f4ee
C4Draw::ResetGamma: Implement by applying saved DefRamp (Mac version went all blue using the old implementation)
2014-01-23 17:52:30 +01:00
Martin Plicht
3d9c965ebd
mac: C4Particles: glGenVertexArrays fix for Mac OS X
2014-01-23 17:52:19 +01:00
Tobias Zwick
010f8c97eb
Make pipe object (aka line kit) only have one vertex ( #962 )
2014-01-23 20:38:08 +07:00
Tobias Zwick
c8037f2c11
add missing DigFree=1 in Firestone definition
2014-01-23 13:18:53 +07:00
Sven Eberhardt
84600bef53
Auto-collect firestones if picked free and there's free space in inventory (same as for shoveling).
2014-01-22 21:46:50 +01:00
Sven Eberhardt
55083802b5
Updated SaveScenarioValueToString to recurse into arrays and allow custom save names for defs/proplists
2014-01-22 20:28:41 +01:00
Sven Eberhardt
fef07b324b
MineRescue: Convert Game.txt to Objects.c ( #1008 )
2014-01-22 18:20:26 +01:00
Philipp Kern
e151b1de91
move the clonk binary to /usr/games
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The FHS says that game binaries should be stored in /usr/games.
2014-01-23 00:14:32 +07:00
Tobias Zwick
12ad7d41a6
mark undocumented functions in C4GameScript.cpp
2014-01-22 14:00:37 +07:00
Tobias Zwick
6d98caaa5f
fix some documentation bugs
2014-01-22 14:00:05 +07:00
Tobias Zwick
4472ce3243
add documentation for a few undocumented functions
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GetMatAdjust, GetTexture, GetAverageTextureColor
2014-01-22 13:59:03 +07:00
Tobias Zwick
266540fc76
add documentation for BlastFree
2014-01-22 13:01:45 +07:00
Tobias Zwick
f0223442ab
make barrels work with every material
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+ replace hardcoded materials the barrels work with with any liquids
+ use SetColor instead of changing mesh materials
+ add a CalcValue function
+ add localization for materials the barrel can be filled with
+ minor refactoring
2014-01-11 22:32:45 +07:00
Tobias Zwick
f6e98d61e2
replace sulphur material with firestone material
2014-01-11 22:29:19 +07:00
Sven Eberhardt
57463b61c4
Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics.
2014-01-08 01:55:33 +01:00
Sven Eberhardt
9a5a5432db
fix some safety checks
2014-01-08 01:54:13 +01:00
Sven Eberhardt
dd0438b55d
Added helper function LogCallStack.
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Useful when you need a stack trace but don't want to break execution flow.
2014-01-04 14:22:41 +01:00
Sven Eberhardt
a7fe61bb36
Fix CrewSelector HUD for non-Clonk crew memebers
2014-01-04 14:21:44 +01:00
Sven Eberhardt
e52fac76e3
Fix some null pointer errors in power system when objects are destructed.
2014-01-03 19:43:14 +01:00
Sven Eberhardt
ca941b8e1e
Fix "ParentKeyName" assertion when a script error occurs during scenario object initialization.
2014-01-03 18:59:31 +01:00
Sven Eberhardt
fa57eb4ab0
Fix moving SolidMasks.
2014-01-03 17:39:00 +01:00
Sven Eberhardt
50a6ccf009
Fix SolidMasks in editor mode when no viewport is opened. Do not re-put SolidMasks every frame on movable but non-moving objects.
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Selecting a GL context during SolidMask initialization is not a very good solution. But as long as SolidMasks are stored in graphics surface we have no choice.
A better solution would be to generate a dedicated (non-OpengL) surface for SolidMask data on object loading. But then objects that have SolidMasks would need to be tagged somehow.
2014-01-03 15:13:09 +01:00
Sven Eberhardt
5865042849
Scoreboard library: Add functions to remove rows and columns.
2014-01-03 12:44:36 +01:00