Günther Brammer
c2908d5bd5
Rename CStdDDraw to C4Draw
2011-10-03 16:34:08 +02:00
Günther Brammer
ad89e12a2c
Rename CTexMgr and CTexRef to C4TexMgr and C4TexRef
2011-10-03 16:16:38 +02:00
Günther Brammer
68d6b34f72
Replace SURFACE with C4Surface *
2011-10-03 16:07:07 +02:00
Günther Brammer
d835ab002a
Rename CStdWindow to C4Window
2011-08-27 23:12:01 +02:00
Günther Brammer
f4ff47239f
Rename CBltTransform, CBltVertex, CBltData, CPattern and CGammaControl
2011-09-30 22:15:51 +02:00
Julius Michaelis
8cbfa00a4e
dedicated: fix CMake and object loading (thanks ck and Guenther)
2011-01-30 21:44:54 +01:00
Armin Burgmeier
04f3bf4dc9
Apply Mesh/PictureTransformation in the meshes' frame of reference
...
This allows drawing meshes into a distorted target area by using the
transformation matrix.
This change might change the picture graphics of several objects. I fixed the
most important ones, others are still good but there might be a few more out
there that need to be updated.
2010-07-21 22:23:34 +02:00
Nicolas Hake
b5e1ae2a65
Remove automatic scaling to bounding box ( #321 )
2010-07-10 21:49:31 +02:00
Günther Brammer
21999a09e2
Move PageFlip() to CSurface
2010-03-05 22:15:25 +01:00
Armin Burgmeier
d84b3c9038
Support texture blending operations, add player color to clonk material
2010-01-03 23:58:26 +01:00
Armin Burgmeier
1682dc3f78
(Mostly) honor tex_address_mode, tex_border_colour and filtering
...
Also don't load materials which produced an error while loading
2010-01-02 03:26:47 +01:00
Armin Burgmeier
4fa029df2c
Merged default into mesh
2009-08-27 21:35:55 -04:00
Günther Brammer
9a8b5dd739
Replace BOOL by bool, TRUE by true, FALSE by false
2009-08-15 20:50:32 +02:00
Günther Brammer
572d00c32e
Move all source files
...
This might make stuff easier to find.
2009-08-10 17:59:18 +02:00