Charles Spurrill
162e125085
#374 Missing graphics: Scoreboard of Parkour and LastManStanding - Finished
2012-11-11 16:08:48 -08:00
David Dormagen
cb15430464
fix attachment position of the CTF-flag (fixes not being able to score points in CTF)
2012-10-28 22:43:31 +01:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Maikel de Vries
3fa4ce5350
Fixed Scorched Garden weapon list message
2012-10-18 22:34:01 +02:00
David Dormagen
47e699d4ea
fixed KotH stars' color
2012-10-14 13:47:03 +02:00
David Dormagen
ee1a8e8ce9
fixed deathmatch description in case that only one player is remaining
2012-10-14 13:20:37 +02:00
David Dormagen
bfe14b492e
fixed KotH goal on-click message
2012-10-14 12:56:08 +02:00
Maikel de Vries
b7b6dd2111
Move expansion goal from krakatoa to goals
2012-10-13 19:05:57 +02:00
David Dormagen
da976b4770
added new scoreboard abstraction layer on top of the engine functions - it scales!
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for a complete description see the forum post
2012-06-28 00:17:15 +02:00
Maikel de Vries
821155b11c
Fixed numbering of ringmenu, applied to buying at flag and weapon selector
2012-05-22 20:34:10 +02:00
David Dormagen
cd8f978b28
fixed KingOfTheHill-goal InitializePlayer()
2012-04-29 16:27:26 +02:00
Bernhard Bonigl
54ec5629cd
LastManStanding RelaunchContainer can only contain 1 clonk now
2012-04-29 15:04:37 +02:00
Maikel de Vries
f6534bdfdb
Prevent selecting more than one item in weapon menu
2012-04-29 14:03:20 +02:00
Maikel de Vries
8c6530c0d7
Fixed wealth goal short description
2012-04-15 13:37:18 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Felix Wagner
b8be22d9e3
Uncloseable menu for weapon chooser.
2012-04-03 14:51:38 +01:00
Felix Wagner
0051862213
For the sake of Eclipse: fixed various var declarations
2012-02-20 12:04:59 +00:00
Felix Wagner
eb6b7be7ee
Fixed various unused vars
2012-02-20 11:58:58 +00:00
Maikel de Vries
bf5a441244
Objects: Added money goal for GoldRush
2012-01-10 18:32:45 +01:00
Maikel de Vries
17c8e9d355
Corrected display in mining goal
2012-01-01 16:20:22 +01:00
Maikel de Vries
16c50a07a0
Mining now has a larger tolerance for single pixels when mining large amounts
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Also removed some dead code and tuned Iron Peak a little
2011-12-31 16:25:23 +01:00
Maikel de Vries
68c11a1b66
Objects: Fixed runtime error in Relaunch container
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ERROR: object call: target is zero.
by: OpenWeaponMenu() (obj #798 ) (Objects.ocd\Goals.ocd\LastManStanding.ocd\Relaunch.ocd\Script.c:52)
2011-10-11 01:07:42 +02:00
Maikel de Vries
d794b6d20f
Objects: Fixed deathmatch elimination
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Not sure what it was supposed to do, but player 0 won a round with less than max_kills kills.
2011-10-11 00:57:34 +02:00
Maikel de Vries
59c1aefad9
Objects: All Versions to 5,2,0,1
2011-10-01 10:54:15 +02:00
MimmoO
cc1f8fe844
Workaround for #654 : Can't climb while the holding the Flag
2011-09-18 19:56:53 +02:00
Tobias Zwick
23a3dafd3a
license updates for sound effects
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(now with all sources linked and a few changed to CC-BY 3.0)
2011-09-08 23:08:16 +02:00
Tobias Zwick
330a80c1cb
update authors and license information
2011-08-31 17:20:25 +02:00
Maikel de Vries
f997d939e3
Objects: Parkour checkpoint may now clear materials behind it
2011-08-29 18:07:37 +02:00
Tobias Zwick
f025edb4a9
removed Portraits
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+ CustomMessage now uses a normal picture of a definition/object
+ BigIcon is now the small (and only) "Portrait" the player chan choose
+ In future, one could of course make the max size of the BigIcon bigger
2011-08-05 14:58:16 +02:00
Tobias Zwick
ecd6de1d65
refactor: schedulecalls without object can now be made from object context
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(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
Tobias Zwick
480ff384f8
refactored most effects to use meaningful names for their variables
2011-07-31 17:59:51 +02:00
Maikel de Vries
643b9b24c0
Parkour: Safety against creating checkpoints outside landscape bounds
2011-06-02 20:07:24 +02:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00